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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2019-01-22 11:09 pm
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TEST DRIVE MEME

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45 and there's a war raging in northern Orlais between the Inquisition and its allies and the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

Under the leadership of the Herald's advisory council and Seeker Pentaghast, the Inquisition remains in Skyhold and manages an army of thousands. But you're not going to Skyhold. You've been assigned to the Inquisition's outpost in Kirkwall, one occupying an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but the Inquisition has done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe it's an honor; they're doing important work. Maybe it's an insult; they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a rifter and just going where the nice people with swords tell you that you need to go.


I. THE GALLOWS: Welcome to the Inquisition. Here's a broom, and there's a mess: a shattered window, a splintered pile of wood where a wardrobe was thrown out that window into the frost-encrusted courtyard, a whole shelf of jars containing rat hearts and deathroot and other miscellanea that exploded like firecrackers. The Gallows doesn't house much in the way of a cleaning staff, so it's up to whoever doesn't have anything better to do, and whether you like it or not, at the moment that person is you.

The source of the mess—an apparent invasion of ghostly spirits—has already been dealt with, but a door might still slam, and the shards of glass might still rattle. It's harmless, though. Probably.

II. KIRKWALL: The Marquis d'Lussard is very heavy, as you discover when it becomes your job to fetch him from the Hanged Man, where his sightseeing tour has ended in a drinking contest that he decidedly lost. Now he's swinging between unconsciousness and mumbled drinking songs, apparently a hugger when he has control of his arms, and heavy. He's also, diplomatically speaking, worth his weight in gold, so getting him back to the Gallows' guest quarters in one piece is worth the effort.

That means making your way through the streets of Lowtown and down to the Gallows at night, on ice-patched streets, with a masked Orlesian nobleman whose entire slumping, singing presence screams please rob me blind. Try to resist any and all urges to drop him into things, including ditches, uncovered drops into Darktown, and the harbor.

III. THE WAKING SEA: The island is too small to have a name, a dot of land off of Kirkwall's Wounded Coast that's traditionally only seen use by fishermen who wanted a guarantee they wouldn't be hassled for a few days. But in more recent years, it's been a permanent home to someone, people say, until the last few months, when the nightly fires stopped appearing. Nervous whispers from the coastal bandits and explorers who ventured out to see if its resident left anything worth stealing have reached the ears of Provisional Viscount Bran Cavin, and as a personal favor to him, the Inquisition is sending a couple of people to have a look.

And here's what you're looking at: a rocky, sandy stretch of land with a few dozen scraggly trees, each of them decorated with dolls in various styles, in various states of decay. All of them give off energy—some friendly, some malevolent, some despairing—and if you're very quiet, it's possible they whisper. Or maybe that's the wind through the masts of a nearby shipwreck. Either way, they're definitely home to bound spirits, and probably more than one spider.

There are more in the wooden hut at the island's center, which is also where the bones and tattered robes of the island's former occupant can be found. (There's no sign of blood magic or ill intent. Just a lot of dolls. Everyone needs a hobby.) Box them, burn them, have a funeral or don't. As long as someone can tell the Viscount that he doesn't have to add an island of possessed dolls to Kirkwall's list of tourist attractions/nightmare fuel, the mission will be a success.

IV. SEND A MESSAGE: Each member of the Inquisition (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the frostbitten frontlines of the war, Thedas is yours to explore.

meds4sale: (Making a mess)

[personal profile] meds4sale 2019-01-25 01:06 pm (UTC)(link)
The Medicine Seller's expression didn't change, but he did nod as though he'd understood what Krem wasn't saying just as much as what he was.

"Ah, a moment."

He turned away to the large wooden medicine pack behind him and pulled out the bottom-most drawer. There was the sound of him rummaging through the arrays of various herbs, roots, and bottles of ... something or another. Finally, he selected a box and checked its contents - variety of ground herbs and a little wooden scoop, the handle carved to resemble fish.

He closed the lid, and set it down in front of Krem.

"It soothes all manner of muscle pains," he explained. "One scoop if mild, two if severe. Mix it into hot water and drink."

He paused, staring up at the roofs the Hightown manors for a moment.

"...A spoon of honey will cut the bitter taste," he finally added.
krem: (CA39687)

[personal profile] krem 2019-01-25 10:48 pm (UTC)(link)
Krem seems almost stymied for a moment. Could it really have been this easy to get through something he has just been gritting his teeth and baring for years? Surely not.

But it would be pointless to try and make any sort of living selling wares that don't work in a city-state as insular as Kirkwall, right? Krem tries not to look gift-horses in the mouth or anything, but after going so long eating, sleeping and fighting next to his boss, the world's most paranoid spy... he has picked up at least a smidgen of Bull's innate distrust.

Maybe not with people, so much. But with where he throws his coin, at the very least. "You got some kind of guarantee?"
meds4sale: (Telling it like it is)

[personal profile] meds4sale 2019-01-26 10:18 pm (UTC)(link)
It wasn't the first time the Medicine Seller's credentials were called into question - after all, he was rather dodgy with his makeshift set-up heavily contrasting the elegance of his wares. And there wasn't exactly a Thedosian equivalent to Yelp reviews for various merchants and peddlers.

"Healers in the Inquisition have frequently purchased my wares," he said in that same cold monotone, "and I have heard no complaints. However, if you would prefer a sample, that would be agreeable."

Worst case scenario is that Krem would find he didn't like the remedy and it would have cost neither of them much of anything.
krem: (CA11245)

[personal profile] krem 2019-01-27 01:18 am (UTC)(link)
Sounds perfect, actually. "Alright," Krem agrees, then casts about them at the actual official looking merchant stalls. The plain looking men and women hocking their wares from planted structures. He'll know in another week if the Medicine Seller's products work, but his shop such as it is looks impermanent at best. "You'll still be in this spot?"
meds4sale: (What a nice story)

[personal profile] meds4sale 2019-01-27 11:30 am (UTC)(link)
"Perhaps," the Medicine Seller said. He tended to make his rounds through the city - he only really came to Hightown when he needed the money.

"I am not difficult to find, however. I sell my wares at Lowtown and the Gallows as well."

And Darktown. And the Blooming Rose. And the Hanged Man. But he wouldn't invite any to visit the first, it would be rude to imply that this man might frequent the second, and the third... well. Maybe he had a taste for bad beer and Mysterious Meat Pie, who was the Medicine Seller to judge?
krem: (CA39541)

[personal profile] krem 2019-01-27 09:43 pm (UTC)(link)
Normally that answer wouldn't sit well, but the man is right. There is no way someone who looks like him will be difficult to spot in any market. Sticks out, just a bit, which Krem suspects is not accidental.

He would prefer to avoid doing business with him at the Gallows, around everyone else he works with, but (as a man with a taste for the bizarre company to be found in the Hanged Man, if not for the regrettable drink and food) Lowtown he can do. Here as well, obviously. He nods, then, business-like. "Works for me. I'll find you."
meds4sale: (Sharing is caring)

[personal profile] meds4sale 2019-01-28 12:08 am (UTC)(link)
The Medicine Seller selected an empty silk pouch, dropped in about six scoops of the mixture into it, and pulled the drawstring until it closed. He passed it over to the other man, along with the handsome wooden scoop. He was clearly confident in his remedies that he had no problem giving away samples in such fancy packaging.

"Then I look forward to your future patronage. I hope this will suffice."