There is something to be said about being blind for the odd month or two that puts the idea of being powerless into perspective. To this world, Diana is only powerless in so far as she can not shoot ice or fire from her fingertips. She is still very strong, though now she finds she gets tired more quickly than she used to. She is still far more durable than the average human, but where normal blades would not have been a major concern for her normally, suddenly they've become an actual threat. None of this actually stops her or slows her down enormously. She's fought with limitations before, this isn't any different. But they are certainly different limitations.
So. If you find yourself near the training grounds, you will see a tall, muscular woman, wearing not a stitch of armor except for a pair of large silver bracelets that hug her forearms like manacles. She's testing the heft of a sword, but pauses to offer you a smile when she notices she's not alone.
"Oh, hello," she says, easily and pleasantly, "Would you care to spar?"
2.Has flooding got you down? Dial 1-800-Superhero now!
This is familiar. This is the only time that Diana truly feels how limited her powers are. Flight used to come so effortlessly to her. Now, 20 hours after the floods had caught her at the Crossroads unawares, she can feel the drag of energy expended like she's never felt in relief efforts before. She has a little more. There is always a little more. She can't effortlessly lift walls or fly long distances anymore, but as long as she hears voices, she will move towards them.
2b. Services suspended due to inclement weather.
Well. She needed the rest anyway. It probably would have been much nicer to have her rest at the Inquisition camp where there was a fire and blankets and even a little food, but the roof of a washed out house works just as well. Diana is a woman of great will, raised by women known for their resolve. Still, when one's body decides one is done moving for the next few hours, there's only so much arguing one can do before they must concede to the truth.
Falling several feet from the air into cold, debris filled water also makes for a very strong case of conceding to the truth at speed. There is very little she can do now except wait for the water to recede and a little of her strength to come back or for someone to find her.
3. Choose Your Own Adventure.
Diana is curious, though reserved in her new arrival. She has done this before, been the stranger from a different land and she's not the young woman she was when she first did this. She is more cautious, more ready to hold back and observe before interacting. Politics, especially the politics of Man's World, has taught her much. But she is still entierly herself, immediately present and warm. The way she carries herself, easy and regal with an underlying power, does not quite fit the plain clothes she wears, the ever present bracelets catching the soft glow of tavern light as she listens to the bard sing or glinting in the sun of the Hinterlands.
[small caveat for the canon familiar, i haven't read all of the crisiseses because i love myself and life is short. my apologies for any contrary information. Diana is from the end of Ruka's first run (post-neckbreak) 4 the curious.]
Diana of Themyscira/Wonder Woman | DC Comic (post crisis-pre52)
There is something to be said about being blind for the odd month or two that puts the idea of being powerless into perspective. To this world, Diana is only powerless in so far as she can not shoot ice or fire from her fingertips. She is still very strong, though now she finds she gets tired more quickly than she used to. She is still far more durable than the average human, but where normal blades would not have been a major concern for her normally, suddenly they've become an actual threat. None of this actually stops her or slows her down enormously. She's fought with limitations before, this isn't any different. But they are certainly different limitations.
So. If you find yourself near the training grounds, you will see a tall, muscular woman, wearing not a stitch of armor except for a pair of large silver bracelets that hug her forearms like manacles. She's testing the heft of a sword, but pauses to offer you a smile when she notices she's not alone.
"Oh, hello," she says, easily and pleasantly, "Would you care to spar?"
2.Has flooding got you down? Dial 1-800-Superhero now!
This is familiar. This is the only time that Diana truly feels how limited her powers are. Flight used to come so effortlessly to her. Now, 20 hours after the floods had caught her at the Crossroads unawares, she can feel the drag of energy expended like she's never felt in relief efforts before. She has a little more. There is always a little more. She can't effortlessly lift walls or fly long distances anymore, but as long as she hears voices, she will move towards them.
2b. Services suspended due to inclement weather.
Well. She needed the rest anyway. It probably would have been much nicer to have her rest at the Inquisition camp where there was a fire and blankets and even a little food, but the roof of a washed out house works just as well. Diana is a woman of great will, raised by women known for their resolve. Still, when one's body decides one is done moving for the next few hours, there's only so much arguing one can do before they must concede to the truth.
Falling several feet from the air into cold, debris filled water also makes for a very strong case of conceding to the truth at speed. There is very little she can do now except wait for the water to recede and a little of her strength to come back or for someone to find her.
3. Choose Your Own Adventure.
Diana is curious, though reserved in her new arrival. She has done this before, been the stranger from a different land and she's not the young woman she was when she first did this. She is more cautious, more ready to hold back and observe before interacting. Politics, especially the politics of Man's World, has taught her much. But she is still entierly herself, immediately present and warm. The way she carries herself, easy and regal with an underlying power, does not quite fit the plain clothes she wears, the ever present bracelets catching the soft glow of tavern light as she listens to the bard sing or glinting in the sun of the Hinterlands.
[small caveat for the canon familiar, i haven't read all of the crisiseses because i love myself and life is short. my apologies for any contrary information. Diana is from the end of Ruka's first run (post-neckbreak) 4 the curious.]