Fade Rift Mods (
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allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!
TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.
II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.
II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!
no subject
[ he stands, the fur sliding, no longer bunched up around his cheeks but settling around his shoulders, the sleeves there for show. ]
I would like. [ a smile, a tip of his head. ] I have questions regarding spirit healing. I have pursued all the books left in this library, and would call for others, but I understand their rarity and would not tie them up in Kirkwall when they may be of more use in Skyhold. When the mage wishes to become partners with a spirit, the books lack an explanation of just how one does so, only a warning that demons are like to be summoned as well.
no subject
[ Solas steps away from his art, pondering it for a moment before all of his attention focusses on Thranduil and his questioning. ]
It is not my area of expertise, but I shall help where I can. Those that wish to become a Spirit Healer must first earn the trust of a Spirit, and that is no easy feat. They are beholden to their natures, of course, but they are also witness to the worst and best of all those that walk across Thedas. You must earn respect through trial, proving yourself to be noble, or you shall be ignored. It requires the understanding of the difference between Spirit and Demon, and that a demon may masquerade as a spirit to trick the mage into losing their very selves.
no subject
No, [ he says. ] You are quite helpful. I have two in my Division, [ his, his people, his responsibility, ] and I would not do ill by them in my ignorance. May I search you out later, when you are not so a [ gesture to indicate all of this his paintings. ] leashed by time?
[ he does step closer, to see them better, shoulder to shoulder with the other elf, following the sweep of figures as they are freed.
slowly: ] There are no elven slaves in my home. So captured, by Men, by dwarves, by yrch, if sure of an inability to escape would cut bonds with their hröa rather than kneel. It was difficult to walk these grounds. These are a good reminder.
no subject
He recognises the nature of ownership, of belonging, however, and it makes him feel a prickle of something gentle and nostalgic. He has long missed the feeling of belonging. ] You are welcome to find me whenever you wish. I spent most hours in the library, so you might seek me there.
[ Thranduil is tall, certainly taller than the elves of Thedas are now, comparable to the People of old. Solas tilts his head up for a moment, expression softening, welcoming the company for all that it is. ]
There were no elven slaves, once. [ Solas' jaw clenches, and he feels himself knot on the inside, rolling with the kind of sickness that only hatred and disgust can summon. ] They do not know their history, their past, and they are too willing to accept the bounds that this life offers them, too unwilling to listen to a past that speaks of the People's glory. They shame themselves by believing in false Gods and fabrications.
[ But, ah, he is getting a little venomous, a little off topic. ]
Tell me of the elves of your world.
no subject
[ thranduil turns his attention from the paintings to looking down at solas. it is not so great a distance as it is with all the others, and it was one of the very first things he needed to become accustomed to here. at least the dwarves have all remained the same height.
he weaves the two lines of conversation together. carelessly—and assuming solas’ politics. (if he is an agent sent to weed thranduil’s beliefs out, he is a good one.) ] And so it will be again. I think you are the eldest of the elves here, the eldest I have seen outside of the hahren of the Alienages or the Dalish. I will shame myself and guess—forty? Fifty—please do not take offense, it is not something I have great skill with.
[ apologetic, he hesitates a smile. ]
And an apostate, too. This is not a criticism of the elvhen, but a fact. How many reach your age? Your knowledge? How old is an elleth, here, when she begets her first child? We are not adults until we are a century old. I do not know how it was with the elvhen, before, but surely we were once matched in maturity. I cannot express astonishment that so much has been lost when children are forced to survive, to have elflings of their own before an early death—what time is there for preservation of lore, of history?
[ he, too, catches himself, draws back. sketches a small bow of a few degrees in apology, hair tumbling over his shoulders. ]
... forgive me. I do not mean to offend.
[ he will pick at that thread of false gods some other time. they are allotted a half hour only. ]
I would find it easier to show you. If I may?
[ an extended hand, palm up. ]
no subject
[ He is not one of those people, but he sees fit not to mention that. Those people - the Dalish, the city elves, people blinded by myths that are nothing close to the realities of the truth; he would offer his knowledge, but he knows how that goes already.
Thranduil is interesting, at least, and captures Solas' interest. It's not often that people care enough about him - the inconspicuous apostate hedge mage - to ask him questions about himself, his heritage, his nature, his existence. It's novel, and he tilts his head, welcoming the questions even if he is not entirely sure he can offer much in answer. Some things he must keep to himself, after all. ]
I am older than most, yes. Your guesses are not inaccurate. [ He bows his head, letting himself take the moment. He is old - very old - and the guesses would be correct if he had a true elven lifespan. The truth is otherwise, however, and he allows Thranduil the image of an older elf who has seen the world rather than who he is at heart. There is no time for his true nature when he must use his time wisely and properly.
All he does is smile in return. It has been some time since someone wanted to know more about him. ]
There are not many that reach this age much more. Elves of this world now life lives much as humans do, short rather than immortal. Think of the life of the human and you will witness the life of an elf of Thedas. [ And it makes him feel sick to his stomach, uncomfortable and uncertain in the depths of his heart. He doesn't like what the Veil has done, and he wants nothing more than to fix it. He simply feels incapable for the moment. ] They do not wish to hear the truth of their heritage nor the truth of their lore. I have offered, and been harassed for it.
[ Bowing his head, Solas manages himself, tucking his emotion back into the corner of his mind. ]
It is not an offence. I do not mind.
