Character: Araceli Bonaventura (original, rifter) Occupation/Role: Parkour/climbing instructor (as of Merrill's sign-up thing), trainee bard A/R/N/M: 20/human/Castilean/not-mage (rogue) Elevator Pitch: In the words of Church she's parkouring pirate lockpick aristocrat fox-whisperer singer lutist gunslinger with a good head on her shoulders, a good rack on her chest, a good laugh in her throat, and a scary-but-entertaining giant girlfriend. Where They've Been: She's been to the Fallow Mire, Emprise du Lion, and she's been to Antiva twice now; tracked and rescued scouts (Fallow Mire), rescuing people from cages and making snowshoes (Emprise du Lion, rescuing Zevran and freeing slaves + recruiting three Tal-Vashoth chefs (Antiva). She was also really into being rifter PR but she's done with that now. Also went off to the Western Approach and sealed a rift with Team Cool Dad Shades (TM). She's just returned with a group of surviving mages from Dairsmuid in Rivain! Typical Day: Shares quarters with Korrin Ataash but she spends a lot of her time in the library doing the required bard reading, parkouring around Skyhold either to teach or just because the ground and stairs are for chumps, and hanging out in the kitchens by day. Or you can catch her playing the lute. By night she's in the tavern playing cards and dice with anyone and everyone. Plot Interests: Signed her up for Nate's Tevinter plot but I'd like to get her back into doing her parkour lessons again as well as card/dice lessons since that's about teaching you how to read people. She's continuing with her meetings with the Mage Council and getting involved in Mage freedom movements so down for all things political! CR Interests: Anything and everything but more flirting friends as well as more people who are super into the sea would be great. Feel free to handwave having bumped into her in the tavern, up on the rooftops etc Desert Island Items: Lux, her rapiers, Korrin, plenty of rum (look that counts as a collective item) and a compass. She can figure out a way home. Anything Else:
Araceli Bonaventura
Occupation/Role: Parkour/climbing instructor (as of Merrill's sign-up thing), trainee bard
A/R/N/M: 20/human/Castilean/not-mage (rogue)
Elevator Pitch: In the words of Church she's parkouring pirate lockpick aristocrat fox-whisperer singer lutist gunslinger with a good head on her shoulders, a good rack on her chest, a good laugh in her throat, and a scary-but-entertaining giant girlfriend.
Where They've Been: She's been to the Fallow Mire, Emprise du Lion, and she's been to Antiva twice now; tracked and rescued scouts (Fallow Mire), rescuing people from cages and making snowshoes (Emprise du Lion, rescuing Zevran and freeing slaves + recruiting three Tal-Vashoth chefs (Antiva). She was also really into being rifter PR but she's done with that now. Also went off to the Western Approach and sealed a rift with Team Cool Dad Shades (TM). She's just returned with a group of surviving mages from Dairsmuid in Rivain!
Typical Day: Shares quarters with Korrin Ataash but she spends a lot of her time in the library doing the required bard reading, parkouring around Skyhold either to teach or just because the ground and stairs are for chumps, and hanging out in the kitchens by day. Or you can catch her playing the lute. By night she's in the tavern playing cards and dice with anyone and everyone.
Plot Interests: Signed her up for Nate's Tevinter plot but I'd like to get her back into doing her parkour lessons again as well as card/dice lessons since that's about teaching you how to read people. She's continuing with her meetings with the Mage Council and getting involved in Mage freedom movements so down for all things political!
CR Interests: Anything and everything but more flirting friends as well as more people who are super into the sea would be great. Feel free to handwave having bumped into her in the tavern, up on the rooftops etc
Desert Island Items: Lux, her rapiers, Korrin, plenty of rum (look that counts as a collective item) and a compass. She can figure out a way home.
Anything Else: