faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-06-24 10:54 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness. Choose your own adventure!

dashing: (♛ eigh.)

I AM SERIOUSLY CONSIDERING but HELLO HI I've missed u 2

[personal profile] dashing 2017-06-28 08:33 am (UTC)(link)
Ah.

A few thoughts in quick succession. Elf was obvious with only a peripheral awareness, her jaw tensing at the noticing of bare feet and patterned skin, before recognition catches up to her own prejudice. There is not a smile; she is surprised, eyebrows raising, but the tension in her jaw does ease.

"First of Dahlasanor." And a bow, formal as ever, though considerably less frosty than the first time they spoke. It has been a long time; hopefully this meeting will not involve being taken captive.
eolasemah: (Default)

[personal profile] eolasemah 2017-06-28 10:06 pm (UTC)(link)
Sina's smile dwindles when Herian looks at her that way, and she resists the urge to glance aside and break their gaze. She knows better now. Their common experience has taught her not to show weakness.

Sina tilts forward in a small bow herself, and her voice is low when she says, "it's good to see you again."
dashing: (♛ coimhead.)

[personal profile] dashing 2017-07-02 07:10 am (UTC)(link)
Herian's mouth doesn't tug into a smile, not really. There's just a little flicker at the corner of her mouth, more a softening than something specifically mirthful or cheery. She— could not state easily her regard for either Sina or Pel, and perhaps not even her regard for the Dalish, in truth. It is a tangle.

"And you," she finally says, before clearing her throat - just faintly awkward. "I had heard the Inquisition had expanded its bases, but did not anticipate to see some faces away from Skyhold."

Which isn't meant to sound displeased, and she tries to shift her tone so as not to be cold, to convey that it's a good surprise.
eolasemah: (sina down)

[personal profile] eolasemah 2017-07-04 01:20 am (UTC)(link)
"We're closer to home," Sina explains, folding her hands in front of her, standing like a self-conscious serving girl before Herian's gaze. "And... the anchor research is here." The corners of her mouth twitch faintly. Yeah, that old thing.
dashing: (♛ meòraich.)

[personal profile] dashing 2017-07-05 11:58 am (UTC)(link)
"Of course."

Home is important, and perhaps Herian looks faintly uncomfortable.

Then again, Herian looks uncomfortable in that stiff, stern way much of the time, so whether or not its very noticeable is another matter. Is it uncomfortable being back in the Free Marches and not having gone to Starkhaven to visit her family?

HAHA NO WHATEVER DO YOU MEAN. HAHA. HA.

"All the better to hurrying their efforts," she adds, just the slightly of her own smiles. Uncomfortable acquaintances that slay together stay together.