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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-06-24 10:54 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness. Choose your own adventure!

mactears: (Default)

Re: wildcard.

[personal profile] mactears 2017-08-24 03:00 am (UTC)(link)
He startles in the midst of spit shining a pair of leather boots that likely don’t deserve the effort he’s putting into maintaining them--but as Petrana has likely noted, better gear has not been offered to this particular Warden, nor have many additional provisions been made for his comfort. He hasn’t complained, only bent to the task of making his circumstances more bearable.

Loghain considers the young woman in front of him; it’s been years since an Orlesian accent could truly make his skin crawl, and hers sounds just off enough for him to presume instead that she is one of the rifters he’s heard about. Clearly a young lady of some consequence, wherever it is she’s originally from; her bearing is too like Anora’s for her to be any less.

“My mending?” he repeats, a touch bewildered, and seems to take a moment to sort out what she means. Then, “Ah. Yes,” he says, and reaches for the pile of old blue rags that are forced to pass for the tabard beneath his armor these days. “I suppose these have seen better days.” Or decades.

He gives her a chagrined look. “You shouldn’t trouble yourself on my account, my lady. I’ll see to them on my own soon enough.” Surely mending a shirt can’t be so different from darning socks.
ipseite: (016)

[personal profile] ipseite 2017-08-24 03:06 am (UTC)(link)
Her smile is tight -

"I claim no title, sir," demurring, holding up one of his shirts with a critical eye. Mmm. This will never do - but they were made for him at some point, fit well enough...if she presents the new ones to him as fait accompli without needing to ask his measurements, he can't argue with her about the matter. And when cleaned properly they will do well enough for cleaning rags. "My name is Madame de Cedoux. And it will be no trouble at all."

If she just pinches a sheet or two from one of the unused rooms...they must be blue, she supposes, but that can be done. A more involved project than she'd envisioned, granted, but it can be done.
mactears: (loghain profile)

[personal profile] mactears 2017-08-29 02:03 pm (UTC)(link)
She may not claim a title, but Loghain knows the hallmarks of nobility. Enough to resent them in some, though in Madame de Cedoux, they seem more like armour.

When she takes up one of his shirts with purpose, he looks as though he might object, and then quiets himself. If this is the task that she has chosen to put herself towards, then perhaps it would be better for him to simply let her do it without protest. Still, he can't shake the discomfort.

"If this is any trouble for you at all," he starts, offering her a way to back out if she's changed her mind. After all, his shirts are in pretty crap condition.