Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2017-12-20 08:53 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME!
TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
PLEASE NOTE THAT THIS TDM FEATURES SNOW.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar, currently covered in snow and ice; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts, currently very cold. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work. In the snow!
II. KIRKWALL: A quick row across the near-freezing harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy snow-dusted Hightown at the top to impoverished Darktown in the abandoned mining tunnels below, where discarded waste is presently frozen into slushy brown ice. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. And a lot of snow. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case the Inquisition's welcome runs out. It’d be a shame to have to pack up and leave in all this snow.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Denerim, in the snow, pouring demons into the snowy fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the snow-covered road, or to gather samples out of the snow and take notes on the rift’s location once its closed, or to speak to prominent locals (in the snow) afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent. And snow.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
There is no snow on the crystal, unfortunately.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears, and did we mention that there is snow? Anyway: choose your own adventure!

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
PLEASE NOTE THAT THIS TDM FEATURES SNOW.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar, currently covered in snow and ice; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts, currently very cold. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work. In the snow!
II. KIRKWALL: A quick row across the near-freezing harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy snow-dusted Hightown at the top to impoverished Darktown in the abandoned mining tunnels below, where discarded waste is presently frozen into slushy brown ice. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. And a lot of snow. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case the Inquisition's welcome runs out. It’d be a shame to have to pack up and leave in all this snow.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Denerim, in the snow, pouring demons into the snowy fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the snow-covered road, or to gather samples out of the snow and take notes on the rift’s location once its closed, or to speak to prominent locals (in the snow) afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent. And snow.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
There is no snow on the crystal, unfortunately.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears, and did we mention that there is snow? Anyway: choose your own adventure!
no subject
"I have a year and a half of training I didn't have before, two lightsabers, and a warhound. You think I couldn't?" She knows he's got more training than she does, but when it came to power with the Force, she's confident she's his equal.
no subject
"Though, I suppose us fighting does no good. We'd tear this place apart trying. I doubt the locals would appreciate that." Not that he cared. He didn't want to fight with her but recent events had proven they would be at odds in a lot of ways, even as they were on even ground in others.
no subject
"I beat you with no training. Imagine what I could do with that year and a half." She knows he was injured, and that's the only reason she won. But if he's going to be an asshole, she can dish it right back to him.
She has no intention of fighting him, of course, and her posture doesn't change, relaxed, but alert. She's aware that needling him isn't the best of ideas, but she can't bring herself to be afraid of him.
"There's miles of open land outside the city, if you really want to fight."
no subject
"You were lucky." He spat back, his temper very much rising again. Why had he even tried to be civil with her? Why had he even bothered? Again and again he dug himself into these holes with her. Neither of them could trust the other, no matter how much they had connected through the Force.
"If you were to fight me now, you'd be lucky again if I didn't kill you." That thirst to prove himself stronger burned red hot in him, showing itself in his clenched fists and tight jaw. He didn't want to fight her and yet the challenge was always there.
no subject
"You won't kill me," she replies, her voice firm. That is one thing she absolutely believes, now. He wouldn't have saved her from Snoke, and then asked her to join him, if he were going to kill her. He can threaten it, but she doesn't believe him. She can sense the conflict in him, even now.
"I'm all you have here. So we can either get along, or not. I'll leave that up to you."
no subject
"Fine." He takes a breath, the bite still in that single word. He wanted to hurt her, to show her that her needling him would only end in her pain and not his. It was a reflexive thought after years of vying for Snoke's approval. Rey isn't Snoke, he reminds himself.
