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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2019-01-22 11:09 pm
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TEST DRIVE MEME

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45 and there's a war raging in northern Orlais between the Inquisition and its allies and the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

Under the leadership of the Herald's advisory council and Seeker Pentaghast, the Inquisition remains in Skyhold and manages an army of thousands. But you're not going to Skyhold. You've been assigned to the Inquisition's outpost in Kirkwall, one occupying an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but the Inquisition has done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe it's an honor; they're doing important work. Maybe it's an insult; they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a rifter and just going where the nice people with swords tell you that you need to go.


I. THE GALLOWS: Welcome to the Inquisition. Here's a broom, and there's a mess: a shattered window, a splintered pile of wood where a wardrobe was thrown out that window into the frost-encrusted courtyard, a whole shelf of jars containing rat hearts and deathroot and other miscellanea that exploded like firecrackers. The Gallows doesn't house much in the way of a cleaning staff, so it's up to whoever doesn't have anything better to do, and whether you like it or not, at the moment that person is you.

The source of the mess—an apparent invasion of ghostly spirits—has already been dealt with, but a door might still slam, and the shards of glass might still rattle. It's harmless, though. Probably.

II. KIRKWALL: The Marquis d'Lussard is very heavy, as you discover when it becomes your job to fetch him from the Hanged Man, where his sightseeing tour has ended in a drinking contest that he decidedly lost. Now he's swinging between unconsciousness and mumbled drinking songs, apparently a hugger when he has control of his arms, and heavy. He's also, diplomatically speaking, worth his weight in gold, so getting him back to the Gallows' guest quarters in one piece is worth the effort.

That means making your way through the streets of Lowtown and down to the Gallows at night, on ice-patched streets, with a masked Orlesian nobleman whose entire slumping, singing presence screams please rob me blind. Try to resist any and all urges to drop him into things, including ditches, uncovered drops into Darktown, and the harbor.

III. THE WAKING SEA: The island is too small to have a name, a dot of land off of Kirkwall's Wounded Coast that's traditionally only seen use by fishermen who wanted a guarantee they wouldn't be hassled for a few days. But in more recent years, it's been a permanent home to someone, people say, until the last few months, when the nightly fires stopped appearing. Nervous whispers from the coastal bandits and explorers who ventured out to see if its resident left anything worth stealing have reached the ears of Provisional Viscount Bran Cavin, and as a personal favor to him, the Inquisition is sending a couple of people to have a look.

And here's what you're looking at: a rocky, sandy stretch of land with a few dozen scraggly trees, each of them decorated with dolls in various styles, in various states of decay. All of them give off energy—some friendly, some malevolent, some despairing—and if you're very quiet, it's possible they whisper. Or maybe that's the wind through the masts of a nearby shipwreck. Either way, they're definitely home to bound spirits, and probably more than one spider.

There are more in the wooden hut at the island's center, which is also where the bones and tattered robes of the island's former occupant can be found. (There's no sign of blood magic or ill intent. Just a lot of dolls. Everyone needs a hobby.) Box them, burn them, have a funeral or don't. As long as someone can tell the Viscount that he doesn't have to add an island of possessed dolls to Kirkwall's list of tourist attractions/nightmare fuel, the mission will be a success.

IV. SEND A MESSAGE: Each member of the Inquisition (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the frostbitten frontlines of the war, Thedas is yours to explore.

krem: (CA58490)

[personal profile] krem 2019-01-27 12:56 am (UTC)(link)
He shrugs with a rattle of armor. "Demons are usually what comes out of those rifts. They don't tend to look like people, though." Still, it doesn't seem like a complete stretch to Krem, even though proximity and time makes it very obvious that the Rifters are just normal. Or, well, normal-adjacent. Alright, a bunch of them are real weird, but not demon-weird, and generally no more weird than the kind of folk you can find in Thedas already.

Either way, he lets out a long-suffering sigh. There's no way she's not some sort of noble, you can't be this much of a prig without being born rich. You just... can't. "Or you could just walk all the way to Kirkwall without making an ass of yourself." Wouldn't that be nice.
wont_be_me: (059)

[personal profile] wont_be_me 2019-01-28 03:35 am (UTC)(link)
"I am, at best, an alien," she corrects him. "I am from another planet, possibly another dimension of reality. I am bipedal and approximate the human appearance, though I suspect we wouldn't have much DNA in common."

