Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2015-10-31 08:53 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Test Drive Meme!
No, Seriously, You're Never Getting Out Of Here

Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
NOTE: We will not have an App Help/Enable Me meme this month, but anyone who has questions about OC concepts or AU adaptations is welcome to ask for assistance on the Mod Contact page.
1. WHERE THE SUN COMES UP ABOUT TEN IN THE MORNING
QUESTS COME AND GO BUT BEARS ARE ETERNAL: You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
2. THEY MOVED DOWN SOUTH OF REDCLIFFE
NICE PLACE FOR A SPOT OF CAMPING: If there were an inn, which there's not, there wouldn't be room for you in it. Traveling with the Inquisition means carrying your own bedrolls, putting up your own tents, and sleeping alongside whoever you've been told to share with--no matter how much you hate them or how loud they snore. If you really can't stand it, the alternative is sleeping outside. On the ground. With the bears.
3. AND THEY LAUGHED AND SANG A NEW SONG
Hey, there's a big, crazy light in the sky that craps out demons! Let's worship it!: Not everyone thinks the Breach was a bad thing. In the southeastern mountains, a burgeoning cult has taken up residence in Winterwatch Tower to wait patiently for the Maker to reach through the tears in the veil and gather the faithful to his bosom. They're a little kooky, maybe, but harmless, and they're happy enough to share their wine and lager with travelers in the area. The demon-spewing rift behind the Tower, on the other hand... Too bad the Herald didn't close that thing before she bit it. Watch your step.
4. NO ONE EVER KNEW THERE WAS LYRIUM IN THEM MOUNTAINS
TROUBLE IN THE DEEP: The Carta is everywhere, but it's here in force, occupying dwarven ruins in a chasm behind a waterfall. Inquisition forces have already cleared most of the smugglers out of the hold, but there's still a vault to break into, bodies to loot, and old texts to search through for anything worth adding to the Inquisition's growing archives. Also: darkspawn. Sorry.
5. AND THE SUN GOES DOWN ABOUT THREE IN THE DAY
CHOOSE YOUR OWN ADVENTURE: hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are yourFrostback Mountainoyster.
1.
One minute there was a man screaming in terror of the bears and the next swords hacking away through flesh and bone. If it hadn't been for the faint familiar glimmer of armor, the poor mage would've thought that the Maker himself struck those bears down. Alayre, Master of the Twofold Blades and the alleged Hero of Pharos, literally rips into these bears at full force with a speed uncommon of a Templar.
He slashes at the throat of the first bear after quickly stabbing the Iceblade through the skull of another. The next bear dies encased within enchanted ice once Winter's Grasp grabs ahold of it. Alayre then finishes the frozen bear with a powerful thrust of his secondary blade that shatters it. The other two bears are very much alive but blood is splattered all across the grass marking their end near. The Knight-Commander stands there dauntless at the ghastly sight pointing his blades towards the mortally wounded bears with something akin to fury in his grey gaze.
"Are you able?" The Templar asks once one of the surviving bears starts to succumb its wounds.
no subject
"Depends." His voice is as cold as the ice the Templar's weapon appears to be enchanted with. "Do you intend to turn on me next, as most of your order would turn on a mage?"
The choice is clear, though. Fight a bear and possibly walk away alive because he's assisted this... this Templar, or wind up in a fight that in his state he can't win. Justice hates this, but even he isn't ready to end their struggle just yet.
A moment later one fireballs streak toward one of the injured bears and it bursts into rather satisfying flames, if not the most appealing scent. Cooked bear meat is tasty. Burnt bear flesh, not so much.
no subject
He's Orlesian. That's an Orlesian Templar standing before Anders with a pair of enchanted blades. How peculiar, no?
It should go without saying that as a member of the Order, Alayre should've already ran this mage through with his swords. The only good mage is dead one, isn't it? That seems to be what the bastards at Kirkwall believe but Alayre doesn't hail from there. So instead of challenging this mage to a fight, the Templar's gaze softens a little and he lowers his swords.
"Surely you don't expect me to find sport harming a fleeing mage."
no subject
He breathes out instead of attacking, but his staff isn't put back into its holster.
"I've met plenty who would." Anders' gaze flickers to the hills around them, toward where he'd found a mage body just hours ago, and all he could do was close her eyes. "And the Hinterlands hold proof of this when all so many of us seek is freedom." It's a challenge as much as a statement. He has no reason to trust any Templar, though at least this one has yet to use any barbed words, apostate, deserter, anything with an edge.
no subject
Most Templar are built for defense but this one here adjusted his armor for speed to match his unique fighting style. The armor he wears certainly look reminiscent of the Order but with minor modifications that take the absurd bulkiness out of it. Regardless, this man still carries himself like a Templar and that mage has every right to fear him. In fact, he should fear Alayre since the Knight-Commander is almost certain he could kill him.
"Mayhaps you're in need of a mindless butcher to assist with your suicide but you shan't find one here." He replies sarcastically in an oddly quiet tone. The Templar twirls his blade skillfully within his leather gloved hands before quickly sheathing the swords within their proper scabbards. With the Iceblade sheathed on his right and the Melody Moon at his left, Alayre approaches.
"Seek your freedom at your own cost but do be mindful of the bears."
no subject
He's never been good at doing what's safer.
