Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!
TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.
II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.
II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!
no subject
"Oh good - well, if he's found the slobbers, then at least I know he's safe." A pause, and she adds, "Not that I was worried, or anything. Just ... he went off on his own and didn't tell anyone, and that is Unbelievably Rude."
Another pause, ".... can he get a mabari? He'd ... really love to have a mabari."
no subject
"I'm sure he could. I've seen mages with mabari around here. Thought of getting one for myself, but my love has a spoiled drama queen of a fox and I'm pretty sure he wouldn't be pleased to share the attention. And I like my things non-shredded, so." Said fox is spoken of fondly, though. She's happy to spoil him, anytime.
no subject
...right she's still gripping this woman's crystal. She cleared her throat and handed it back. "Neat."
Both of her eyebrows raised together, "I didn't even know you could make foxes pets. That's ... really neat, actually." She nodded up at Korrin. "Points to you and your love for orginality."
no subject
Well, it's her doing, not mine. They came over in a rift together. That was...shit, almost two years ago? I'll have to do something to mark the occasion.
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A shake of her head, "You sure those weren't made with blood magic though? Seems a bit clever for the Vints. They're usually about plagiarizing everyone else's magic."
Another beat, before Mal's green eyes brightened, "Your lover went through the Fade? She's one of the Rifters? Andraste's Knickers - do you know if she saw anything? Spirits, ghosts, anything?"
no subject
She grins at getting that reaction out of Mal. "That she is, one of the first to arrive, in fact. I don't think she saw jack shit of the Fade before it spat her out, though. The first demons she saw were the ones that spewed out of the rift with her and some others. That was a shock, seeing people alongside the usual shades and whatnot."
no subject
Sigh. Tevinter ruins everything.
Aggravation followed wonder, "Maker's Blessed Balls - everything that we could learn about people coming out of the Fade itself ... alive, untouched, passing through everything that we just know in theories and dreams? And for them it's like the Maker-be-damned process of birth. Rush of horrible demons - plop - into Thedas."
no subject
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Her smirk suddenly widened as she gestured up and down to Korrin, "Or a badass looking, leather-wearing, mage-Vashoth. So yeah, don't really think the every-day Chantry lovin' folks of Thedas really get it, you know? Just easier to be afraid and stupid, then smart and brave, I suppose. Not letting yourself get pulled in by the sheep, one way or another."
no subject
"They can try to toe the line and cling to outdated traditions, but none of that is going to matter if Corypheus succeeds. I've seen that motherfucker and his pet dragon; we're not going to beat him by playing it safe, or refusing allies, wherever they're from."
no subject
"Totally agreed. When it's all over we can debate the philosophy of 'what is evil' while we're rebuilding our lives." A roll of her eyes. "And trust me, as someone who grew up with Maleficient as a mother? Kinda already know what that is."
She brooded on that for a moment, before she stated, "That's why I want to form an anti-Chantry Circle -- sorry, I know most Vashoth are totally anti-Circle altogether."
no subject
"We're anti-Chantry controlling our lives, yeah. We're not anti-education, though. Demons affect us just as much, not to mention we have to learn to control our powers. I was on the Mage Council back in Skyhold when the Inquisition first moved there, and I learned the Knight-Enchanter discipline from First Enchanter Vivienne. So, I'll take whatever approach helps out, as long as I get a choice about it."
no subject
Mal brightened at that, "There really was a Mage Council? Maker, we could have used that out in the field. Have you ever seen a group of pro-Circle, anti-Circle mages fight about something as simple as what side of the river we should make camp on. I was told I was oppressing them by saying I wanted to be on higher ground."
A roll of the eyes, before she looked up at Korrin, her green eyes narrowing thoughtfully. "Well I wish more people saw it your way. I'm okay with being a pariah but I kinda hate being told I'm unreasonable and evil when all I want to do is have a safe place for mages to be."
Her expression tightened, became haunted. "... I get it, you know. No one wants to be trapped. But I felt just as trapped running for my life as I ever did in the Cumberland Circle. Even more so, honestly. And isn't that why we fought the Rebellion anyways? To have our own choice to - Maker's Balls, I'm sorry. You're actually being decent and showing me where to go and I'm drowning you in rhetoric and sass without even telling you my name."
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And the Mage Council had its moments, but it was also a lot like herding cats...wet, angry cats. There were a lot of long sessions where it was a monumental effort just to get a consensus, especially in the beginning. And some of us got together afterward just to drink and vent about it. Still, it was important that people saw us calling the shots, not the templars or anyone else. It had a lot of warts, still does back in Skyhold, but at least people saw that self-governance of a sort was possible."
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Her tone isn't stridently angry - just this deep-seated disgust. "No offense to the Iron Lady, but come on. We all know why she wants the Circles back and it's so she can score the Grand Enchanter spot back. Hierarchy matters. For me, it's all about being safe again. Feeling safe." She looked thoughtful, "Why don't we have one in Kirkwall?"
no subject
Mages, elves, it never ends.
She does look thoughtful at mentioning a need to feel safe, though, and nods sympathetically. Mages are never going to be able to look past the moment if they feel threatened from all sides. "What, a Grand Enchanter in Kirkwall? Isn't that a Cumberland thing? They vote on it or whatnot? Though with everything disrupted the way it is, I'm betting it'll be a long time before that happens. Everyone's waiting to see Corypheus fall and a new Divine elected. Everything stems from that, much as I hate to say it."
