faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

circleprodigy: (smile)

[personal profile] circleprodigy 2017-10-27 01:32 am (UTC)(link)
Normally someone who treasures her personal space, Inessa doesn't hesitate to embrace Audra in turn. She's always relieved to find another from her Circle days, grateful that they haven't been lost in the rebellion or other chaos. And she's never forgotten what Audra did for her, so long ago. She smiles warmly and her cheeks flush with pride at the compliment. "Thank you, I'm glad you think so."

As the mabari licks Audra's hand, Inessa nods. "This is Garahel. I've had him since he was a pup, just after I've joined the Grey Wardens. He's been with me through everything. I couldn't ask for better." Garahel lets out a pleased huff, looking pretty pleased with himself at that. "We've been in Kirkwall since the Inquisition moved here, so I can attempt to catch you up. Oh, and show you suitable quarters, of course."
winterwinds: (a growing smile)

[personal profile] winterwinds 2017-10-30 03:54 am (UTC)(link)
Her smile widens as the mabari licks her hand, and she gives him a few good scritches behind the ears while Inessa talks him up. She glances back at Inessa, nodding her head.

"That would be brilliant. I'd rather not be sleeping with the horses." Which she's done more than a few times during her wandering the countryside. It's not a terrible place to sleep, but if she can have a bed, she'll take it. "I've heard a few things on the road about what the Inquisition has done, they're quite the talk of the town, these days. Though that information is probably a few months old, at this point."
circleprodigy: (side grin)

[personal profile] circleprodigy 2017-10-30 04:12 am (UTC)(link)
Inessa nods, starting them off and letting Garahel charm people into clearing the way, if need be. He's rather good at that, and the one reason the slight elf can manage to get anywhere when the area is busy. "If you tell me what you've heard, I can try to catch you up past that point. Much of my recent activity has been in the north, near Rivain...or in the Amaranthine area, though I can't imagine the latter is widespread news.

As for the Gallows, it's actually quite comfortable now. When we first arrived, there were red lyrium and rifts to contend with, but through careful and thorough efforts, it is considerably more habitable now. I admit, after months at the Grey Warden encampment in Skyhold, I forgot how much I missed having a real bed as well."