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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

mythalenaste: (our love must make us strong)

[personal profile] mythalenaste 2017-12-19 04:05 am (UTC)(link)
Whatever you're telling me? [She's not crazy about the accusations, but this is the truth:] is what I want to find out. It's why I'm doing this. And fuck you, if you think anyone is going to...to accuse someone else of victimizing them with proof it was something they could control all along. Nobody wants to be powerless like we are powerless.

[It's naive of her to think that, but think it she does.]

Whatever it is, we deserve to learn from our own history as much as anyone else. We deserve to learn from our own mistakes like every other society pretends to. We deserve to be our own selves, whatever that is, with all the information every other society has about themselves.
dirth: (but we're still sleeping)

[personal profile] dirth 2017-12-27 12:08 am (UTC)(link)
And yet you are. I offered many the chance to learn and I was shunned and ignored. I came with the knowledge and I was cast aside. Falsehoods are a comfort and lies allow for easy sleep - the truth is harder to hear and more difficult to accept. It is cowardice and foolishness that prevents your people from recognising that what they have passed down for generations is nothing more than myth.

[ And he cannot trust her to believe any different, considering that she stood before him and worshipped Mythal as a God, that she wears the marks on her face as clearly as any other Dalish might. ]

I have no reason to believe you are unlike your people. You have shown me nothing of that wisdom.
mythalenaste: (Sheacht mh'anam déag do bhéal)

[personal profile] mythalenaste 2017-12-31 02:54 am (UTC)(link)
[She shakes her head softly, somewhat baffled by these accusations. But clearly, this man has had a bad experience. Like Herian. Like others. Not entirely unlike herself, even. But none of this is exactly revelation, to her. She bore the child of a flat-ear, and gave up her status as Keeper's First. She found herself at the hands of an extremist clan, over a year ago, and was very nearly murdered, along with cohorts, for joining the human Inquisition. She knows exactly how the very worst Dalish treat the deviant. And this man is clearly a deviant.]

You're right. [She exhales out her nose, not entirely pleased by the admission. She will never be pleased by it.] Everything you say about the Dalish is right. But I can love something even if it's not perfect. I can work toward making it better. Maybe you couldn't because you're from the outside, but I can. And if there's anything you have to share, share it with me, along with your sources. It's not the healthy who need a healer, and all.