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She pushed her hair back out of her face, exhaling. "Templars are just people - and some people are shitty and some are not. Just like us mages. Frankly I wouldn't mind having some of the not-shitty ones around so they can take care of the shitty mages we're doing such a bang-up job from defecting to the Venatori. Blood mage assholes."
She frowned for a moment, before one corner of her mouth lifted wryly, "... Well I meant why don't we have another mage's council here in Kirkwall - but I guess that's the same reason why there isn't a Grand Enchanter. We 'need' a Divine. Except we really don't. World seems to be going on just fine without one."
no subject
Korrin shakes her head, not about to stifle Mal's viewpoint because she grew up in a Circle and the Vashoth didn't. It's a perspective she always needs to keep in mind. Still, there's something to be said for an outsider's perspective, too.
"Templars aren't just people when they've been given 'divine right' over us, though. In a more ideal world, sure. But I've yet to meet a templar that didn't slip up with some shitty opinions about mages at some point. They're all trained to think a certain way, and it shows." So, nah. She keeps them at arm's length, even the ones that seem halfway decent. Until they give up their status as mage-enforcers or hunters, like Cullen, she can't really count them as anything but potential problems.
"Another Mage Council? There's nothing stopping you, I suppose. I just know I'm not the one to lead something like that. The only reason why I joined in the first place was to make sure that us born apostates wouldn't be walked all over."
no subject
She thinks about that for a moment or two, before she states simply, "Every Templar I ever knew in Ostwick was trained to see a mage as a person first and a mage second. Although you make a good point - that 'Divine Right' shit has got to go."
Because ... no. Protect mages because it's the right thing to protect the weak, not because the Chantry told you to do it. Another soft snort, "Yeah like they're going to listen to a nineteen year old who passed her Harrowing three years ago." She looked up at Korrin again, her green eyes thoughtful, "Funny, I joined the Inquisition for the same reason -- that those of us who wanted to go to a Circle again wouldn't be forced to 'just enjoy freedom damnit.' If we're going to be free -- I think we all have a choice, don't you? You can choose to go off and do - build a home with your lover somewhere with a foxhouse -- and I can go to a Circle where my friends are safe, I am safe, and I'm doing ... good. Not because I'm being forced to follow some stupid rhetoric -- but that I truly want to be a Good Mage."
no subject
"Yeah, I'm aware that a unified cause won't last forever. Because either we win, or Corypheus ruins everything, so it won't matter anyway. If the former happens, I think a lot will depend on our actions here and now. We prove ourselves just as invested in Thedas as everyone else, and that will steadily change some minds. Not the ones blinded by hate, but the ones on the fence...it could happen. A lot of prejudice comes with lack of exposure. If people see us working and bleeding and fighting alongside them, they might come to realize we're people, too. Or at the very least, they won't be able to dismiss us so easily." It's a start, and it's one reason why Korrin's done her best to behave herself in public around Kirkwall.
"Hey, they listened to a nineteen year old mage who hadn't passed her Harrowing and was a 'savage' apostate. They listened to me, mostly because I shouted them down or wouldn't let them shout me down. That's not to say you have to, of course, but the status quo doesn't exist anymore. Now's the time to make the most of it, one way or another." She looks amused at the idea of a foxhouse and a home, but stops herself from rambling about her idea for the future. "You don't have to be in the Circle to be a good mage, but it's one way...and as long as it's a choice and not something being forced on people, that's all I care about. Some Libertarians might try to covert you to their way of thinking, though. Warning you now."
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"I have no problem getting my hands dirty for the right reasons." Mal stated simply, "But I'm doing it because I want to do it - not because the Chantry, or the Templars, or even other mages told me to. If we can hold onto that part of all of our alliances -- I think you're right. I think we should all at least get closer to what we all want."
She snorted softly, but her green eyes looked pensive once more. "Well - then might as well give it a go." She looked at Korrin, one corner of her mouth lifting, "Yes, but you don't have to be outside of a Circle to be a good one either." She made a face, "Ugh. Listen. Libertarians are a great bunch of theorists but once you take their theories off paper and put them into reality? They implode, because Libertarians never understand the simple concept of Human Beings. If a nineteen year old can start another mage council then I think I can form my own college if I want to."
no subject
"If you want to know more about the specific makeup of each in Kirkwall, you'll have to ask someone else about that. All I can say is that there hasn't been a lot of bickering over the crystals about it, at least for now. The more extremist folks went to Corypheus or Tevinter, or are holed up somewhere else. That doesn't mean you won't get some very strong opinions if you shit-stir over the crystals, though. It's always like a hornet's nest, waiting to be poked."
no subject
"Listen, I'm here to keep an eye on Carlos, and that's it." She stated firmly, "I want to keep him and my chosen family safe, get this war done with, and then form our own Circle and be done with this nonsense. If I got to play politics, fine. I just ... I know where my priorities are, and it's family first."
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She nods in firm approval at mention of family, though. "Good priorities to have; family first for me, too. Well, blood family and people who are as good as, it makes no difference in the end. Take care of the people who matter, and deal with the rest as it comes."
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Another firm nod, and she stuck out her hand. "See, look at that. We have our first accord."
(no subject)