[Kirkwall never really became home for Carver. Not in the way it had for his oldest sibling, who made her name here. Rather, it was a brief phase of his life before fate took him elsewhere, far away from the city that he had only visited a handful of times since then.
Still, despite his outward scowl, there's a part of him that's relieved to still see the city standing and, apparently, recovering well enough. A long mission near the Anderfels kept him completely out of the loop for months. Coming back to the surface, and to reality, the things he had learned... disturbed him, to say the least. Suspicions about the Order and this talk of Corypheus sent him on his way to Kirkwall, where this Inquisition was stationed. He'd also heard talk that other Wardens had come to help as well, so he'd hardly be the only one.
Of course, it was more than that for him. He hadn't spoken to either of his sisters for months, and when he heard the oldest was missing, he knew he needed to find Bethany and see what needed to be done. (And yes, he's worried about big sis. A lot. Where does she get off on disappearing without a word anyway?) So really, despite his checkered history with Kirkwall, he knew he'd be coming back, and this time plans to stay for awhile.
When he arrives, he's not sure where to start. Inquisition people pointed him to the Gallows, but the thought made his skin crawl. He can't imagine Beth - or any of the others - staying there anyway, not after what happened. So, he takes off into the city, in search of those he knows. Hightown, Lowtown, the docks... heck, he'll even popped into the Hanged Man. It's a good place to start looking, right?]
III. Questing
[Yep. That's a Rift. It's the first one Carver's ever seen, and admittedly, he's left staring at it a moment. After being a Warden for as long as he has, he'd think nothing would surprise him anymore. But he shakes his head and lifts up his two-hander.]
Been awhile since I fought a demon. One might even call it a refreshing change of pace.
[...oh Maker. He's starting to sound like his oldest sister. Flames take him.]
How many do we usually have to deal with when we come across one of these things?
[Though it won't take long to find out, with how much the Rift is spitting and hissing.]
IV. Sending Crystal
[Oh this thing isn't totally suspicious or anything. Carver's got it on the table in front of him, frowning at it. While he wasn't raised to fear magic, not in the way most are, this thing definitely strikes him as more than a little odd. He decides to give it a try, though it wouldn't be Carver if he didn't complain a little bit.]
So, we're using these magic items to communicate, even though we don't know how they work? Right, that'll go well. And somehow everyone who has one can hear this? Quicker than a raven, I suppose, but I'm not going to be the least bit surprised if this winds up coming back to haunt us.
Carver Hawke | Dragon Age
[Kirkwall never really became home for Carver. Not in the way it had for his oldest sibling, who made her name here. Rather, it was a brief phase of his life before fate took him elsewhere, far away from the city that he had only visited a handful of times since then.
Still, despite his outward scowl, there's a part of him that's relieved to still see the city standing and, apparently, recovering well enough. A long mission near the Anderfels kept him completely out of the loop for months. Coming back to the surface, and to reality, the things he had learned... disturbed him, to say the least. Suspicions about the Order and this talk of Corypheus sent him on his way to Kirkwall, where this Inquisition was stationed. He'd also heard talk that other Wardens had come to help as well, so he'd hardly be the only one.
Of course, it was more than that for him. He hadn't spoken to either of his sisters for months, and when he heard the oldest was missing, he knew he needed to find Bethany and see what needed to be done. (And yes, he's worried about big sis. A lot. Where does she get off on disappearing without a word anyway?) So really, despite his checkered history with Kirkwall, he knew he'd be coming back, and this time plans to stay for awhile.
When he arrives, he's not sure where to start. Inquisition people pointed him to the Gallows, but the thought made his skin crawl. He can't imagine Beth - or any of the others - staying there anyway, not after what happened. So, he takes off into the city, in search of those he knows. Hightown, Lowtown, the docks... heck, he'll even popped into the Hanged Man. It's a good place to start looking, right?]
III. Questing
[Yep. That's a Rift. It's the first one Carver's ever seen, and admittedly, he's left staring at it a moment. After being a Warden for as long as he has, he'd think nothing would surprise him anymore. But he shakes his head and lifts up his two-hander.]
Been awhile since I fought a demon. One might even call it a refreshing change of pace.
[...oh Maker. He's starting to sound like his oldest sister. Flames take him.]
How many do we usually have to deal with when we come across one of these things?
[Though it won't take long to find out, with how much the Rift is spitting and hissing.]
IV. Sending Crystal
[Oh this thing isn't totally suspicious or anything. Carver's got it on the table in front of him, frowning at it. While he wasn't raised to fear magic, not in the way most are, this thing definitely strikes him as more than a little odd. He decides to give it a try, though it wouldn't be Carver if he didn't complain a little bit.]
So, we're using these magic items to communicate, even though we don't know how they work? Right, that'll go well. And somehow everyone who has one can hear this? Quicker than a raven, I suppose, but I'm not going to be the least bit surprised if this winds up coming back to haunt us.
[So optimistic, Carver Hawke.]