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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-06-24 10:54 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness. Choose your own adventure!

eolasemah: (shard)

[personal profile] eolasemah 2017-07-19 09:47 pm (UTC)(link)
If the fool only knew how long this has been going on, how persistently, perhaps he would not think so little of her. But isn't it just like a shem'len, to assume authority on a situation he's only just entered.

"You do," she asks, and it's followed by a giggle, the sound so many have heard in her waking hours but not like this, mocking, desolate. "Then go to a rift and be graced with one like the rest of us." She looks down, taking a step back, her posture drooping. "It's not coming out," she adds, more distantly, morosely, "it's part of me now." Her hand presses over her chest, but may as well have no flesh at all for how the light continues to shine through it. "I belong to it."
minrathousian: (dragon | razikale)

[personal profile] minrathousian 2017-07-20 01:48 am (UTC)(link)
Pathetic. An incredibly cruel and uncharitable thought, considering the young girl in front of him is dying from the magic in her chest. But it's the tone of her voice that sets his teeth on edge; his ear evidently cannot distinguish between simpering self-pity, and the dark nights of the soul brought on by true despair.

Either that, or he can tell the difference, and just doesn't give a shit.

"In that case, perhaps I should leave you as easy prey to these vultures," he all but spits, gesturing wildly with one arm towards the distant, murky shapes that prowl like wolves beyond the water's edge. He glares at her fiercely. "What sort of mage are you to let the Fade destroy you, when you should be its master? I'm offering you your life, but if you'd prefer to wilt like a dying flower rather than accept my intervention, then I'll leave you to rot."

He turns to do just that.
eolasemah: (angry)

[personal profile] eolasemah 2017-07-20 02:06 am (UTC)(link)
Sina steps back again, and begins to sink to her knees, the water pooling around her as she seems to grow smaller, kneeling in it. And she laughs, the same mirthless, desperate sound as before.
"As if it was yours to offer!" she breathes, "as if you had any say whatsoever! Ma enasalin banal!" Curling forward, she covers her mouth to cough into it, then thrusts her hand outstretched at Atticus.

"Be left here. Harellin. Die in the void, I'll see you again soon." She hauls in a deep breath and plunges down beneath the surface, for all the world looking as though she's drowning herself. But instead, the dream simply ends. Wherever the girl is, she's awake now.