[ But, oh. He tilts his head, curious, before he offers his hand. He is trusting, but only because Thranduil is closest to the people he has seen in his life since waking. ]
You may.
no subject
[ and he and galadriel will see it righted, by necessity. how long that takes, and when and to whom— that can be left for the future. ]
I would hear this truth, and the lore as well, were you to offer. I am much too old to bother with harassment, I assure you, though you may well be pestered with questions. That, I cannot apologize for.
[ he takes solas' hand, fingers curling neatly around his own. his glamours do not require touch, nothing more than a waking mind that can be coaxed into seeing the world differently, projecting an image other than what is—
such as how easily he hides his scars, how he came upon the dwarves with his form hidden behind the image of a while stag
—but he chooses something all-encompassing for this, dissolving the image of the gallows before solas' eyes and replacing it with that of his halls, the great arched ceilings of intertwined, living branches, the long walkways, the light from the sun working through the bows, the glowing amber orbs.
specifically, he has chosen the section off one of those winding walkways where little elflings sit in a circle and a teacher instructs them in the tengwar, until they all can write their names on their slates.
several of them have chosen to draw instead, scribbled birds, figures with ears and bows. a scuffle breaks out on the far side of the circle— one tugging another's braids, and the teacher hurrying to pull them apart before it escalates.
it will last as long as solas keeps his hand on thranduil's. the smells, the sounds— they match the glamour perfectly. this is no crafted scene. this is a memory. ]
no subject
[ He is careful at how much he gives away - he knows the impact of his choices, and he feels uncomfortable with the knowledge of what the world has become. It is not right, and it feels as though every person living and breathing are nothing short of Tranquil; separated from what they could and should have been, leaving him recoiling in horror more often than not.
There are no words to express those feelings. Not appropriately, and not without letting on more of his secrets than he is willing to give. ]
I will answer all the questions you have. It will be refreshing to have someone seek answers rather than hate the truth.
[ Solas allows himself to be taken in by the manipulation, to let the image shape in front of his eyes, and for a moment he feels as though his heart has been torn from his chest. It is so like the dreams and memories of Ancient Arlathan that his skin feels as though it might burn away and show the husk of the person he is below.
It's overwhelming. Solas turns his head and sees the small elflings learning, hearing instruction and welcoming it. He watches them learn to write their names and feels the pain rocket through him, his heart beating wildly in his chest. He can hear the scrape, their pleased sounds as they do their work correctly, the understanding that they are progressing well; there is pride in their teacher's voice.
They play, they draw, they laugh and they learn, and it makes him want to fall apart. Were he not in company, were his hand not securely in the other man's he thinks he might well collapse.
It is home, but it is not home. It smells of freedom, of liberty, of happiness, and his throat is tight and his eyes hurt from swallowing his tears. He will not buckle under the weight of his regret, even as he feels it push down on his shoulders. ]
This is your home?
no subject
[ it is not a complicated glamour. solas is not moving, which helps, and the memory makes it easier. paths already worn well in his mind, easier to call up, to replace details. but as with all things here, it is an exertion, and he is keen not to show the full extent of what he could do. a few minutes more, and he will draw it to a close. ]
It is. [ the fondness could not be kept from his voice if he tried. another elf steps into view, through thranduil and solas as if they were not there at all, making his way down the miniature amphitheater's steps. it is thranduil, naturally, in far finer robes than the ones he's wearing, but otherwise unadorned. one of the elflings breaks from his seat and hurries over, slate in hand, displaying it, chattering away in a language thranduil does not translate. ]
My son, [ he offers, and more elves come down the steps, more elflings running over to them, the teacher moving from group to group, discussing. ] When he was perhaps twenty. Do you have children?
no subject
[ Still, his attention is, mostly, on the glamour and the images in front of him. The world is beautiful, just as his own had been, and the pangs in his chest make him feel as though he is going to fall apart and crumble from the inside out. It's too much for him to carry alone but he has been left with no other option - there is no one else that can undo what he has done.
He is the only one left.
The elf beside him looks well dressed and fine in the memory, and Solas recognises it for what it is - kingliness, lordship, authority. It had been his own mantle, once, before, and now he has let it all fade into nothingness. He cannot imagine picking it up again, wearing another crown, another name, but he cannot determine the path in front of him. It may yet come to pass, and he wonders if he will look even half as regal.
A son. Solas cannot picture that for himself, in any world. ] No. I have none of my own. [ He has not had the chance nor the reason. ] He seems like a good child.
no subject
[ he freezes the glamour, dissolves it, though he lets legolas linger, cheerful and young and safe in the halls of the elvenking, occupied wholly by thoughts of when he would be allowed to learn to shoot, and ada look here. but that too falls into dust and they are once more before solas' mural. ]
He is my son, [ thranduil says, and that ought to be everything that needs to be said, to imply all the love that is there, still. ] Though he is not so small anymore.
[ and not here, but safe. that is a balm to everything else. thranduil releases solas' hand, and turns to face him rather than stay by his side. ]
I fear I have stolen too much of your time, my friend.
no subject
[ Water is fine, he thinks, and it means he could be somewhere more comfortable, more relaxed, with the tension of memories and glamour to hold him back. Even now looking upon the image of Legolas makes his chest ache in a way he cannot possibly begin to consider, not when there is a world ahead of him. ]
Children grow slow in the eyes of their parents. [ He makes a soft noise, thoughtful. ] But then they are grown, and far from you.
[ It's a set of distracted words, and Solas shakes his head, focussing back on Thranduil. ]
It is not stolen if it is freely given. I am better for it.