Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2016-05-16 10:40 pm
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TEST DRIVE MEME!
Guess.

go on, guess.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
1. BEARIED ALIVE
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
2. NICE PLACE FOR A SPOT OF CAMPING
If there were an inn, which there's not, there wouldn't be room for you in it. Traveling with the Inquisition means carrying your own bedrolls, putting up your own tents, and sleeping alongside whoever you've been told to share with--no matter how much you hate them or how loud they snore. If you really can't stand it, the alternative is sleeping outside. On the ground. With the bears.
3. A BIG CRAZY LIGHT IN THE SKY
Not everyone thinks the Breach was a bad thing. In the southeastern mountains, a burgeoning cult has taken up residence in Winterwatch Tower to wait patiently for the Maker to reach through the tears in the veil and gather the faithful to his bosom. They're a little kooky, maybe, but harmless, and they're happy enough to share their wine and lager with travelers in the area. The demon-spewing rift behind the Tower, on the other hand... Too bad the Herald didn't close that thing before she bit it. Watch your step.
4. TROUBLE IN THE DEEP
The Carta is everywhere, but it's here in force, occupying dwarven ruins in a chasm behind a waterfall. Inquisition forces have already cleared most of the smugglers out of the hold, but there's still a vault to break into, bodies to loot, and old texts to search through for anything worth adding to the Inquisition's growing archives. Also: darkspawn. Sorry.
5. CHOOSE YOUR OWN ADVENTURE
Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are yourFrostback Mountainoyster.
Daenerys Targaryen | Game of Thrones | Rifter
2-
Daenerys is no stranger to sleeping on the hard ground, or outdoors. While it's been a while since she's suffered such accommodations, she handles and accepts it. This is the way things are, if she's to help in this strange new place.
Unfortunately, the young dwarven woman she's supposed to be sharing a tent with fell asleep much more quickly than she, and her snoring was loud enough to make it nearly impossible for Dany to fall asleep. So she pulled a blanket around her shoulders and wandered out into evening.
She stays close to the camp, only venturing to the edge of the firelight so she can more clearly see the sky. She sits with her eyes upwards, wrapped in her blanket, taking in the unfamiliar constellations. There's an uneasy sense of wonder, settling around her, as she still doesn't quite know what to make of this place.
3-
The cultists seem like lovely people, and Dany spends some time speaking with them, before she feels herself drawn to the back courtyard. She doesn't venture in, standing at the gate as she watches the active rift crackle and shimmer, the mark on her hand itching in response.
She frowns, holding her hand up to her chest, considering stepping forward. She's been warned that one person can't close a rift alone, but she'd also heard the tales of the Herald, and she's almost foolish enough to think maybe she's special like that woman had been. Someone better grab her before she does something dumb.
5-
[make something up she's got dragon blood and crazy white hair and a glowing green hand this lady is a walking conversation piece ok]
3
He was just doing his rounds, passing out poultices and using his own magic to help others when he see's her.
He's a little a taken back by her. Her hair stands out, like pale moonlight but the glow in her hand catches his eye quicker. A rifter....a rifter going towards a rift. Alone.
Shit not good.
He's already racing forwards and he grabs her free hand quickly, not really thinking how impolite that might be.]
Wait, don't!
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All the same she's quick to pull her hand back, stepping backwards.]
That rift should be sealed. It's unsafe for these people to be living so close to it.
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Yes, it should be. I don't deny that but we need more of those shards like yours. Otherwise it won't work.
[ He places his hand to his chin thinking. The rift looked benign for the moment but at any moment... ]
For now the best we can do is to set up protective wards of some form...or maybe...
[ He looks to her mark again. ]
We could do what they did at the Breach with your shard.
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[she frowns, looking down at her hand. She doesn't quite know the power of this thing, and it's strange magic to her. In her own land, this kind of magic would be feared. It seems it's feared here to an extent, as well.]
I was told you needed more than one person to seal a rift.
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[ He looks to her hand, to his staff and then to the rift. ]
Would you be willing to give it a shot? I could possibly supply enough power, at least for this one.
2
"That one's called Draconis. See the wings?" A horned woman, easily a foot taller than the average human male, approaches with no thought of stealth at all. Given her heavy footfalls, she'd be ill suited to it anyway. Respectful of personal space, she pauses a short distance away, eyeing the newcomer with interest...and compassion. It's not easy to be ripped away from everything famliar, she's seen that much.
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"Draconis," she says softly, with a touch of heartache. She is a dragon torn from her children and her world, but this constellation, that looks so similar to the Ice Dragon from home, is oddly comforting. She glances back at the woman who approached her, surprised to see the horns and her height, but not particularly startled.
"I thought I was just seeing a dragon because that was what I wanted to see. It's nice to know I wasn't imagining it."
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"I had a similar wish. Though dragons are not as common where I am from as they are here." Which is saying something, because really, dragons aren't the most common pests in Thedas, either. "They had all died out hundreds of years ago. But I managed to hatch three from petrified eggs." She misses them. Her unruly children.
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"No, they seem to have been left behind when I was brought here. I feel a little lost without them, to be honest. I cannot be the mother of dragons with no dragons."
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"The blood of the dragon? Huh, interesting. Some of my kind believe we have blood ties to dragons here. I can't say if it's true or complete bullshit, though immunity to fire doesn't come with that regardless. Believe me, there are times I wish it did." Korrin shrugs, doubting they'll ever really know the truth. But the horns do make her wonder, from time to time.
2
"Incredible, isn't it?" He says this as he glances upward.
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"I keep looking for constellations I've grown up with my whole life, but they're nowhere to be found."
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"That was when it really sunk in for me that I was away from my world, when I saw those stars..." That had happened back in the gods' war too, but that's too long of a story to get into now. "I've read some about them, though. Many have to do with this world's gods and the legends surrounding them. There are some interesting ones as well... a wolf, a sword... a dragon..." The last one being his main interest by far, of course.
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"My house's sigil is a three-headed dragon. It is said we have dragon blood mingled with our own."
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"It seems we have much in common." He figures he may as well explain his own connection further as well. "I'm a dragoon, a warrior who emulates the dragon in battle. I'm trained to leap to great heights, and I have a great affinity for the element of wind. There once was a time we dragoons even rode dragons..." He trails off, wistful, missing his father and his father's dragon dearly. "And just recently, I became a Reaver, in this world, by drinking the blood of a dragon."
3
As it is, he's trying to sneak away from them to keep from getting pulled back into some ritual or another, and certainly away from that Rift. He's not good enough with his shard to close it on his own, he's not sure any Rifter is, so best to get further from it ( he had told the Cultists to leave too, but they refused, so what could he do?).
Turning around a bit of stone he sees Daenerys, sees the glowing green of her hand and curses silent, pulling his horse along behind and up to the woman.
"Oi, come on, this isn't a good place for people like us," he said in a tight, low voice, jerking his head back behind her to indicate she should move off with him.