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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

sulena: (14.)

[personal profile] sulena 2017-10-31 03:45 am (UTC)(link)
Saoirse, meanwhile, closes that last distance in with a warm hug. They lost far too many of their own and to finally find another? And to find him alive and seemingly well? It helps to lift away some of the sadness that had been hanging over her since returning to Kirkwall all those months ago, the sadness that looms within every hall and around every corner in the Gallows.

With another bright smile, she pulls away and laughs faintly.

"It's thanks to the elves here in the alienage that I was able to get out of the city," she says with a fond glance over her shoulder. "Ever since, I was traveling when I wasn't home in Starkhaven. Until I joined the Inquisition, of course."

That was the only reason she had ever returned to Kirkwall, the only reason she had stepped into this city and actually remained. It took a long month between their actual arrival and her own arrival but she was here now, and was determined to make the best of it. She could not allow Meredith to hold power over her anymore, not when the woman was long dead and lost in her red lyrium statue.

"Hmm? I have no idea what you mean! As if I would ever have to lie about such things when they are ever so true.
foundmyselfagain: (7)

[personal profile] foundmyselfagain 2017-11-02 08:20 am (UTC)(link)
Oh, hugs! Hugs are nice. Gareth is a little startled, but quickly rolls with it, returning the other mage's hug warmly. When he steps back, he glances over her shoulder, off at the alienage. "Elves, huh? I'm glad you had people there for you." It's nice that the elves seem willing to look out for each other. More than humans, certainly.

"I made it out with a couple others. Not sure where they are, anymore. I stayed with them until the war officially began, then I went to join the rebel army. Doing my part to make sure something like...all of that never happens again." His face clouded momentarily, but it quickly becomes cheerful again. "And so are you, it seems! Helping out in the Inquisition! How is it, so far?" Saorise, he's pretty sure, will be able to give him the full lay of the land here, the good and the ugly.