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allthisshitisweird2016-07-22 05:47 am
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TEST DRIVE MEME!
TEST DRIVE: ORLAIS EDITION

I. EVERYBEAR I GO
Believe it or not, there are bears in Orlais, too. Stuffed ones posed in noble salons casting intimidating shadows as lords tell unlikely stories about how they bravely stared the great beast in the eye before they slayed it with a single shot. One comtesse keeps bears as pets in large pens on her estate, much to the distress of her nearest neighbors. But most common are the dancing bear acts found on street corners here and there. Perhaps there is some sort of special bear communication network that has passed on a message, because it seems like the presence of the Inquisition has inspired these bears to finally make a break for it out of servitude, and that is how you find yourself being chased by a bear in a belled hat down a narrow cobbled alley lined with street vendors.
II. OUI OUI MON AMI
The Inquisition's efforts are currently focused on Orlais, where a civil war is raging and intelligence indicates Corypheus seeks to eliminate Empress Celene, while the oppressed elven population's discontent threatens to bubble over into a second rebellion. The Inquisition's activities here are mostly political and designed to gather influence and information: endeavoring to make a good impression at the ball of an influential comtesse with ties to the Council of Heralds, or assisting with the reconstruction of the alienage district destroyed by fire. There are rowdy soldiers in taverns to eavesdrop on, and restless crowds listening to streetcorner speakers preach Celene's virtues, or Gaspard's, or lament the end of the world.
But honestly, who cares about any of that? Halamshiral also offers great high-end shopping. Priorities. Gowns, tunics, fur-trimmed cloaks, sleeves slashed and puffed with layers of bright-colored satin. Tall boots with gold spurs to clink as you walk. Veils, lace-trimmed smallclothes, perfumes, necklaces worth your weight in gold. If you have the coin, the shopkeeps have time for you. The slightest whiff of poverty will leave them cold toward you. They might even pretend not to see you, but hey: they work on commission.
Even among decadence and finery, there are signs of unrest. In an out-of-the-way village square, little Orlesian children gather to throw thick gold coins in a gilt fountain, with whispered wishes and giggles. All at once, a thief pushes his way into their circle, breaking the idyllic scene. He leaps into the fountain and grabs a handful of coin. Thin, dirty, ragged, hollow-eyed and, under the hood of his cloak, elven, he scans the now-screaming children -- and then takes off running.
“Stop him!” howls one precious Orlesian cherub, her rosy cheeks streaked with tears. “That dirty knife-ear took my money!”
Kids are just the cutest.
III. SKYHOLD
Skyhold is where people who don't like fun accents and life being a constant masquerade hang around repairing walls, filling out paperwork, and, on rare occasions, engaging in elaborate, color-coded team snowball fights.
That last occasion? Totally over. Now the Inquisition will see you work, work, work, work, work. Working to save Thedas is not all fun and games, and there are plenty of things to keep you busy in Skyhold. See that roof over there? It has a hole in it. Climb up, someone suggests, and fix it. See that hole over there, in the wall? Some drunk from the tavern fell through it yesterday, and it needs repairs. See that floor over there? It’s dirty. And here’s a mop.
If these tasks seem too menial and demeaning, perhaps you’d like to head up to the library and reshelve some books. Perhaps you’d like to meet a special friend there? The stacks are warm and cozy, and at least a little out of the way. Secret spaces are at a premium. But be careful: you aren’t the only one in Skyhold, no matter how many people shipped out to Orlais.
If warm ovens are more your style than warm books, try the kitchens. They could always use a helping hand - especially because one of the baby griffons has made its way down there. A sharp-beaked competition for your plans to pilfer snacks, but you’ll prevail, right? The griffon loves chicken, and the taste of your blood. Get her outside before she gets too comfortable.
Or just feed the dogs, you dirty Fereldan.
IV. WILDCARD
Thedas is a big place. Do something else in it. Maybe in the Hinterlands.
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She doesn't need to hear herself referred to as 'rabbit' or ordered about as though she's their personal servant.
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Inessa's choice to avoid nobles and other guests strikes Marilaine as quite practical, and it earns the pale haired elf a rare, smile, which only slightly accents the faint scarring by her lips.
"Where were you before this place? Your accent is Ferelden and you have one of their hounds, but you also wear the griffon."
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"After that, I've spent most of my time in the Orlais -the less populated portions of it- and the Anderfels. It's been interesting, getting to see far more of the world than I would have otherwise." She tilts her head; her turn for curiosity. "Where in Orlais are you from? Halamshiral?"
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Marilaine had only ever seen the Western Approach on a map, so it was a vague 'somewhere' to her. It also sounded unpleasant, especially with the mention of Darkspawn. She'd never seen one, but the tales of them were enough to keep her well above ground even when she occasionally found some deep and interesting cave to explore.
