Fade Rift Mods (
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allthisshitisweird2016-09-15 06:33 pm
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TEST DRIVE MEME!
Surprise, Beartch

Bet You Thought Etc.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
I. DRAGONS
There is a dragon in the Hinterlands. Everyone knows this. It's difficult not to notice when a dragon flies overhead with a mouth full of screaming sheep (alas, the poor dead sheep) or scorches your fishing boat and makes you swim for it (alas, the poor soaked fishermen). But she's only rarely sighted, and her lair is as of yet unknown, if "yet" is defined as "the moment before this exact moment, right now." Because you've found her. She is, at this very moment, screeching so loud it rattles the cliff sides that are trapping you in her territory and raining fire down over the only clear path of escape. She and her two dozen children don't care if you only wanted some elfroot and spindleweed. They also don't care if you have a sword. You look way more delicious and less woolly than a sheep.
II. CROSSROADS
In the year since the Inquisition's formation, the Crossroads have changed. Most of the refugees from the Mage/Templar War have moved on--if not back home, to new places--and there's been some progress rebuilding the homes and fortresses ruined by the war. Very few people are still living in caves. But rather than quieting down, the Crossroads have begun to bustle. Between the Inquisition's locally stationed forces and the increasing number of travelers and merchants now that the roads are safer, there's enough business to support a tavern with a few rooms for rent, and the Crossroads are becoming a trading post in their own right rather than a dot of houses on the path to Redcliffe--a great place to stop for a drink, to buy basic weaponry, or to unload all of the bear skins you've collected.
III. BEARS
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
IV. CRYSTALS
Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.
Or to call for help because you've been treed by bears.
Either way.
V. MISCELLANEOUS
Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are your Frostback Mountain oyster.
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It was starting to seem more and more likely, as the woman started putting out complex circles that disappeared then re-appeared with ice, and then the sky opened up and winter came bursting from her fingertips.
Tyrion was so damned startled that he took a step backwards, right off the Sevens be damned rock, and tumbled back into a bush. Yes, this was just how his day was going.
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Meanwhile, Inessa is ready for when the chilled, very injured bear breaks free of the ice circle and stumbles into her mines. Conjuring a boulder from the Fade, she slams it into the creature, who responds with a roar. Before it can break free again and charge her, she blurs away with Fade Step though not towards Tyrion and Garahel. The more they can divide its attention, the better. And if she's right about her assessment, it won't take much longer before it falls.
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"Go on, you gigantic furry bully! If you want us, you'll have to go through the ice traps! So if you want to be an icicle, just keep on coming!" He bellowed, picking up another rock and tossing it right between the creature's eyes.
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Yes, and now, his hand was flashing bright green light because he had a ... shard of something in his hand. The light reflected off his confused mis-matched eyes. Then at the frozen bear, and back at his hand, before he sighed.
"... I suppose there is a very good explanation on what precisely is going on here?"
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Garahel, now that the immediate threat has passed, turns to Tyrion and sniffs at him, tail wagging enthusiastically. Battle buddies, yes?
"You were near a rift, weren't you? One of the green shimmers in the air that brings forth demons from time to time? And, as a tangent, are you hurt at all?"
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Battle buddies indeed. He offered out his hand to the dog, giving it a crooked smile, "I owe you a side of beef, my friend. Once I figure out just ... where I am."
He frowned for a moment at the pointed-ear woman's question, "I was near a gigantic green hole, yes ... and there were these ghastly creatures. I thought they were White Walkers. I beat them to death with a rock." He looked himself over, then snorted, "I hurt all over. However, I am not dead, so ... I am doing fairly well, all things considered."
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Peering at his palm, Inessa then looks back up, eyebrows raised. "You...killed demons with a rock? That's quite impressive, especially for one who has never encountered them before. You must be quite the adventurer at home." Or at least he has the makings of one, if drastic changes don't have him freezing up when action is needed. "The 'green hole' is a fade rift, a tear between the physical world and that of the Fade. The Fade is...many things, but to hopefully simplify, it fuels our magic, and it is also the realm of spirits and demons. A semi-recent catastrophe called the Breach created a large rift, the mother of them all. It is now sealed, but when it still existed, it dominated the sky." She points to where it used to be. "Right there was nothing but swirling green, seen for miles around."
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He paused, then added, deciding that it was important to answer her question, "This wasn't the first rock I have climbed today, and there, I had much bigger rocks to throw down. Once those things are down into the dirt, it's rather easier to smash their heads - at least I think it was their heads - with a bigger rock." Another pause, and a wry, "I am something of a fanatic about surviving. I have to do it at any cost. Sometimes I even surprise myself with how much I continue to enjoy breathing air."
A frown passes his face at her explanation, stretching the scar that runs across his nose and down into his beard, up across his cheek to his forehead. "So what are you are telling me is that -- this is an entirely different ... place, than the world I am from?"
Huh. "Well. That would explain your dog. And your ears. And your dragons."
