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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2019-01-22 11:09 pm
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TEST DRIVE MEME

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45 and there's a war raging in northern Orlais between the Inquisition and its allies and the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

Under the leadership of the Herald's advisory council and Seeker Pentaghast, the Inquisition remains in Skyhold and manages an army of thousands. But you're not going to Skyhold. You've been assigned to the Inquisition's outpost in Kirkwall, one occupying an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but the Inquisition has done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe it's an honor; they're doing important work. Maybe it's an insult; they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a rifter and just going where the nice people with swords tell you that you need to go.


I. THE GALLOWS: Welcome to the Inquisition. Here's a broom, and there's a mess: a shattered window, a splintered pile of wood where a wardrobe was thrown out that window into the frost-encrusted courtyard, a whole shelf of jars containing rat hearts and deathroot and other miscellanea that exploded like firecrackers. The Gallows doesn't house much in the way of a cleaning staff, so it's up to whoever doesn't have anything better to do, and whether you like it or not, at the moment that person is you.

The source of the mess—an apparent invasion of ghostly spirits—has already been dealt with, but a door might still slam, and the shards of glass might still rattle. It's harmless, though. Probably.

II. KIRKWALL: The Marquis d'Lussard is very heavy, as you discover when it becomes your job to fetch him from the Hanged Man, where his sightseeing tour has ended in a drinking contest that he decidedly lost. Now he's swinging between unconsciousness and mumbled drinking songs, apparently a hugger when he has control of his arms, and heavy. He's also, diplomatically speaking, worth his weight in gold, so getting him back to the Gallows' guest quarters in one piece is worth the effort.

That means making your way through the streets of Lowtown and down to the Gallows at night, on ice-patched streets, with a masked Orlesian nobleman whose entire slumping, singing presence screams please rob me blind. Try to resist any and all urges to drop him into things, including ditches, uncovered drops into Darktown, and the harbor.

III. THE WAKING SEA: The island is too small to have a name, a dot of land off of Kirkwall's Wounded Coast that's traditionally only seen use by fishermen who wanted a guarantee they wouldn't be hassled for a few days. But in more recent years, it's been a permanent home to someone, people say, until the last few months, when the nightly fires stopped appearing. Nervous whispers from the coastal bandits and explorers who ventured out to see if its resident left anything worth stealing have reached the ears of Provisional Viscount Bran Cavin, and as a personal favor to him, the Inquisition is sending a couple of people to have a look.

And here's what you're looking at: a rocky, sandy stretch of land with a few dozen scraggly trees, each of them decorated with dolls in various styles, in various states of decay. All of them give off energy—some friendly, some malevolent, some despairing—and if you're very quiet, it's possible they whisper. Or maybe that's the wind through the masts of a nearby shipwreck. Either way, they're definitely home to bound spirits, and probably more than one spider.

There are more in the wooden hut at the island's center, which is also where the bones and tattered robes of the island's former occupant can be found. (There's no sign of blood magic or ill intent. Just a lot of dolls. Everyone needs a hobby.) Box them, burn them, have a funeral or don't. As long as someone can tell the Viscount that he doesn't have to add an island of possessed dolls to Kirkwall's list of tourist attractions/nightmare fuel, the mission will be a success.

IV. SEND A MESSAGE: Each member of the Inquisition (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the frostbitten frontlines of the war, Thedas is yours to explore.

versicoloured: ((70))

souza samonji | touken ranbu

[personal profile] versicoloured 2019-01-27 07:08 pm (UTC)(link)
[please don't mind the flamingo hair icons and just assume he's blond because i cannot photoshop. /fingerguns.]

I.-

Field duty was one thing, back home. Filthy work, yes, but work that had to be done and at least brought with it some kind of reward-- being human meant needing the food they grew, after all. This? This is a completely different matter, and one that he's not at all dressed for.

--Not that he is dressed for much that's useful, probably, but the point remains.

He isn't one to shirk directions given (not that he's in any position to, he's sure), but neither is he terribly enthusiastic about it, using the end of the broom to prod idly at the spilled remains of a jar of... something. Souza has no idea what a decent amount of these things even are, only that what's on the floor in front of him looks disgusting.

"They don't expect us to pick this up, do they... we'll get filthy at that rate," he murmurs as he squints down at it. "Can you even tell if this is worth keeping?"

II-

The first step in dealing with a problem like this is to make it easier on yourself, if possible; unfortunately, just about everything about this man is something that causes trouble in getting him the hell out of here and succeeding in his objective.

There is one way, though, to make dealing with him much easier.

Getting him out the door is a struggle, but once outside and once he's fairly sure there's no one else observing-- ah. Souza's hand must have slipped while trying to help shift the Marquis' weight a bit, and how convenient that it happened to slip in just the right spot to knock the man unconscious. He's halfway there anyway, he reasons. Just needed a bit of a push. (And he was already so tired of listening to drunken babbling and, worst of all, being clung to.)

"He really has had far too much to drink," he says casually to his companion, as he adjusts his hold-- how can one human be so difficult to lift? "I expect he'll have something of a headache from it all in the morning. Give me a hand bringing him home, won't you?"
aestivation: (pic#12765316)

i

[personal profile] aestivation 2019-01-29 07:14 am (UTC)(link)
Casimir frowns over, wears the distant intensity of someone concentrating very hard — but not on this conversation.

"Don't pick it up," Pauses in pulling on a glove to tug it off again, hand them over. "Until you put these on."

A gesture, the glass. The door slams behind them for what must be the third time in as many minutes; a nerve in his temple jumps. He squats to pick gingerly at a shard, bare skin coming away black and ichorous.

"Eel, I think. It'll be contaminated," Another gesture, more emphatic. Skin nicks, he flinches back. "Ow."
versicoloured: ((163))

[personal profile] versicoloured 2019-01-30 09:30 pm (UTC)(link)
"Contaminated," he repeats, looking dubiously between the glass and gloves-- and then between the glass and the man's hand. Uncertain as he is about how well the gloves will actually protect him, he is certain that skin does an even worse job of it, as fragile as he's learned it to be. Yagen had probably warned them at some point about the various dangers of open wounds, or at least he feels like he's heard about that somewhere.

So he ignores the broken glass on the floor for now, ignores the apparent presence of ghosts or something similar and holds one of those gloves right back out to him. "At least keep one of these on, if you insist on touching it anyway. You won't be much help if you make yourself ill."
aestivation: (pic#12765401)

[personal profile] aestivation 2019-02-02 08:40 am (UTC)(link)
Casimir watches red bubble and smear, colours darkened indistinguishable from the mess of the floor. Becomes aware, after a minute or so, that a minute or so is far too long.

"Right," He agrees; marvels at the way that pain becomes hurt. Astonishing. Is that the word for it? Is this astonishment? Strangely giddy (another strange word). "We'll share."

Another moment:

"Don't keep it," Recollects the stranger, the task — the bang of the door. "Nothing in liquid. Have you just arrived?"

The clothes. Doesn't recognize him; doesn't get out enough to say.