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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-12-20 08:53 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”

And just to be clear, it would like that. It would like that a lot.

PLEASE NOTE THAT THIS TDM FEATURES SNOW.


I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar, currently covered in snow and ice; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts, currently very cold. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work. In the snow!

II. KIRKWALL: A quick row across the near-freezing harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy snow-dusted Hightown at the top to impoverished Darktown in the abandoned mining tunnels below, where discarded waste is presently frozen into slushy brown ice. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. And a lot of snow. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case the Inquisition's welcome runs out. It’d be a shame to have to pack up and leave in all this snow.

III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Denerim, in the snow, pouring demons into the snowy fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the snow-covered road, or to gather samples out of the snow and take notes on the rift’s location once its closed, or to speak to prominent locals (in the snow) afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent. And snow.

IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.

There is no snow on the crystal, unfortunately.

V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears, and did we mention that there is snow? Anyway: choose your own adventure!

fineriftercrafts: (Default)

Re: II

[personal profile] fineriftercrafts 2017-12-21 10:23 pm (UTC)(link)
Barnabas looks up and grins. A possible sale! "Made of? No idea really, the guy I got it from said it was "Plastic" or something like that. Neat, huh? Watch this..." Barnabas takes it and starts to shake it up and down in a way that would cause embaresment if it was done in private.

"And behold!" He pushes a button on the side and a beam of bright light emerges. "A portable, no-flame, no-magic torch! Works underwater, and if it ever gets dim, you just give it another shake and bam! More light! Won't set off gas pockets underground and you can carry it in your pocket. Way better than a torch, and no magic necessary!"

Barnabas sets it down on the countertop. "You intrested? Or maybe something else?"
ragweed: (kit | laughing)

[personal profile] ragweed 2017-12-21 10:57 pm (UTC)(link)
Yeah, the way he's shaking that thing up and down is kind of, uh--well, Kit glances uncertainly around them and hopes to all the Ancestors that no one is looking--

--then the light erupts from the end and he leans back from it, startled.

"Get out," he exclaims--and it's clearly an exclamation, not a demand, and then he laughs, taking a step closer to get a look at it. "No magic at all? How's it powered then?"
fineriftercrafts: (Default)

[personal profile] fineriftercrafts 2017-12-21 11:55 pm (UTC)(link)
"No idea! I asked him, and he said it was electric, but as to how the shaking turns into light, I've no idea. There's something in there that slides around, but the tech stuff isn't my forte. I just sell it!"

Barnabas holds out a hand. "I'm Barnabas by the way. Always nice to see another dwarf. You are?"
ragweed: (kit | grinning)

[personal profile] ragweed 2017-12-23 01:42 am (UTC)(link)
When Barnabas says the word "electric," Kit mouths it to himself as though saying it will somehow help him understand what the sod that even means. It doesn't, but, you know, "A" for effort.

"Kit Gandir," he answers when Barnabas introduces himself, and gladly reaches out to grasp and shake the fellow's hand. "You with the Merchants' Guild?" Judging by the look of him, that certainly isn't Kit's business; one doesn't gain the tattoos he sports by being in the topsider trades.
fineriftercrafts: (Default)

[personal profile] fineriftercrafts 2017-12-23 04:53 am (UTC)(link)
"Naw, I tried to join, but they wouldn't let me in. They said that the stuff I sell is," Barnabas waves his hands up in the air, "'Extremely Dangerous' and 'An affront to the Paragons' and buying and selling artifacts from other-dimensional beings was 'Irresponsible'. And I'm like, hey man, they just want to buy some food and clothes! So naw, not in that."

Barnabas shurgs and looks back down at his countertop. "Ohh, Check this out. It's a knife of the Swiss Army. I don't know much about them, but their standard issue knife comes with two blades, a toothpick and corkscrew. So they gotta be pretty badass.'
Edited 2017-12-23 04:54 (UTC)