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The scar is indeed notable, though having one of her own, she refuses to stare and make him feel self-conscious about it. That question gets a soft laugh and a nod, as she gestures for Garahel head down first before they follow. He loves to take point. "You have no elves in your lands? We seem to exist in several beyond Thedas, but they are not as ubiquitous as humans. It is the same of dwarves, and...I have yet to hear of qunari from elsewhere, yet. It will be interesting to discover if that ever changes.
But yes, we can escort you to the nearest Inquisition camp. You're quite deserving of a fire and wine, after all you've been through." And realizing he knows her dog's name but not her own-- "I am Warden Inessa Serra...though just Inessa is fine."
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He hobbled after her - his legs were of course even shorter than hers - and he chuckled softly. "Is that what your people are called? No, we have no elves. Dwarves are not considered as much a race or a people as they are considered a ... abomination of nature. And I have no idea what these qunari are, but you would not find one in Westeros. Which seems a pity - they sound fascinating."
Another smile quirked across his lips, slightly more wicked, "I could go for a warm bed and someone in it as well, along with a big, thick book of history on this place -- but let's start off with the simple pleasures in life. Warm skin, warm stomach."
He paused, and then bowed as graceful as you please, "Tyrion Lannister, of House Lannister." A curious look, "We have Wardens where I am from - what are you a Warden of? North, South, East, West?"
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Used to the need to quicken her steps in order to catch up on people, she finds actually doing the opposite a nice change of pace. It's also nice not to crane her neck, looking upward so often.
"I hold no significant rank; Warden is the initial title for all who undertake joining the order, which I had done only relatively recently."
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Or seen them. He migh have heard of them, from tales of Stannis's pet Red Priestess, but he had never seen them with his own eyes.
"The men of the Wall hold no real ranks either - except the one in charge. He is the Commander of the Night Watch."
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As for ranks, there are others. The leader of the Inquisition Wardens is currently Warden-Constable Blackwall. Warden-Commanders lead the Grey Wardens of various countries. The First Warden technically leads us all, though in reality focuses attention on the Anderfels region and Weisshaupt, our main fortress far to the north." Her lips form a thin line, not having many pleasant memories of the place, but her down remains calm.
"White Walkers...are these also tainted beings, or something more?"
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He arched one eyebrow at her expression, before he continues his line of questioning by answering hers, "They are the creatures north of the Wall - creatures with dead eyes and dead bodies -- they will either kill you and possibly eat you, or turn you into one of them."
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Her eyes darken a little, having seen that truth by now no matter how much she might wish otherwise. She smiles a little at his understanding, not surprised but glad to see that he doesn't seem the judging type. "Many of the Chantry folk can qualify as fanatical, but they have no magical power. Mages are not permitted among the clergy, and until semi-recently were not permitted an existence outside the Circle of Magi. Those who left were counted as apostates and returned or killed, depending on the threat. Now the Circles have fallen and the mages' future is not likely to be settled any time soon."
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"...Well that seems, if you pardon my bluntness, ridiculous. This might be the best time possible to hammer out terms, before this Chantry gets back up on its feet and can start making demands that you mages do not want to answer." He paused, then sighed, "Forgive me - I cannot seem to keep from politicking, even when I am a stranger in a strange land."
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"I am not the best person to speak on their behalf, regardless. I am a mage, yes, but I am also a Grey Warden. My departure from the Circle would be seen as legal, no matter what. And Grey Wardens are supposed to be apolitical, given our singular focus." Though yes, her tone does indicate that doesn't happen a lot of the time.
"I'm not familiar with the Drone grape, but perhaps Antivan wine will be an acceptable substitute. Spiced and heated above a fire, it does much to take away the weariness that comes of wilderness treks." And they're closing in on the camp, too. The tents can be seen by now.
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He tipped his head with interest, "So the Grey Wardens are exempt from all your laws, and yet, have to profess not to be interested in any? Now that must be a ... entertaining position to be in." Especially since her tone states that there are exceptions to that rule.
"Mmm - yes. I do believe I would accept a glass of that, if it was offered. Would there be food to go along with it?"
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Inessa nods to the Inquisition guards, who seem unfazed at the notion of yet another rifter joining them. Garahel perks up at mention of food, definitely wanting some of that ram meat. "'Entertaing' is not quite the word I would use; 'exhausting, perhaps. Even more so for those Wardens of significant rank, I imagine. I don't envy my superiors in Skyhold."
And as she leads him toward the mess tent, Inessa glances at him curiously. "...you would really spend your focus on mages? Even though you are not one yourself, and have no stake in this?" It's not condemning, but in her experience, that sort of thing is pretty rare.
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"Exhausting is always the position of leadership. One wonders why they do not fall asleep with their faces planted on the desks." He stated, his smirk flashing again, before he looks over at her.
"I have a particular weakness for downtrodden things. The mages seem like they have had the boot to their necks for too long. Besides, I hate to see a good bargaining position wasted."
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And upon entering the tent, they're greeted with the aroma of ram meat stew. What variety! But there is also relatively fresh bread from the village and freshly brewed tea, along with a few other goods to round out the selection.
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Seven, they needed his help more than ever.
A deep inhale, as they entered the tent and he could almost taste the stew in his mouth.