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allthisshitisweird2020-04-24 01:58 pm
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Entry tags:
TEST DRIVE!
TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45, and there's a war raging in northern Orlais, where the Chantry, aided by the Inquisition, marshalling Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a new organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of the otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from falling off. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE CROSSROADS: This month, Riftwatch members are spending most of their free time in the Crossroads, a pocket of magic-infused reality that connects a network of magic-mirror portals, called Eluvians, that are scattered across Thedas. The roads between them have mostly crumbled, but sometimes the magic can be manipulated or a series of interconnected eluvians can allow reaching one of the ruined buildings or bridges that now hang like floating islands in the distance. The portion being explored now is also densely populated by spirits trying to fulfill some ancient purpose—which apparently largely entails annoying or embarrassing everyone they come across.
II. THE WESTERN FRONT: Riftwatch is no longer part of the Inquisition or directly engaged in the war that it, the Chantry's faithful Exalted Marchers, and Orlais are fighting against an invading Tevinter and Ander force in northern Orlais. But frequently enough, Riftwatch's business—delivering helpful intelligence, spending quality time with prisoners of war that might have information, assisting soldiers with a rift they've found too close to their camps, or passing through on the way somewhere else—requires spending time in camps. After a year, with the weather turning cold and a dragon occasionally hurtling overhead to breathe a few bursts of chaos onto the army in its sleep, morale is middling at best. But there's space around the campfires if you need it.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. BANTER: Sometimes the walk is long, the herb-cutting is dull, or the watchtower is quiet, and there's nothing to do but talk to the person next to you. So say something.
VI. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:45, and there's a war raging in northern Orlais, where the Chantry, aided by the Inquisition, marshalling Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a new organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of the otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from falling off. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE CROSSROADS: This month, Riftwatch members are spending most of their free time in the Crossroads, a pocket of magic-infused reality that connects a network of magic-mirror portals, called Eluvians, that are scattered across Thedas. The roads between them have mostly crumbled, but sometimes the magic can be manipulated or a series of interconnected eluvians can allow reaching one of the ruined buildings or bridges that now hang like floating islands in the distance. The portion being explored now is also densely populated by spirits trying to fulfill some ancient purpose—which apparently largely entails annoying or embarrassing everyone they come across.
II. THE WESTERN FRONT: Riftwatch is no longer part of the Inquisition or directly engaged in the war that it, the Chantry's faithful Exalted Marchers, and Orlais are fighting against an invading Tevinter and Ander force in northern Orlais. But frequently enough, Riftwatch's business—delivering helpful intelligence, spending quality time with prisoners of war that might have information, assisting soldiers with a rift they've found too close to their camps, or passing through on the way somewhere else—requires spending time in camps. After a year, with the weather turning cold and a dragon occasionally hurtling overhead to breathe a few bursts of chaos onto the army in its sleep, morale is middling at best. But there's space around the campfires if you need it.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. BANTER: Sometimes the walk is long, the herb-cutting is dull, or the watchtower is quiet, and there's nothing to do but talk to the person next to you. So say something.
VI. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.
Naomi Nagata | The Expanse | ota
❖ Kirkwall - Lowtown
❖ Banter
banter. 1.
For her, that's explanation enough, but it might not be for everyone.
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"I'm from a place that has no air of it's own. So you need to build in ways that allow for air to be contained and distributed. Water, too."
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"How?" she finally asks, and the one word contains multitudes for her. How does a place have no air? How do people reach it in the first place, in order to create a place that does? How do they keep the air where they want it, and nowhere else? It's difficult to fathom.
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banter 1
"There's this little thing called gravity."
His eyes sparkle with suppressed mirth.
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He's lucky he's cute, honestly. Little shit.
"How is that supposed to sound any better?"
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"If it'd make you feel better, we can go inside and pretend it's just a room at Tycho."
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bant 2.
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Naomi rolls her shoulders, wincing in mild discomfort. At least the plant is no longer actively crushing her bones. Small but important mercies. She leans forwards, contemplating Amos and his ale.
"What is your best one?"
And does she want to know?
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"Don't gotta have a lotta good words for it. You stand like I do, words only make you loo weak." Amos is not the largest or the strongest man either of them will ever meet. But it's the confidence of posture he's learned to exude that gets him out of as many fights as it starts.