"How much do you remember? Do you remember Snoke's ship?" He wanted to know that she remembered her refusal or not. If she didn't, he'd be fine giving her a second chance. If she did, then he knew this would be harder for him. He didn't want to have to keep being reminded of the feelings of rejection he struggled with.
no subject
"I remember. We fought, because you wanted something from me I couldn't give you." She can still remember his eyes when she'd seen him through the Force, before she'd closed the doors of the Millennium Falcon. She regrets putting that look on his face, but not her actions. She had been able to save at least some of the fleet because of what she did. If that means that he is lost to her now... She'll live with that.
no subject
"If you want me to 'get along' with you, then you have to promise me this: never betray me again." Because in his mind that's what it was when she'd told him she couldn't go with him: a betrayal. He'd already dealt with that nonsense enough. He wanted an ally. He wanted her to join him. This would be as close as it got.
no subject
"But you don't betray me, either." Because expecting her to allow people to die, when he knew enough about her to know that she couldn't be that person, had felt as much like a betrayal to her as her not joining him had to him.
no subject
"That's fine with me." He says at last. He did know enough about her to know that she wouldn't turn no matter how hard he wished it, but that didn't stop him from feeling the way he did. What made all of this difficult is the conflict she brought in him. She had some points that were right, that he agreed with, but there were other things he couldn't change about himself. It was like a bad habit.
no subject
"Have you found a room to stay in, yet?"
no subject
"Why?" He was suspicious that she might ruin his chances of gaining any trust with anyone, worrying in the back of his mind that she had some ulterior motive to sabotage him like any other rational person might do if they had to deal with him. Rey always seemed patient but he wondered when that would run out.
no subject
"I can get you a key? I do a lot of the maintenance work around the Gallows, so if you want a room I can find you one." One of the nice things about the Inquisition in the Gallows was there was plenty of space. Skyhold had been starting to feel a little crowded. She knew the place had a dark history, but she hadn't seen any of that. To her, it's a roof over her head, and at large a community that she finds she fits into for the most part.
no subject
"I mean- thank you. I appreciate it." He just didn't know what to do with himself when she was extending an olive branch like this to him. It reminded him of the aftermath of their fight with Snoke's guards. She'd sounded so relieved that he was there, that he could call off the ships shooting at his mother's fleet. When he didn't, her relief deflated like a balloon.
no subject
"It's no trouble. I've been here longer and Rifters look out for each other. We aren't entirely popular around here, some people think we're demons."
no subject
"Demons...? Imagine if they met one of the things we have back home - they'd be beside themselves. We're normal by comparison." He shakes his head, bemused that they could ever be seen as demons. But then he'd be frightened of these shards as well. He wanted to know more about it, how to remove it. No one seemed to understand it.
no subject
"You'll learn that here it's not always easy to tell what's a demon and what isn't. When we fell out of the rifts, we fell from tears in what they call the Veil, which is what separates this world from the Fade, which is sort of... the land where spirits live, and they also say when you dream that's where your mind goes." Which Rey kind of thinks is loony, considering that people don't seem terrified of being possessed by demons all the time while sleeping.
"They think we came from there, so we must be demons."
no subject
He'd dreamt of her, of their battle with Snoke's personal guard. The moment when she'd turned on him, the blinding light from that split lightsaber burning in the back of his eyes, was still fresh in his mind. It had been very real but now it was like a broken record in the back of his head, making him wary of trusting her even as he finds comfort in her presence. His smile slips somewhat and he folds his hands together, not sure how to look at her.
no subject
She nearly has to physically shake herself to reply to him, nodding her head a little too vigorously at his comment about dreaming.
"I was too. I think that's common, and it might be what connects our worlds. Maybe we all share the Fade." Its a thought she's had in passing several times, but never really addressed to anyone.
no subject
He found her views about the connection solid, wondering if perhaps that was something their hosts in the Inquisition were researching. He could also understand why these people were wary of them. Fear of the unknown was a universal thing any being could feel. He'd cultivated that sort of fear into power for many years, making himself a General in the First Order that made weaker men tremble at the sight of him.
no subject
no subject
"Jedi just stick to parlor tricks like mind trickery and lifting rocks." He might be a little sarcastic about that, given he hadn't studied as a Jedi in some time. The most advanced ability he'd seen was Luke's Force Projection.
no subject
"I know Luke let you down, but you know there's more than that to the Jedi." Maybe if Luke had been her only master, she'd feel a little differently. But she'd trained with Obi-Wan, too. He had been a good teacher.
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)