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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2019-01-22 11:09 pm
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TEST DRIVE MEME

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45 and there's a war raging in northern Orlais between the Inquisition and its allies and the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

Under the leadership of the Herald's advisory council and Seeker Pentaghast, the Inquisition remains in Skyhold and manages an army of thousands. But you're not going to Skyhold. You've been assigned to the Inquisition's outpost in Kirkwall, one occupying an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but the Inquisition has done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe it's an honor; they're doing important work. Maybe it's an insult; they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a rifter and just going where the nice people with swords tell you that you need to go.


I. THE GALLOWS: Welcome to the Inquisition. Here's a broom, and there's a mess: a shattered window, a splintered pile of wood where a wardrobe was thrown out that window into the frost-encrusted courtyard, a whole shelf of jars containing rat hearts and deathroot and other miscellanea that exploded like firecrackers. The Gallows doesn't house much in the way of a cleaning staff, so it's up to whoever doesn't have anything better to do, and whether you like it or not, at the moment that person is you.

The source of the mess—an apparent invasion of ghostly spirits—has already been dealt with, but a door might still slam, and the shards of glass might still rattle. It's harmless, though. Probably.

II. KIRKWALL: The Marquis d'Lussard is very heavy, as you discover when it becomes your job to fetch him from the Hanged Man, where his sightseeing tour has ended in a drinking contest that he decidedly lost. Now he's swinging between unconsciousness and mumbled drinking songs, apparently a hugger when he has control of his arms, and heavy. He's also, diplomatically speaking, worth his weight in gold, so getting him back to the Gallows' guest quarters in one piece is worth the effort.

That means making your way through the streets of Lowtown and down to the Gallows at night, on ice-patched streets, with a masked Orlesian nobleman whose entire slumping, singing presence screams please rob me blind. Try to resist any and all urges to drop him into things, including ditches, uncovered drops into Darktown, and the harbor.

III. THE WAKING SEA: The island is too small to have a name, a dot of land off of Kirkwall's Wounded Coast that's traditionally only seen use by fishermen who wanted a guarantee they wouldn't be hassled for a few days. But in more recent years, it's been a permanent home to someone, people say, until the last few months, when the nightly fires stopped appearing. Nervous whispers from the coastal bandits and explorers who ventured out to see if its resident left anything worth stealing have reached the ears of Provisional Viscount Bran Cavin, and as a personal favor to him, the Inquisition is sending a couple of people to have a look.

And here's what you're looking at: a rocky, sandy stretch of land with a few dozen scraggly trees, each of them decorated with dolls in various styles, in various states of decay. All of them give off energy—some friendly, some malevolent, some despairing—and if you're very quiet, it's possible they whisper. Or maybe that's the wind through the masts of a nearby shipwreck. Either way, they're definitely home to bound spirits, and probably more than one spider.

There are more in the wooden hut at the island's center, which is also where the bones and tattered robes of the island's former occupant can be found. (There's no sign of blood magic or ill intent. Just a lot of dolls. Everyone needs a hobby.) Box them, burn them, have a funeral or don't. As long as someone can tell the Viscount that he doesn't have to add an island of possessed dolls to Kirkwall's list of tourist attractions/nightmare fuel, the mission will be a success.

IV. SEND A MESSAGE: Each member of the Inquisition (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the frostbitten frontlines of the war, Thedas is yours to explore.

blood_royal: (pic#10734905)

Zuko | Avatar: The Last Airbender (AU Native)(renamed Dante probably)

[personal profile] blood_royal 2019-02-17 11:07 am (UTC)(link)
The Gallows

Well, his life hasn't really been privileged in quite a while, but having lived in a Circle tower for most of the last few years Dante is much more accustomed to spending his time in the library or training, not doing menial tasks. That's what Tranquil are for, and he was supposed to be here to do something important. Isn't that why he'd been sent?

The one who gives him the order doesn't stick around, though, so Dante turns his attention to the debris. He absolutely does not intend to cart any of it anywhere, so while he does make a token effort to round it all up into a single pile, once that's done he sets the whole thing ablaze with an impatient wave of his hand. Ashes will blow away in the wind, and the remains will be easier to move.
faithlikeaseed: (sighted - startle)

[personal profile] faithlikeaseed 2019-03-03 10:45 am (UTC)(link)
To say Myr's more casual about displays of his own magic than a Circle mage ought to be is a gross understatement--

But even if he'd once disposed of a pile of broken furniture back in Hasmal exactly like that, he hasn't been quite so free with his own destructive potential since coming to Kirkwall. (Though there were more reasons than simply not wanting to frighten the locals behind it.) It's the prickle of the spell through the Fade as much as the wumph of the bonfire igniting that catches his attention; his startled look up from the papers he's reading one of momentary alarm. Why is there--

Oh. "Don't know why we didn't think of doing that before," he says merrily, only a little bit forced to cover his own alarm. "Other'n not wanting to terrify anyone by not warning them."
blood_royal: (pic#10734910)

[personal profile] blood_royal 2019-04-08 06:40 pm (UTC)(link)
[hey do you know how mad i am that i never got a notif for this in my email? really goddamn mad; i'm so sorry this sat so long]

"Magic isn't something to be afraid of." He says it matter-of-fact, watching the fire carefully to make sure it doesn't get unmanageable. The courtyard is stone so it's probably safe, but you never know. "It's just a talent, like any other."
faithlikeaseed: (sighted - :J)

[personal profile] faithlikeaseed 2019-04-11 06:03 am (UTC)(link)
[ain't no thing; i've been super-busy IRL ♥ I will take any tags on any timeline!]

Huh.

Myr'd been intending it as no more than a passing comment, a kind of wink-wink nudge-nudge yeah they're afraid of us can you believe this between Circle mages and little more, that answer's near enough his own real feelings on the matter he stops, folds up his reading, and slips it away for later. "While that's so, you don't often see a gifted painter destroy a village with her art," he replies, pleasantly enough. "Nor a skilled weaver kill a score of soldiers in one go. Though I s'pose they could find a way."