11 January 2025 @ 07:11 pm
TEST DRIVE MEME



While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's now 9:51, and the war continues, with Corypheus and his cult of Venatori openly ruling a Tevinter. An enemy force has decimated several Marcher Cities, while the Chantry and the Inquisition have marshaled Orlais and the faithful of Southern Thedas into an Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed and now begun to encroach on Tevinter territory. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands, and of late the Veil that separates the physical world from the Fade seems to be wearing thinner and thinner. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of an organization, dubbed Riftwatch, that consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is in Kirkwall, on an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.


I. THE FREE MARCHES: Starkhaven remains under Tevinter control meaning traveling anywhere north of the mountains runs the risk of running into enemy raiding parties. Maybe you've been sent out to intercept before they find the unwary, or maybe you're just trying to pass through unnoticed to Markham or Ansburg when you run into trouble. Or maybe you're more in the thick of it: slipping your way into also-occupied Hasmal to gather intelligence, or helping an ally smuggle a shipment downriver past Tevinter patrols.

II. GATE SEARCH: Invading big chunks of the world is really just a side project for Corypheus; secretly his real goal involves finding and cracking open the Seven Gates of the Black City, mysterious ancient ritual sites that may let him physically enter the Fade—and he's already managed at least two. Maybe you're wading through the marshes of the Korcari Wilds or the sands of the Western Approach, racing a Venatori team to a rumored temple site that might hold a Gate, maybe you're infiltrating a black market auction in Wycome or Antiva City to try to prevent an enemy agent from acquiring an Old God artifact that could be used in a Gate-opening ritual, or maybe you're dodging traps and solving puzzles in an ancient ruin in search of such an artifact yourselves.

III. TATTERING VEIL: Across Thedas, the Veil that separates the Fade and the Crossroads from the real world (and from each other) is thinning. Riftwatch knows this is almost certainly caused by the Gates Corypheus and his Venatori followers have been opening, but the rest of Thedas just knows there are strange pockets appearing where you can take a turn that yesterday led into an alley in Minrathous and today opens on an island in the Crossroads, at least for a few yards before you step back into a gutter again. It might feel like a moment, but it could have lasted an hour. Or you might step into a grove of trees in the Planasene Forest and find yourself looking up at the Black City on the horizon of a Fade-green sky, with the tops of the trees hanging impossibly above your heads as if gravity has momentarily reversed, just in that spot.

IV. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.) Attacks by Corypheus' forces have left the city scarred, with some streets still under reconstruction and a gash in the cliffs over Lowtown leaving parts of the mining tunnels occupied by the city's poorest citizens exposed (letting some rare light into Darktown). But it's Kirkwall. They've seen worse.

V. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

VI. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.


NOTE | Hi! If you're new here, our test drive memes are semi-static; we post them yearly or so, and current players track for new top levels and link them on the game discord as they come in. So if you're arriving at this months after it was posted, yes, it is still in use! And if you're here with a Veilguard character or with a mind to play a native OC inspired by Veilguard lore, please refer to this post for notes on what may need to be adjusted to take into account Fade Rift's game history.
 
 
08 April 2025 @ 11:26 am




The unfortunate truth is that we, as adults with jobs and social lives, can't play out every second of our character's lives—and while a small game is usually a blessing, it makes those two characters who've never interacted "on-screen" despite being part of the same island-bound organization for the past six months really stick out! We have the power to change that, though, and so I give you: the handwaved CR meme.

How it works: post your character and use the form at the end of this post to list some habits, preferences, and hobbies that character has. Maybe your Research gremlin is habitually late to meetings and work, really hates slow talkers, and is a sommelier in their off hours, visiting all of Kirkwall's best-known restaurants and taverns in search of the best vintage in town. Maybe your Forces baddie has a secret sensitive side and they spend their free time choreographing an elaborate interpretive dance that captures the conflict between who they want to be and who they have to be in the war against Corypheus. Whatever they are, it'd be best if these tasks or hobbies are things others can participate in, so you can get together with another player and say "on the fifteenth of every month, Bleminda and Gronk go sailing together. Usually it goes fine, but Bleminda has no idea what she's doing and Gronk can get impatient."

For bonus points, find characters you haven't tagged yet and determine what their vibe is—did they get off on the wrong foot and every interaction since has only made things worse? Are they strictly professional coworkers who don't have time for drama? Did one cut the other in line in the dining hall once and the other has Never Forgotten? Let's figure it out right here right now!