Her face crumpled in disgust as she made a soft tch noise at the mention of Halamshiral. "No, I come from the Dales. The Greatwood in particular. I've never seen Halamshiral, nor do I intend to."
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"I do not think I am welcome there any more than an elf would be welcome as a landed noble. Nor would I tolerate being treated as a second-class citizen." She had come so far in her time out in the wilds fending for herself and carving out a small but reputable name as a purveyor of rare plants.
"Besides, I doubt the Inquisition needs a gardener to attend The Game."
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I admit, I find your view rather different from what I remember or have encountered. Second-class treatment isn't enjoyed, of course, but I've seen many tolerate it to survive. They've never known anything else. The Circle was different, at least in regards to race; there, if you were a mage, that's what mattered." Mostly. Whatever bigotry existed, Inessa was largely sheltered from as a favored student.
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Letting go of her death grip on the shoulder straps, she inclined her head towards Inessa and stepped through the door, seeing the gesture for what it was. Marilaine widened her eyes as her lips pursed slightly upon hearing that Inessa was a circle mage. "Is that so? I always thought to be a circle mage meant wearing a different set of fetters."
Talking about mages and magic made her feel uncomfortable. It was her default setting, one she had kept since she was a child. Rather than dismiss it completely, she peered back over her shoulder at the other woman tilting her head so that the long fringe of her brown hair fell away from her slightly. "Were you born to the Circles or taken to them?"
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Why would she, when it was a haven? That it was brutally subverted later doesn't taint the initial memories of wonderment. "It took a long time for me to see what was beneath the surface, but I still feel fortunate for what was available to me. That it was -still is- in dire need of an overhaul doesn't change that."
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She also couldn't say that she'd been warned away from attending a circle, even if they were no more. "You managed to find freedom, though. Freedom and a purpose." A hint of a smile returned as Marilaine looked down for the first time at Garahel. "And a life-long companion."
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Ah, an orphanage. That answers some questions, though Inessa does her level best not to let her curiosity get in the way of her manners. "I suspect an orphanage would carry its own set of challenges, rather than privilege."
She follows through the short corridor leading into the enclosed garden. It's relatively quiet at this time, a few Chantry folk milling about near the chapel, and assorted others just walking around. As Garahel runs off to sniff at everything, Inessa smiles fondly. "That last is the part I love most, I admit it. Pets were foreign to my life, or most of it. But now, I wouldn't want it any other way."
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It was odd for her as well to share things about herself so freely with a stranger. Yet, she could just as easily had the same sort of fate as Inessa had her life turned out differently. The moment of sentimentality faded soon enough, replaced again by purpose as she took in the surrounding Garden with an intent focus. Without preamble, she sank down onto one knee and drove her fingers into the ground, feeling the soil.
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"Will it suffice?"
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"The gardeners here have done a good job in tending this place. it should be easy to make the rarer seeds I have bloom."
She smiled slightly towards Inessa, quite pleased with her first observations of the garden as she again looked around. That it was decorated with Chantry symbols was only a minor annoyance. The well caught her attention, and she pointed with her chin towards it. "Do you know if that is the main water source of this place?"
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At least she assumes elfroot and spindleweed are hardy, having seen them all over in her travels. Her opinion is far from a professional one.
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She leaned against the well, looking down into its depths thoughtfully. "Water is water to a plant, so long as it does not come from the sea. It is the soil and the amount of light a plant needs that makes the difference."
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I didn't think of it at the time, but perhaps I should have brought some seeds with me from the Western Approach, to add to the collection here. Perhaps someone else already did so."
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"I've only read of the plants there in books. I dared not risk venturing west across Orlais by myself. What is it like there? Is it as desolate as they say?"
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Brushing back the curtain of brown hair along her lefs cheek, she looked over to where Garahel was roaming about. Now that she was here, the pressure was off for her to see the garden leaving her with the ability to enjoy other persuits. "How did your hound fair in the wastes? I imagine it must have been difficult to provide for him."
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"It wasn't easy at first, no. Supplies at the keep were limited, and I was unfamiliar with the area itself. The only upside was that we were used to harsh terrain, thanks to the Anderfels. But some exploration yielded resources, and clearing the area made it easier for more supplies to come through. Caravans tend to not want to be ambushed by darkspawn, and I can't blame them."
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After seeing other people offering pets to the dog, Marilaine would do the same, if the murder machine ever made his way over to her. It was after all a rare treat to pet a Mabari-- at least where she was from.
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A gruesome end, and one she hopes never to witness again. Once was enough, and is enough for her to give that warning to any non-Warden who might combat darkspawn with her.
Garahel eventually wanders over, presumably after ensuring that the garden is squirrel-free. He lets out a friendly bark, plopping down on his hind legs upon reaching them.