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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

thunderproof: (ϟ|eighteenth.)

[personal profile] thunderproof 2017-12-11 02:54 am (UTC)(link)
it'd be rather rude of adalia to ask for advice and then refuse to take it, wouldn't it? she's learning quite a bit about this world, but she's not nearly to the level a native would be yet — being able to recite off a bunch of dates or general facts is merely a function of memorization, she doesn't understand the context for many of the things she's studied. better to find a willing teacher and defer to their expertise as much as possible, and then find their rival and learn from them as well, to get a fuller picture of the subject.

as it doesn't seem likely lauralae will have any sort of rival here, adalia's perfectly content to listen to her and take notes on her suggestions.


Blood lotus and elfroot, common, ❰ adalia mutters to herself, noting it down in her book. ❱ And you said arbor blessing, vandal aria, or spindleweed to make pain relief more potent, yes? How common are they?
fuga: (knew that something)

[personal profile] fuga 2017-12-11 11:05 pm (UTC)(link)
[ Lauralae is well versed in herbs now; she has been forced to learn more and more independently because she had no other option. This is how she survives in the world, with Darktown boring down on her like a solid weight around her shoulders. Growing and sharing plants earns her enough to scrape a few meals together, and that's more than enough for her. She is content to live that life, just as it is, and accept it for what it is.

The notes, at least, are nice; it shows someone cares enough to take notice of her, which is novel. She is not used to it. ]


Yes. [ Lauralae frowns, leaning forward to check over the notes. ] They are rarer, though not impossible to find. Spindleweed can be found at lakesides and the others in glens, often where people do not tread regularly.