Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2017-12-20 08:53 pm
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TEST DRIVE MEME!
TEST DRIVE MEME

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
PLEASE NOTE THAT THIS TDM FEATURES SNOW.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar, currently covered in snow and ice; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts, currently very cold. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work. In the snow!
II. KIRKWALL: A quick row across the near-freezing harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy snow-dusted Hightown at the top to impoverished Darktown in the abandoned mining tunnels below, where discarded waste is presently frozen into slushy brown ice. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. And a lot of snow. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case the Inquisition's welcome runs out. It’d be a shame to have to pack up and leave in all this snow.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Denerim, in the snow, pouring demons into the snowy fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the snow-covered road, or to gather samples out of the snow and take notes on the rift’s location once its closed, or to speak to prominent locals (in the snow) afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent. And snow.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
There is no snow on the crystal, unfortunately.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears, and did we mention that there is snow? Anyway: choose your own adventure!

Maybe you’ve been around for a while, or maybe you’re new to the Inquisition. Maybe you’re new to Thedas, having recently fallen from a tear in reality and been collected by uniformed rescuers. Whoever you are, you’ve been sent to Kirkwall, to an outpost where many of the Inquisition’s members and allies work on some of the biggest mysteries and problems the organization must solve if it’d like to keep the world from ending, where “ending” means “falling under the power of an ancient powerful corrupted being who wants everyone to bow to him as a god.”
And just to be clear, it would like that. It would like that a lot.
PLEASE NOTE THAT THIS TDM FEATURES SNOW.
I. THE GALLOWS: The Gallows is an island fortress in Kirkwall’s harbor. It’s been home to, in order: Tevinter slaves, a Circle of Magi, a lot of creepy red lyrium, and now the Inquisition, which has occupied the fortress with the provisional Viscount’s blessing. There are walls that still need rebuilding and corners that still need dusting, but for the most part the Inquisition has gotten down to business. There’s space in the stone-floored courtyards to train or spar, currently covered in snow and ice; or, if your skills don’t lie in the realm of hitting things, there’s a large library and several offices supporting the Inquisition’s areas of research and diplomatic efforts, currently very cold. If you don’t know what to do with yourself, then by all means, ask; someone will definitely be able to put you to work. In the snow!
II. KIRKWALL: A quick row across the near-freezing harbor will take you to Kirkwall proper. The city is built into the cliffs, from exclusive and wealthy snow-dusted Hightown at the top to impoverished Darktown in the abandoned mining tunnels below, where discarded waste is presently frozen into slushy brown ice. In the middle is Lowtown, home to taverns, merchants, and plenty of trouble to keep anyone looking for it happy. And a lot of snow. You’re welcome to spend your free time and your money here—but try not to annoy the locals too much, please, in case the Inquisition's welcome runs out. It’d be a shame to have to pack up and leave in all this snow.
III. QUESTING: Barely had time to make yourself at home, did you, before you were sent away from Kirkwall again—but this time on a mission. There’s a rift outside of Denerim, in the snow, pouring demons into the snowy fields, and the Inquisition has been asked to lend a hand. Maybe literally. If you have an anchor embedded in your palm, you’re needed to close the damn thing. If not, maybe you’re here to fight demons or guard against bandits on the snow-covered road, or to gather samples out of the snow and take notes on the rift’s location once its closed, or to speak to prominent locals (in the snow) afterwards to make sure that they fully appreciate the Inquisition’s efforts. Regardless, it’s a long trip, so we hope you like campfire cooking and sharing a tent. And snow.
IV. SENDING CRYSTAL: Joining the Inquisition gets you access to the very latest in barely-understood magical communication devices—namely, a crystal, small enough to wear around your neck, that will allow you to communicate verbally with anyone else who has one. Or everyone else who has one. Say hello.
There is no snow on the crystal, unfortunately.
V. WILDCARD: The whole of Thedas is yours to explore, from coast to uncharted wilderness filled with bears, and did we mention that there is snow? Anyway: choose your own adventure!
no subject
[ She takes a moment to glance around them, expression clearly unimpressed. But Hanzo continues, and Moira puts her hands up defensively. Or what looks defensive, at least, when your hands aren’t your weapons. Still, she’s not sure if she’d be able to go toe to toe with an arrow aimed at her, and it’s one experiment she’s not eager to attempt. ]
On the contrary, I have plenty of right to speak about him. We helped save the world together, after all. [ Orrrr....something like that. ] If you have a problem with his coworkers, you should know I’m not the only one of us here...though I haven’t located the other, yet. [ She tilits her eyes upwards, glancing around, as though she expected Reyes to show up and show them both how materializing out of the shadows is done. ]
Not that it’s any wonder. Some of my greatest genius went into making him the champion of skulking around.
no subject
I do not care about who he worked with. That being is no longer my brother.
[ Coming to terms with Genji being 'alive', or something like it, is a journey Hanzo is still working on and it's more than a little obvious. There's tension in his shoulders, and the grip on his bow gets stronger as she continues to speak. There's so much rage burning under the surface of his skin it's a wonder that it hasn't exploded yet.
The dragons burn, and Hanzo with them. ]
Do not speak of him. I do not want to hear any of the vile words coming from your mouth!
no subject
The question then is: would he prefer that Genji had died, by Hanzo's own hand? Would he find it more comforting for Genji to be a corpse, than to have him be what he was now? She decides she will ponder it on her own another time, as she is capable of tastefully electing to hold her tongue, and he is still pointing that arrow at her head. ]
Very well, have it your way.
Moving to a different topic: It's lovely to finally meet you, even if it is...here, in this odd world. I don't suppose you have met Reyes yet?
no subject
It's too difficult for him to consider what became of Genji, what happened to him, the pain and suffering his brother must have gone through - if he is truly to believe that the man who came to him was Genji. The dragons do not lie, but... His chest aches when he imagines it. ]
Who is Reyes?
[ Hanzo has yet to find himself wrapped up in the inner workings of Talon or Overwatch, thankfully for him. ]
no subject
In which case: Is he in luck.
She hesitates before replying to his question. While she hasn't spoken to Reyes yet, she's hesitant to go around revealing any of the grittier details. Not about who he has become, his fun new hobby of murder, nor much of anything connected to Talon. Details like that...are best left back in their world. For both of them. ]
Gabriel Reyes. Head of Blackwatch--or, he was. It was said that he had died some time ago, and yet he's appeared here.
[ She gives a small shrug, as if to say: but then, who stays dead anymore? ]
no subject
He needs to change, but he has no awareness of it and no ability to promise himself that he might make it better.
At least for now he has something to focus on, his grip around his bow hard and sure, fingers white from the knuckle-tight grip. He doesn't know what to do about this strange woman, how best to handle her, but the bitterness that colours his tongue makes him want to snap and let loose and arrow aimed at her head. ]
It seems Overwatch does not keep suitable track of their employees.
[ First Genji and now this man, Reyes. ]