faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

tagartist: (37)

[personal profile] tagartist 2017-12-11 02:42 am (UTC)(link)
Cheap is speaking my language. I like cheap. I've never had a ton of anything to spare, personally, and I wouldn't waste it on some fancy ass dishes anyway. [ Unless they have diner food, in which case... ] Thanks for the heads up about Darktown, though. I like to keep my food safely in my belly after eating it, personally.
gatheringstorm: (curious)

[personal profile] gatheringstorm 2017-12-11 04:55 am (UTC)(link)
Then I assume you want to keep said stomach on the inside, too, another reason to avoid the place. The only people that live there tend to be the stabby sort.

...what's nicotine, by the way? Now that we have food covered.
tagartist: (73)

[personal profile] tagartist 2017-12-11 04:57 am (UTC)(link)
Uhh, yeah - yeah, organs are good inside the body. I think I've died enough for one person. I'll keep my distance.

It's a chemical found in tobacco, pretty addictive, kind of been hooked on it for a few years now and I become a real bitch without my cigarettes.
gatheringstorm: (intrigued)

[personal profile] gatheringstorm 2017-12-11 05:14 am (UTC)(link)
So you're one of those, huh? I've met a couple of rifters who've told me they've died by now, so it's not a shock. [But it is damn weird to think about.]

Tobacco's hard to get down south, but we've elfroot. That's awesome if you want to mellow out. I'm sure the market has other things, too, but I'd advise taking a native with you so you know exactly what you're getting and what it does. Some merchants aren't above fleecing what they can from people who don't know any better.
tagartist: (75)

[personal profile] tagartist 2017-12-12 10:05 pm (UTC)(link)
I guess so. I mean - might be? It's complicated. Glad to know I'm not an enigma though. It's a weird kind of comfort in the midst of all this time shit.

Some dude told me about the elfroot stuff - sounds like something we got back home. That is a relief, 'cause I dunno that I could handle this place a hundred percent clear headed all the time. It's a little much. Like a Renn Faire on steroids.
gatheringstorm: (smirk)

[personal profile] gatheringstorm 2017-12-12 11:48 pm (UTC)(link)
That last sentence stumps me, but I get 'a little much'. Different worlds aside, Kirkwall's always a bit much, even to the people who're already living in it. Good thing the Inquisition doesn't demand full-time sobriety.