Especially not considering her homeworld has been pioneering genetic alterations for hundreds of years. They were far apart on the scales: he exposed to a world with magic, and she perfected over hundreds of years and inter-alien mixing. Sure, they might look like the same species, but that was unlikely empirically correct.

"What is in Kirkwall that I should be so eager?" She'll humor the notion of going there quietly, if there's something in it for her.
Edited 2019-01-28 03:35 (UTC)
krem: (CA08534)

[personal profile] krem 2019-01-28 04:09 pm (UTC)(link)
Well, all of that was pure gibberish. Krem makes himself keep another dubious look under wraps, and simply nods just like when Bull starts going on about strange Qunari things that don't make any sense. Details don't really matter, it's not she wouldn't get treated human if she were any good at blending in, keeping her head down and her hand out of sight, luckily for her.

She doesn't seem the type for keeping her head down, though.

Not that he can entirely blame her, or anything. It's a good looking head, that's for sure, be a waste to keep it down all the time. "That thing in your hand," He gestures with his own to demonstrate, though he doesn't have an anchor shard and anyway his palm is covered up by a metal gauntlet. "Give it enough time and it'll start burning like mad if you don't head there. Don't know why, but probably someone in the tower has theories going if you want to ask." It has never been his concern, honestly. But there's more to the pitch than just that, and after a second to let it sink in, he pushes onward. "It's where the Inquisition is. They'll feed you, board you and pay you if you sign up. If not..." Another shrug. "They'll still feed you and board you. But no pay."
wont_be_me: (pic#12313785)

[personal profile] wont_be_me 2019-01-28 10:07 pm (UTC)(link)
She lifts her hand to examine the shard in it. Were it anywhere else, she would likely have already tried removing it, consequences be damned. But she values her hands, she did all of her delicate little works with them, it would pain her to have that damaged.

"Can they remove it?"

The real item on her itinerary. All the other things could be figured out -- food, board, pay -- but not before determining whether or not she was infected with something irreversible.
krem: (CA03744)

[personal profile] krem 2019-01-29 01:45 am (UTC)(link)
His tone softens somewhat, not that he'd sounded overly harsh before, but: "They can take your arm off at the elbow. Far as I know, that's the only cure." Sorry, Carla.

He doesn't watch her examine her hand where she's been marked, but he doesn't have to. It's... crap, frankly, getting dragged in and then stuck like this. He still sometimes thinks back to the first poor bugger who'd an anchor in her hand, the Herald of Andraste. "Inquisition is set up to stop the thing that started all this. It's a good cause."
wont_be_me: (058)

[personal profile] wont_be_me 2019-01-29 02:13 am (UTC)(link)
Her lip curls. She doesn't care for his answer, nor his tone. She also does not even slightly care about how good the cause may or may not be. Goodness was not a virtue to which she aspired. At this point, she seemed to aspire to survival. She has survived the fall of her world, she had survived on the fringes of space avoiding her own bounties, and she will survive this. Considering the six cramped months she had spent on the Freelancer stewing in her own boredom, this might even be an opportunity to thrive.

"I'll think about it, if it's worth my time."

Apparently she does not intend to give an inch.
krem: (CA39770)

[personal profile] krem 2019-01-30 01:10 am (UTC)(link)
Krem shakes his head, but really, it's not like he could ask for much more than that. She hasn't even seen the place. Granted, it's not like Kirkwall is many people's vacation destination, but the actual recruiters can probably do a better job with making it seem appealing once they're there.

Also, the people in Kirkwall are more desensitized to Rifters being... Rifter-y. So there's less likelihood she'll manage to rustle up a mob.

Once they've walked long enough to be a few hours outside of the village and onto the road leading to Kirkwall, he looks back to her and asks: "Do you need a rest?"
wont_be_me: (pic#12313726)

[personal profile] wont_be_me 2019-01-30 10:58 pm (UTC)(link)
"Are your rifters generally ill-suited to the travel?" she asks, instead. Whether or not she actually did need to stop, it would gall her to have it offered like that. As it stands, this trip is significantly less harrowing than ones she's made in the past, so she is determined to think nothing of it.
krem: (CA42309)

[personal profile] krem 2019-01-31 12:41 am (UTC)(link)
Krem shoots a look at her like he's trying to gauge if she's actually offended or not. Navigating these conversations feels a bit like running one's fingers along a wall, only to find them tangled up in rashvine. Honestly. "Some are, some aren't. Take it or leave it: it was an offer, not a challenge."