faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-04-21 11:07 pm
Entry tags:

TEST DRIVE MEME!

WHEN SKYHOLD'S GONE THEY'LL BEAR ON



HINTERLANDS ARE FOREVER


How’s the weather, Inquisition? Terrible. Heavy rainfall pelts the plains and the mountains, four straight days of it! Dark clouds block out the sun. It may begin to feel like there’s no end to the storms in sight. When darkness falls, cold evening temperatures turn that rain frigid. Your boots, your socks, they’re soaked through. Everyone smells like wet wool.

And as if all that weren’t enough: the increased rainfall loosens patches of mud and shale, causing mudslides.



1. We’re not in Orzammar anymore…
A recent group of dwarven traders bearing fine crafts and goods were inbound for Skyhold, ready to flood the markets with their wares. Instead, they got flooded out.

Yes, word has reached the Inquisition that the traders have been unfortunately detained by the weather and they are now in need of a rescue. Dare you venture out into the lashing rain and sliding mud to rescue the traders?

If you do so dare, you’ll find some of the traders to be exceedingly grateful for your efforts, ready to bestow handsome rewards on you, O Brave Soul -- just as soon as you’ve escorted them safely back to Skyhold. Or you might find a cluster of more disagreeable traders, grumpy at the water in their boots and the loss of their goods. Some of those goods might still be rescuable, if you want to wade out into a mud field to retrieve a fallen chest, or tug an errant terrified donkey back onto what’s passing for dry road these days.

As you carry these treasures back to their masters, or back to Skyhold, you might consider helping yourself to a sampling of the wares on your way back. After all, your reward might not be adequate, and you are risking your life for these ungrateful sons of mothers. Just don’t get caught. These traders don’t look kindly on thieves, and frayed tempers snap easily.

Feel free to get stuck on your way to the rescue, too. Weather out the storm with a fellow do-gooder. These days, the rescuers might need rescuing just as much.

2. Are you mad? That’s twelve year old scotch!
In Skyhold and the surrounding tent towns, what with the confusion and the panic and the scramble for high ground, market stalls are left unattended and wares are ripe for the taking. For some, temptation proves to be too much. Where there’s disaster, there’s often looting! A few vendors defend their own wares, and those that can’t make desperate entreaties for assistance. Bandits! Thieves!

Are you a brave and hale friend to the Inquisition and to good honest trade, ready to defend the wares of the waterlogged merchants? Or maybe your sticky fingers spot a tempting treasure too great to ignore. If they didn’t want it stolen, they should have taken it with them! Watch out for that Qunari metalsmith with the mean right hook. He’s not to be trifled with, and his blow will leave you toothless in the mud.

3. I gotta go, Julia, we got bears.
The rainfall has disturbed more than the mud. Bears, resting in their caves, have found their caves to be too damp for their liking, and they’ve taken to the open air to vent their spleens. Some people say that the bears are as frightened as you are, but when you’re faced with a six hundred pound beast with huge pointy teeth, their innocence is a little harder to keep in perspective.

The tents surrounding greater Skyhold are especially worried by rogue bears. Make a stand against them, or else help evacuate a threatened campsite. Mudwrestling a bear is a great way to impress the ladies, or the gentlemen… but no one will blame you for beating a hasty retreat.

4. We got 12 skins of water, 56 ales, two vodkas, four whiskeys, six bottles of wine, tequila, hazelnut paste, cheese, bread, eggs, bananas, apples, bacon, steaks, pancakes, dry grain, milk, sweet tomato sauce, half a pudding, half-ounce Sour Wine, 3 1/2 grams Grand Inquisitor Kush, one ounce of 'shrooms, 15 ecstasy potions, a smutty woodcut, a bat…
TIME TO HUNKER DOWN. In the tavern, the barkeep is handing out free spiced wine to anyone who takes refuge behind her door. The din of conversation and lutesong makes a fine lullabye for the careworn traveler, and you might find yourself inadvertently dropping off to sleep. Or maybe someone’s fallen asleep on you.

Who can blame the slumberers, finally safe and warm and dry? In the tavern, the fires have been built up to ward off the chill and the damp, but relaxation is a little more difficult these days. You really have to elbow your way in there to get close to that warmth. Once you get close enough, you’ll find that the hearths are taken up with dozens and dozens of wet socks and wetter boots, steaming gently as they dry. Be disgusted if you want, or else peel off your own and go barefoot while you wait.

Hey! What’s going on over there? Someone’s taking one of your socks! Stop, thief!

If you can’t make it to the tavern, you might find yourself holed up somewhere a little more unlikely. The limited space within Skyhold means there aren’t a lot of free rooms. That door you shoulder open in desperation might have an owner already. Intrusions aren’t always unwelcome, but beware of what -- or who! -- you might find.

5. Lots of fish… and lots of weather.
WILDCARD. Whatever you do, just remember: there’s a lot of rain, you’re very wet, and if you’re feeling amorous, keep in mind that everyone smells like wet wool. We cannot stress this enough.
justice_is_blond: (Actually let's go with that idea)

[personal profile] justice_is_blond 2017-06-07 04:27 am (UTC)(link)
If he was a wiser man, he'd keep his mouth shut.

If he was a wiser man, he wouldn't be him.

"And then you caught scent of yourself?"

...Granted, if he were even remotely smart he might have started off a little better, perhaps by saying 'hello, please don't shout my name and please don't stab me I can tell you where your twin is also I'm not possessed anymore' but that's not nearly witty enough and not nearly likely enough to get him stabbed.

"Please don't stab me." There. A remnant of smarts. "I'd even buy you a drink if you don't."
twohanded: (5)

[personal profile] twohanded 2017-06-07 05:31 am (UTC)(link)
It's been a while since Carver's heard that voice, and just as long since he's seen the face attached to it. There's a delay while he processes—not looking, yet—and then his head swivels slowly to stare. Then he drags it out longer by staying silent while he visibly grinds his teeth, chewing on the idea of something. Pretending not to know him. Picking him up and chucking him out the window into the rain.

Not stabbing him, though. That'd make a mess and make a few women Very Disappointed if they ever found out.

So after all of that staring and chewing, he anticlimactically unballs his fists and crosses his arms instead.

"Two drinks."
justice_is_blond: (All right then)

[personal profile] justice_is_blond 2017-06-07 05:16 pm (UTC)(link)
He considers this for a few moments. On one hand, it means no yelling and no mob. On the other, it's Carver he's conceding to. Then again, Anders' memories are distinctly tinged by Justice and a very stressful time. He can at least give the guy a chance and give in on this small thing.

Anders nods. "Two." He raises two fingers for the man running around the tavern to see, gets acknowledged, and turns his attention back to Carver.

"What brings you out of wherever you've been?" Truth been told, he'd hoped Carver was with Marion just so she wasn't alone after everything that had happened. There's still a chance he is, but Anders isn't going to be dumb enough to ask Carver about the most famous Hawke. Not right off the bat, at least.