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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-09-30 08:13 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work.

II. KIRKWALL: A quick row across the harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy Hightown at the top to impoverished Darktown in the abandoned mining tunnels below. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case their welcome runs out. It’d be a shame to have to pack again so soon after arriving.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Markham, pouring demons into the fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the road, or to gather samples and take notes on the rift’s location once its closed, or to speak to Markham’s nobility afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears. Choose your own adventure!

dirth: (it's not somebody)

[personal profile] dirth 2017-12-27 12:03 am (UTC)(link)
[ It's easier to dodge and avoid the questions, sometimes, but it is often better to give some kind of answer. Dodging lends itself to more questions, but a sure answer ends the curiosity before it can grow into something dangerous. Solas is well versed in protecting his own secrets now. ]

It would be nice. [ An impossibility, but nice all the same. ] It seems many are finding their own homes now, especially with the changes the world is facing. [ And all the newcomers, but he feels it might be best to leave that to one side for the moment, a puzzle to dwell upon later. ]

Cole is... Himself. [ That's the only way to describe him, really, and Solas feels a flare of affection for him in his chest. ] He helps. I do not think he understands thanks in the same way that you or I might.
arlathvhen: (55)

[personal profile] arlathvhen 2017-12-29 08:48 pm (UTC)(link)
[ It's probably preferable in the long run that he dodges questions rather than having to kill her. She'd probably prefer the no death option, if she could have it without being killed. ]

It seems so. I just hope that...They're taking the future into account. The Inquisition can't last forever, after all. And we don't know what will happen when it stops. It's...something I've had to think about. With my position. [ What happens to a Dalish military leader once the military dissolves? Doubtful she'll ever get another position like this in her lifetime. ] And I suppose that the choices made regarding the Circle will affect the future for certain people--neither of us, I suppose.

Well...Cole is a spirit, I suppose. [ It's easy to forget that he's not simply another person. An eccentric person, perhaps, but as much of one as she or Solas. ] I hope that he learns how to enjoy himself more. Wherever he is now, at least.