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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2019-01-22 11:09 pm
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TEST DRIVE MEME

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45 and there's a war raging in northern Orlais between the Inquisition and its allies and the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

Under the leadership of the Herald's advisory council and Seeker Pentaghast, the Inquisition remains in Skyhold and manages an army of thousands. But you're not going to Skyhold. You've been assigned to the Inquisition's outpost in Kirkwall, one occupying an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but the Inquisition has done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe it's an honor; they're doing important work. Maybe it's an insult; they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a rifter and just going where the nice people with swords tell you that you need to go.


I. THE GALLOWS: Welcome to the Inquisition. Here's a broom, and there's a mess: a shattered window, a splintered pile of wood where a wardrobe was thrown out that window into the frost-encrusted courtyard, a whole shelf of jars containing rat hearts and deathroot and other miscellanea that exploded like firecrackers. The Gallows doesn't house much in the way of a cleaning staff, so it's up to whoever doesn't have anything better to do, and whether you like it or not, at the moment that person is you.

The source of the mess—an apparent invasion of ghostly spirits—has already been dealt with, but a door might still slam, and the shards of glass might still rattle. It's harmless, though. Probably.

II. KIRKWALL: The Marquis d'Lussard is very heavy, as you discover when it becomes your job to fetch him from the Hanged Man, where his sightseeing tour has ended in a drinking contest that he decidedly lost. Now he's swinging between unconsciousness and mumbled drinking songs, apparently a hugger when he has control of his arms, and heavy. He's also, diplomatically speaking, worth his weight in gold, so getting him back to the Gallows' guest quarters in one piece is worth the effort.

That means making your way through the streets of Lowtown and down to the Gallows at night, on ice-patched streets, with a masked Orlesian nobleman whose entire slumping, singing presence screams please rob me blind. Try to resist any and all urges to drop him into things, including ditches, uncovered drops into Darktown, and the harbor.

III. THE WAKING SEA: The island is too small to have a name, a dot of land off of Kirkwall's Wounded Coast that's traditionally only seen use by fishermen who wanted a guarantee they wouldn't be hassled for a few days. But in more recent years, it's been a permanent home to someone, people say, until the last few months, when the nightly fires stopped appearing. Nervous whispers from the coastal bandits and explorers who ventured out to see if its resident left anything worth stealing have reached the ears of Provisional Viscount Bran Cavin, and as a personal favor to him, the Inquisition is sending a couple of people to have a look.

And here's what you're looking at: a rocky, sandy stretch of land with a few dozen scraggly trees, each of them decorated with dolls in various styles, in various states of decay. All of them give off energy—some friendly, some malevolent, some despairing—and if you're very quiet, it's possible they whisper. Or maybe that's the wind through the masts of a nearby shipwreck. Either way, they're definitely home to bound spirits, and probably more than one spider.

There are more in the wooden hut at the island's center, which is also where the bones and tattered robes of the island's former occupant can be found. (There's no sign of blood magic or ill intent. Just a lot of dolls. Everyone needs a hobby.) Box them, burn them, have a funeral or don't. As long as someone can tell the Viscount that he doesn't have to add an island of possessed dolls to Kirkwall's list of tourist attractions/nightmare fuel, the mission will be a success.

IV. SEND A MESSAGE: Each member of the Inquisition (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the frostbitten frontlines of the war, Thedas is yours to explore.

playdolls: (illu | cute)

[personal profile] playdolls 2019-01-28 05:19 am (UTC)(link)
"That's why everyone cares for things," Pitou replies. What they mean to say is something along the lines of 'beauty is in the eye of the beholder' or perhaps that 'all things become beautiful when loved.' Something like that. But it is not a thought they have ever attempted to express aloud before.

They had once described a girl as precious to them because she was precious to their King. That Komugi had become a beautiful doll girl to Pitou through the admiration of the ant King-- through seeing with Meruem's eyes why the girl was touching. Why there might be something charming in humanity.

All of that is significantly too insightful to be spoken on.

"They will be more beautiful, if I care for them."
Edited 2019-01-28 05:20 (UTC)
versicoloured: ((163))

[personal profile] versicoloured 2019-01-28 06:05 am (UTC)(link)
"-I suppose that's so," he answers, a little more quietly; that's right, that's usually the way of things, isn't it? They all desire what they find beautiful. It isn't too surprising that those here would think similarly to the people he's known in the past, but at least this one does seem like they might care a bit beyond that as well.

He moves on to a different doll there, one that's more broken than the previous, one that he doesn't reach out for this time. "And that may be better than leaving them here to break with time... though I'd think there are too many for you to keep them all."

Never mind the effort it might take to even get all of them off of this island-- he's trying not to think too hard about handling the more grotesque ones.
playdolls: (animu | genius)

[personal profile] playdolls 2019-01-29 12:18 am (UTC)(link)
"They have plenty of room here!"

Pitou does not find this remote island all that of an impediment, but they are forgetting that they are no longer strong enough to simply jump here without a boat. Watch them try to swim over one day and discover it's much harder than they thought. Getting used to this new body will be difficult.

"They can have the whole place."

That is not what the Viscount asked them to do, but Pitou will gladly fight him about it.
versicoloured: ((70))

[personal profile] versicoloured 2019-01-30 10:27 pm (UTC)(link)
"I don't believe anyone else would appreciate them remaining here-- nor would they appreciate us very much, should we leave them."

That is definitely not what they were asked to do, and while he has sympathy for the dolls, he certainly doesn't intend to report that yes, the place is full of dolls with spirits and we're all simply going to have to live with that.

"Beyond that... they'll be damaged by the elements faster than you can keep them repaired, considering their numbers."
playdolls: (animu | haha)

[personal profile] playdolls 2019-01-30 10:44 pm (UTC)(link)
"I should live here with them!"

No, Pitou, you should not. But there is a strong appeal to the idea that perhaps they just won't go back to Kirkwall and the Gallows. They'll just lurk here, away from all the humans and their strange (stupid) ways. They'll get used to this strange new form, maybe figure out how to activate their nen again... If they could accomplish that, then anything was possible.

They spread their arms joyously at this excellent plan of theirs.
versicoloured: ((163))

[personal profile] versicoloured 2019-02-02 02:10 am (UTC)(link)
"Tempting as I'm sure it is," he says, turning to give the island a critical look-over-- it is not at all tempting, if you ask him-- "I doubt they'll simply hand the place over to you. It isn't terribly homelike, at any rate."

He is also fairly sure that whoever sent them here won't care to hear that he let his companion decide to stay behind on The Lonely Island, Doll Edition here. There's little reason to want to live on an unfortunate little island like this to begin with... or maybe he's just developed higher standards after the places he's known.