"So usually 'fuck off' works." Said easily, with no smile or outward sign it's a joke, save the shape of his arm, hiding most of his face with his mug. Naomi wouldn't miss that; they've known each other too long.
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lowtown
Until I saw the Volca, I didn't believe in so much water. The people here, they think everyone has such wonders.
[ Her accent isn't common to Kirkwall--nor, exactly, the way she strings together her sentences. ]
Where is it you come from?
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[ The woman - elf, Naomi reminds herself - reminds Naomi of a very short Belter. Same kind of think lightness to their limbs, though not the same kind of issue with gravity.
She thinks of Camina, briefly. Something in this woman's face reminds her of her face.
Naomi tugs her collar down and aside a little. Below the circular tattoo around her neck, at the very top of a different tattoo that looks like it travels down her chest, sits the vivid green of an anchor. ]
Very far away. Air and water are precious to my people.
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[ Easy agreement, nodding at the sliver of green glinting in the woman's skin. ]
Your Belt, is it too a desert?
[ Her imagination conjures up a mountain range, dry, at the center of a continent. Not so unlike her own homeland, perhaps--though air becomes precious there only when the wind stirs up the desert into sandstorms. ]
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banter / 2
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"Ease of use," she muses. "Emphasis. Creativity."
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lowtown
[ He knows that it might not; water is one of those sensory consumptive things, it's difficult to escape when you're in it. The man who has responded to her is tall, dark-skinned, with locs that need neatening up loose on the top of his head. He's dressed like a local, gloves included, but has an accent closer to Earth, California, early 21st century.
He also has gold fronts in over his teeth. ]
Standing near the center of the ferry helps. Or even sitting, maybe. Oh! [ He snaps his fingers. ] Ginger. We should get you ginger. Means going that way, [ he points further in towards the city, ] if you're interested.
[ A distraction might help. ]
CR I didn't know I needed
[ The distraction alone is welcome, pulling her thoughts away from so much water in one place. Naomi pulls her gaze up, then away, and lets the horizon lilt out of her view. It makes her dizzy and for a second she closes her eyes to steady herself, then throws the man a wry smile. He has the build of an Earther, but Naomi knows by now that's not something to judge people by on this strange world.
To Eric, though, perhaps a few things stand out. Most of her features point to African American heritage, though she has a faint hint of an epicanthic fold to her eyes, and to him her accent would sound British with something else layered around the edges. ]
It's not the motion.
[ Naomi shrugs with her hands rather than her shoulders, palms up, a wry smile tugging on her lips. ]
Though sitting sounds tempting. I'm in a losing battle against gravity.
glad to provide
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Lowtown
He's so caught up in his own observations and thoughts, he doesn't see the woman until she grabs a hold of his arm. Startled, he nearly falls over with her, but he manages to right himself just in time.
He arches an eyebrow at what he would guess is supposed to be a curse word in a language he's never heard of; when she apologizes, he shrugs.]
Don't worry about it. Wasn't like I was paying too much attention myself.
[He shakes his head, chuckling.] What was that word you said, just now? Sounds like a good swear to toss out for moments like this.
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The thought still makes her uncomfortable, though. She has to operate under a completely different rule of standards here - and she's getting the idea that she doesn't exactly belong to the fringe group like she does at home. She's not yet sure how that sits with her. ]
Sabak? Oh... Damnit, I guess. That would be close.
[ Naomi smiles a little. It's tight lipped in discomfort, rather than unfriendliness. ]
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Lowtown
It's blasted unsettling. [ She frowns out across the stretch of water Naomi had been watching. ] Been on the surface a decent stretch now and I still feel uneasy about it. That rain business is bad enough without having these huge parts hanging around.
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Rain. Right, you'd get that here...
[ And that seems to unsettle her a bit.
She very decidedly does not look up. The horizon still makes her head spin, inner ears not used to gravity pulling her constantly downwards while there is a horizon instinct wants to orient itself towards without quite knowing how. ]
What's that like?
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banter 2
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Naomi worries her lower lip between her teeth for a moment as she thinks.
"Kaka felota. Means floating shit. Like bullshit. Just, we don't have bulls, so..."
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banter - 1
Agreeably (a touch amused). Isaac tops off his own glass: Tea, thank you, this will be an evening shift.
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Naomi would argue they're lucky the protomolecule never tried to make planets of asteroids grow lungs. The stuff was unsettling enough taking people apart.
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