"What brings an Orlesian templar who doesn't find fun in slaughtering mages to the Hinterlands?" Is there somewhere where there's more like that? Where it's safe for a mage, if even for a night? Even harder to find would be somewhere he's safe, where no one will recognize his face, but he'll take this one step at a time. It's too much to hope for a cot or a warm meal, but company for a few moments that doesn't outright despise him for his very nature would be welcome.
no subject
"Many seek asylum at Skyhold in favor of death. The hold is current home to thousands of wayfarers hoping to find freedom." He scoffs somewhat as that accursed word rolls off his lips. Freedom. Every blasted mage on this side of Thedas desires "freedom" but what of those who aren't magically incline? What do these people seek at Skyhold? This is the question no one ever asks.
"Whatever shall you do, Ser Mage? Linger within the Hinterlands further and tempt the limits of your pitiful mortality or flee to Skyhold?" The Templar finally stops circling the mage and settles at the man's left. He noticed earlier that the mage is right handed, so he stands on his left out of spite. While the mage's casting time is quick, Alayre suspects the mage will be three seconds or so slower than normal if he tries to aim a spell at him from this angle.
no subject
Anders steps back and to the side, coming to face the Templar again. He'll not be caught off-guard. It's almost like the Templar is trying to provoke him.
"And what happens once the conflict is settled, and all of the mages are together in one convenient spot? What protects them? I'll not deny that I'd like a night free of worries of bears. But the price may be too high."
At least that seems like a simple enough explanation for him not heading that way yet. It's inevitable, though. His path will take him there. If the fate of mages is to be in the hands of the Inquisition, that's where he'll need to be.
"All of my life as a mage I've simply wished to be free of Templars, to have the right to make my own choices. I can't say surrendering what little I've gained for the sake of a hot meal right back underneath cold, calculating eyes is worth it." He can't afford to have this Templar be suspicious, but this isn't the only time he's had to be sneaky. He ran an entire underground. This, he can manage. Provided he keeps Justice in check.
no subject
Something foul. It's truly confusing to say the least.
"I shan't tempt you any further to seek out the Skyhold." Alayre replies after a brief moment of thought. "No one knows what the future lies in store but as Knight-Commander, I show no interest in reprising my role as your jailer or executioner." The Templar says before suddenly turning away.
"The choice lies with you, mage. Seek out the realm where sky and land touch or remain here. I will tempt you no longer."
no subject
He lets the Knight-Commander get a couple of steps away before speaking again. "Are there more?" A beat, before he quickly clarifies, "more Knight-commanders who don't seek to cage all mages in towers? Who don't view them as simply a matter of time before they go off and... I don't know, start slitting their wrists and dancing under moonlight under showers of blood magic?"
Greagoir had had not been horrible, but he'd been cold and more than ready to kill Anders after his second escape attempt. Meredith... The less said or thought about Meredith, the better. Both had been ready to see blood magic where there was none, however.
no subject
"The bad blood that lingers between Mage and Templar will eventually fade as all things do. The time for change is upon us." He turns slowly so he could face the mage again. Despite the manner of their meeting, Alayre shan't be rude.
"Our current plight is tied together through our sacrifices along with our willingness to obtain solace. Only together can we provoke the change necessary to bring an end to all of our suffering." It's widely known that the Mages are more willing to speak of their suffering unlike the Templars who hold to their silence. The foul deeds of the Chantry has left many good men like Alayre drunk and obsessed with power through the effects of lyrium. While this isn't the bulk of the problem within itself, the Chantry's abuse in power certainly plays as much of a role as the Templar.
"The Mages and the Templar are a duality, two sides of the same coin. One cannot exist without the other but neither should rule over each other. There must be balance."
no subject
It's been so hard, ever since... Ever since Karl, really. Can he really believe this Templar, that there's a chance that the order can change from the inside? Justice thinks they can't, that every one must pay for what they've done, but Anders is tired. He's tired of fighting, of running, of death and destruction answered by more death and destruction and it shows in his expression and stance as he quietly contemplates the words he's hearing. The concept of Templars suffering is laughable, but certainly there are going to be some in every group who think they struggle, even among the privileged.
"Balance," he finally echoes. There's no real room for him in a balanced society, but to see it get there... For the briefest moment he lets his eyes close before snapping them back open. He can't afford to trust words. Certainly the Templar hadn't attacked him and that justifies a little faith, but not enough to drop his guard completely.
Anders takes a step backward again, before giving the man a slow nod. "You may see me at Skyhold. I make no promises. But an end to suffering..." He sighs. It's not all he's ever wanted, not with the need for vengeance burned into him time and time again through his anger and Justice's, well, Justice-ness, but for Anders it might be enough. "That would be nice, if such a thing is possible."
"Good... Good day." And it's the first time he's ever said that to a Templar and meant it.
no subject
"You will?" He questions in muted awe once the mage speaks of Skyhold. "Believe me when I say that not all is perfect but progress comes slowly." Alayre admits with a tense smile that suddenly appears. It almost hurt to smile to this mage. There's plenty who would wisely doubt the words of a Templar just out of fear alone. No matter how earnestly he speaks, Alayre knows there will always be doubt because of what he represents.
"Safe travels, good ser."
I really like your templar!
He pauses, glancing back in the vague direction he knows Skyhold rests in. No. Not today. He'd caught sight of some mages moving slowly earlier, and he needs to offer a hand with healing for their injured first. Once he's attended to a little more of the debt he's incurred toward mages, maybe he'll let his feet take him to a sight he's long desired to see.
"Maybe. I said you may." There's a thousand ways for a lone mage to die in the Hinterlands. He's also got an added hand when it comes to surviving, though, and a lot of experience being on the run. "We'll see."
And then he's walking, actually turning his attention away from the Templar enough to start seeking the landmarks he'd spotted earlier, before bears had so rudely interrupted his walk.
Why thank you!
You're welcome!
^-^