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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

justice_is_blond: (Spider hunting is a sort of fun)

[personal profile] justice_is_blond 2017-11-13 10:08 pm (UTC)(link)
The hand gets a blank stare for a brief couple of seconds before he reaches out and takes the other man's hand and shakes it. This is not the normal reaction by a long shot, and while a little part of him wonders if it's a trap, a trick, he's pushing that back. Tentatively he gives the man a faint smile.

"I... I still haven't placed your face."
keenly: (for the world's more full of weeping)

[personal profile] keenly 2017-11-13 11:26 pm (UTC)(link)
"Oh! Erm." Tucking his hair behind his ear is something of a nervous tic. He's flustered, clearly, but smiling. "You might've seen me in Kinloch Hold. I was just..a lot shorter. You, um. I guess we're all free because of you, and that's..."

He gestures with his hands like he's holding a ball between them, then nods with a grin. Inside, he's thinking about how stupid he looks.
justice_is_blond: (Just a little amused)

[personal profile] justice_is_blond 2017-11-13 11:35 pm (UTC)(link)
He can't help but smile more at the man's clear nervousness, and how the explanation tells him why the face is familiar but it doesn't give him the man's name.

"There were more than me involved in gaining freedom, but thank you. And now I've context for your face, but I still don't have your name."
keenly: (than you can understand)

[personal profile] keenly 2017-11-13 11:40 pm (UTC)(link)
"Colin." His cheeks warm over the fact that he had to be asked more than once. "And-and I know, I know it took more than you, but I haven't met Enchanter Rhys yet, so... Anyway, what are you doing here?"
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2017-11-14 12:18 am (UTC)(link)
Colin. He runs through his memories of the younger mages before having to shake his head. Vague familiarity is all he has there, which likely means the man had been brought in sometime in the end of Anders' time there when things had gotten... difficult.

"Healing and being a Grey Warden, primarily. Setting up a school for mages and others when time permits, and trying to help build the future for mages in the rest of my spare time." If the man is this pleased by what Anders has done, then saying that much could only help. There's always the worry that someone being a fan might mean they're more radical than he is anymore and he needs to be careful and not inspire more destruction and death.
keenly: (come away oh human child)

[personal profile] keenly 2017-11-14 01:25 am (UTC)(link)
"That's good." Colin isn't thrilled with the loss of innocents, but it was his innocents or someone else's, and he can't be totally impartial regarding the math, nor what it eventually added up to. And it's not like he was hearing much about the gruesome play-by-play. The Circles got increasingly insulated regarding outside news, toward the end. "I'm here as Inquisition merchant. Just a regular merchant. I'm not even telling people I'm a mage. I don't have to."
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2017-11-14 03:06 am (UTC)(link)
"You don't."

They could use as many mages as possible in the struggle to come. All the same, he can see the appeal in slipping away and not being involved in the politics. Every escape he'd made from Kinloch Hold had been for him, not all of magekind. ...However, there's ways to help that don't require publicly being a mage.

...there are also ways to start up acquaintanceship that don't have to rely on mage freedom. Later. Later he'll ask if Colin would take on mage apprentices who don't have a trade, ask what he trades in and see if it could help the cause, but Anders needs to start treating more people like people than like pieces to the puzzle of mage freedom. He takes a mental breath.

"I'm glad you've found success outside the Circle. I know it's not easy." The words are heartfelt. "But you've found and are embracing freedom and that makes a lot of things more worthwhile."