faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-06-24 10:54 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness. Choose your own adventure!

dashing: (♛ smig.)

[personal profile] dashing 2017-06-27 01:56 am (UTC)(link)
By no design of mine, though I cannot deny relief to be spared such a task. How fare the Wardens? Do they enjoy the view as well as the griffons?

( a faintly, very very faintly, joking tone. maybe. )
circleprodigy: (side grin)

[personal profile] circleprodigy 2017-06-27 02:25 am (UTC)(link)
[She responds in a lighthearted manner, willing to brush aside the darker aspects of Kirkwall life for the time being.]

Some do; it's an improvement from being kept away from the heart of the action, after all. Some, however, don't appreciate the more urban setting. I have attempted weekly resource-gathering trips outside the city to compensate. You're welcome to join us, of course.
dashing: (♛ le rùn.)

[personal profile] dashing 2017-06-27 10:21 am (UTC)(link)
My thanks. Once I've some notion of how my duties will consume my time...

( Then she will know, then she can say. )

I assume that resource gathering, even in Kirkwall, does not mean resorting to banditry.
circleprodigy: (at ease)

[personal profile] circleprodigy 2017-06-27 01:21 pm (UTC)(link)
No, nothing of the sort. The multiple flora requisitions can easily be filled during such walks, as well as whatever natural resources are required. Which is not to say that bandits discovered cannot be relieved of their hordes, should we find them. Really, though, it's more an excuse to stretch our legs and take in some different scenery. Anything else is a side-benefit.