faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-06-24 10:54 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness. Choose your own adventure!

bad_thief: (004)

[personal profile] bad_thief 2017-09-14 09:48 pm (UTC)(link)
Amazing and beloved uncle? That's probably going to be true. Adasse is pretty cool, and he is good with kids. And Haelan hasn't got any other siblings, real or adopted, who can out-uncle Adasse. He doubts there's many people that could, anyway.

It's easy to be Bad when you're poor. Normally you're Bad because you're dirty or you don't speak weez ze ryeet accént or because a rich person wants a fumble with you. Being Good means always being at Chantry and giving everything you have to people even worse off than you and then dying of cold in the middle of the night. Only posh people can afford to be shades of grey.

But he and Adasse are clearly on the Good side. Despite the pickpocketing and the small time cons. They can't be the Bad Guys. It's obvious.

Haelan slips down onto a chair, then picks up his pint. The beer here got better the more of it you drank, so he might as well start now.

"Yeah but if they catch you, they aren't going to let you go with a slap on the wrist." It never did any good to piss off Orlesians. They liked to make sure people stayed punished. And unlike Adasse, Haelan wasn't so good at getting out of sticky situations. "Not if you've called them a mother-humping nug lover. They'd probably not even hand all of you over to the guards."

Besides... "And if the Inquisition heard about it, I don't think they'd be happy either."