 
 
07 February 2025 @ 10:44 pm
 


 
1. post your characters.

2. if you want, you can include a few things that remind you of them.

3. now give other people images, words, shitposts, songs etc that made you think of their character.
or their vibe. or a thread you had. anything goes!!

be good to each other xoxo
 
 
02 January 2025 @ 12:31 pm


Welcome to 2025. We're doing a CR meme. This is a simple one: we're going to list things we're resolved (or just hoping, that's fine) to do with our characters this year, and then we're going to help each other do them.



For bonus points, make bingo cards with predictions/goals for your characters or the game in general. ✌️
Tags:
 
 
29 October 2024 @ 07:28 pm
HAPPY SATINALIA 


 
'Twas the night before DA4, and all through the house, we found ourselves wondering, is a nug analogous to a mouse?

 

The writers were fired, Cullen’s VA got weird, ten years have passed, and most of us are still here.

So as our computers overheat, none of them upgraded since Inquisition, we say thanks to the mods, still here of their own volition.

Here’s to a near decade of waiting, roleplaying, and friends, through tags and logs and only a few dropped threads.

May we all enjoy Veil Guard, a Thedas unfamiliar and unknown, though ‘Fade Rift’ has the cooler name, if I may say so.



how to play:


1. tag with a toplevel for your characters. (possibly include division + projects for ease of identifying coworkers!)
2. reply to other's tags with what your character got theirs for satinalia.
3. rake in those approval or disapproval points. we support both friend- and rival- mances.



 


 

 

 
 
13 October 2024 @ 12:54 pm


NINTH ANNIVERSARY LOVE MEME
It's FR's birthday! Ish.
We're doing this on a weekend because holy shit, we're old.
Anyway: Let's say some nice stuff.
1. Post your name & characters in a comment.
2. Reply to other players.
3. Check back! No one's late.
Whether you're new or old, I promise that somebody loves you.
( Participation isn't mandatory, don't do it if you feel weird, etc. )
 
 
 
09 September 2024 @ 09:27 pm


Thedas has cell phones now, plus whatever other modern conveniences and cultural practices are necessary for the bit.

Have fun.
 
 
10 June 2024 @ 02:26 pm


In the Dragon Age games, as you travel Thedas with your best pals, they have a lot of short conversations about politics, the weather, butts, etc.

And this is the BEACH EDITION.


HOW IT WORKS:
  1. Post a few remarks your character might make. Like TFLN, but out loud.
  2. They can be standing around at the beach, doing their job, whatever you want. Don't think too hard about timing or context.
  3. Tag around! Minimal action, threadjacking and wildcards encouraged, unless someone says otherwise.
Do think about all your new CR, because this is GAME CANON.


I DON'T HAVE IDEAS:


💦👙🛶🎣🏄🦀🐚🦞🍹🏴‍☠️🐬🦀🧜 GET BEACHIN' 🧜🦀🐬🏴‍☠️🍹🦞🐚🦀🏄🎣🛶👙💦

 
 
24 February 2024 @ 07:17 pm


Hey. Fill this out. Post it with your character's name in the subject line. Then read about everyone else to find out what your character would know about their colleagues and neighbors. (You can see who your character lives near by checking out the housing spreadsheet. Also put your character on it if needed.) Comment to handwave CR or make plans based on responses or just tell people you like what they said. Thanks.

 
 
06 December 2023 @ 12:33 pm


In the Dragon Age games, as you travel Thedas with your best pals, they have a lot of short conversations about politics, the weather, butts, etc. So this is the Fade Rift equivalent, in four easy steps!

1. Imagine your characters are on a very long walk somewhere, or on a very long walk back after kicking ass, or standing guard together, or gathering herbs, or working in the library late at night, or anything else sort of boring. You can provide context if you'd like, like "[ On the way back from Antiva: ]," but it isn't mandatory.

Note: setting this banter specifically during the most recent mod plot with related prompts earns an A+. But you can still get an A without that.

2. Post a few different remarks your character might make—similar to TFLN, except spoken out loud and less ridiculous, maybe, or maybe not, I don’t know your life—while passing the time.

3. Tag around to reply to those general remarks or to start new/wildcard conversations! Threads should be pretty short and involve minimal action; there’s no need to turn anything into a big production. Threadjacking to create multiperson conversations is encouraged (unless someone says not to). Multiple different conversations between the same characters occurring on different days are also encouraged.

4. Gather up all of your little conversation snippets like a bouquet and keep them forever, because they’re game canon.