Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2016-09-15 06:33 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME!
Surprise, Beartch

Bet You Thought Etc.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
I. DRAGONS
There is a dragon in the Hinterlands. Everyone knows this. It's difficult not to notice when a dragon flies overhead with a mouth full of screaming sheep (alas, the poor dead sheep) or scorches your fishing boat and makes you swim for it (alas, the poor soaked fishermen). But she's only rarely sighted, and her lair is as of yet unknown, if "yet" is defined as "the moment before this exact moment, right now." Because you've found her. She is, at this very moment, screeching so loud it rattles the cliff sides that are trapping you in her territory and raining fire down over the only clear path of escape. She and her two dozen children don't care if you only wanted some elfroot and spindleweed. They also don't care if you have a sword. You look way more delicious and less woolly than a sheep.
II. CROSSROADS
In the year since the Inquisition's formation, the Crossroads have changed. Most of the refugees from the Mage/Templar War have moved on--if not back home, to new places--and there's been some progress rebuilding the homes and fortresses ruined by the war. Very few people are still living in caves. But rather than quieting down, the Crossroads have begun to bustle. Between the Inquisition's locally stationed forces and the increasing number of travelers and merchants now that the roads are safer, there's enough business to support a tavern with a few rooms for rent, and the Crossroads are becoming a trading post in their own right rather than a dot of houses on the path to Redcliffe--a great place to stop for a drink, to buy basic weaponry, or to unload all of the bear skins you've collected.
III. BEARS
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
IV. CRYSTALS
Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.
Or to call for help because you've been treed by bears.
Either way.
V. MISCELLANEOUS
Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are your Frostback Mountain oyster.
no subject
"I'm sorry. If I had known, I could have prepared, possibly?"
no subject
He scanned the strange skyline, then pointed. "Smoke, in that direction. That is where we are going to try to get to. Hopefully, there will be some nice people with very large weapons."
no subject
"All right. I'll make a break for the next set of rocks once you have the bear occupied?"
no subject
For he has the first rock in hand, and he knows precisely where to aim it.
no subject
Sansa nods quickly and starts darting toward the next outcropping of rocks. She doesn't stop until she's scrambled atop it and has rocks in hand; she's torn her gown in the process and scraped an ugly mark against one shin.
"Lord Tyrion, I'm here!" she calls out. She starts pelting the bear with her stones in order to distract it from Tyrion's flight.
no subject
He backed away though, letting the bear get distracted enough for him to escape to the next outcropping, his short legs hobbling up as quickly as he could. Oh, this was going to hurt like fire later ...
"Over here you wretched pile of fleas!" He bellowed, nodding at Sansa to get ready to make the next run.
no subject
"Tyrion!" Now, Sansa has a spear. She has no idea how to use one, mind, but she thinks heaving it in the general direction of the bear is probably a good idea so she does that and hopes for the best.
no subject
Tyrion's moving towards the campfire, "Quick! Grab a branch! We'll scare it away."
no subject
Once the adrenaline of it wears off, there's a dull stinging in her shin that reminds her that yes, she's injured. She'd come through the rift injured, running from Ramsay, and her slide down the rocks had done her no favors.
"My lord, I have to tend to my leg. I'm bleeding," she says, lifting her torn skirt a bit to show him.
no subject
He looked over at her, before his lips press together. "We'll have to find something to clean your wounds, then bandage them. Go on, sit. I'll see if they have clean water."
no subject
"I never would have gotten away alone. Thank you, Tyrion."
no subject
Clearing his throat, he offered her the bandage, and the clean cloth, stating simply, "I have not the right to push up your dress, Sansa."
Another pause, and a crooked smile. "We are in this together, are we not?"
no subject
She quickly bandages the wound and the bleeding appears to have have slowed if not stopped completely. It will heal clean, she thinks, provided she sees a maester soon.
"We are in this together. I will not leave you and I hope you will not leave me?"
no subject
"I will not leave you here alone, Sansa."
no subject
"We will need to help one another. I think that's the only way to figure this place out, my lord."
no subject
no subject
"We should try to get toward other people. It's more likely than not that they will be able to help us and we won't do well out here alone."
no subject
Another nod to his head, "I agree - and - hello, hello. A satchel filled with papers. Excellent ... now we'll have some intelligence. Take a look around, see if you see more smoke, while I go through these."
no subject
"I think we should try toward the northwest, Tyrion," she says, pointing that way. "It looks like it might be getting us closer to someone who might be able to aid us."
no subject
When they had gold. And some idea where they were.