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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2021-02-07 07:33 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:46, and there's a war raging in northern Orlais, where the Chantry, aided by the Inquisition, marshalling Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed over the last four years. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) a new organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of the otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from falling off. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

OOC: We post Test Drives fairly infrequently! But current players are strongly encouraged to track new top-level comments to the post so they don't miss new arrivals, and new folks should not be shy about commenting just because the post has been up for a while.


I. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you, with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and underground network of old mining tunnels inhabited by the disenfranchised and a few violent criminals. Or maybe you can work all the time, and you're in the city to do some official shopping, keep an eye on a suspicious character, or show a potential financial backer a good time. The city is grey, cold, and in places vaguely sinister—but it's home.

II. SUNDERMOUNT: North of Kirkwall lies the highest peak of the nearby mountain range. In more ancient days it was rumored to be the site of unspeakable horrors, but at present prowled by more speakable horrors, like possessed skeletons, shadow warriors, and the rare revenant or varterral. And you've been sent to prowl along with them, inside the winding caves that cut through the peak or over the snow currently coating the paths that wind around it. The reasons vary: maybe you're in search of medicinal herbs, maybe you're tracking a party of suspicious travelers lurking outside Kirkwall, or maybe you just took a wrong turn off the road trying to travel in or out of the city.

III. ORLAIS: Further south, Orlais is weathering the winter and the invasion of its northern territories in its usual style—which is why you're here, in a snow-blanketed manor just outside Val Royeaux, representing Riftwatch at the invitation of a gathering of masked nobility who have gathered to discuss ways to support the war effort while not starving their serfs and alienages. And to play parlor games. Maybe have an occasional chamber concert. Your role may be to actively participate in the planning, or it may be to be charming and noncommital while observing, or it may be to provide an example of a well-behaved rifter/elf/mage/Qunari/Fereldan. Regardless: your best behavior is expected, but that doesn't mean you can't sneak into the Duchess' very well-appointed library at night or slip away to try sliding down the length of a frozen reflecting pool in the gardens.

IV. THE FRONT: Riftwatch is no longer part of the Inquisition or directly engaged in the war that it, the Chantry's faithful Exalted Marchers, and Orlais are fighting against an invading Tevinter and Ander force in northern Orlais. But frequently enough, Riftwatch's business—delivering helpful intelligence, spending quality time with prisoners of war that might have information, assisting soldiers with a rift they've found too close to their camps, or passing through on the way somewhere else—requires passing near or through the frontline drawn through northern Orlais and now northern Nevarra, where it's possible to encounter enemy bands of dracolisk-mounted soldiers, fire-throwing mages, or particularly nasty darkspawn with red lyrium growing from their bodies.

V. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

VI. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

tender: (019)

[personal profile] tender 2021-05-26 01:46 am (UTC)(link)
You can ask, [ Derrica tells her, very sincere. ] I don't mind questions.

[ There is a particular quality with all Rifters, regardless of how battle-versed they might be or the talents they wield. They're all adrift here. It's a difficult thing to face. Derrica can hardly imagine being so completely unmoored, having nothing as opposed to just the ashes of a life behind them. ]

But it's not so interesting. I had natural talent, the Enchanters said. Some kinds of magic come more easily than others, and something like healing, well. I don't think it ever occurred to me not to pursue it, alongside everything else.

[ Gently, carefully, she reaches to touch Margaery's wrist as she deposits her herbs into the basket between them. ]

And I'll teach you too. The practical things I know, I mean.
molineux: 𝕤𝕙𝕚𝕥𝕙𝕠𝕦𝕤𝕖 (pic#14891168)

[personal profile] molineux 2021-05-27 05:10 pm (UTC)(link)
[ some people seem as though they are meant for certain things - Derrica is one of them. and for a time, Margaery had thought the same of herself. but the more she stays with Riftwatch, the more she wonders what it would've been like if she had a quieter calling such as this: practical with no glamor to speak of, nothing to cater to but the natural talent already within. ]

I've met some ma- healers, who seemed to have the talent but not the right personality or temperament. But I don't sense the same for you.

[ the touch to her wrist makes her pause, and it takes another moment but the smile she casts Derrica's way is sincere. ]

Thank you.

[ it's after depositing a handful of her own that she speaks again. ]

Are the practical healing arts more or less set in stone? Or are there still discoveries being made? I imagine with magic at the helm, there's not always an urgency when it comes to expanding knowledge in this field?
tender: (136)

[personal profile] tender 2021-05-27 05:41 pm (UTC)(link)
[ A compliment. Not an unfamiliar one either, but it's heartfelt, isn't as weighted as what she remembers of the First Enchanter's praises. She smiles at Margaery in return, then sits back on her heels, expression thoughtful. ]

I don't know. Sister Sara might, if you'd like to ask her. I could introduce you.

[ A pause, Derrica's smile turning a little apologetic. ]

My magic does so much. I think I know less of the other methods than I should, sometimes.

[ Though teaching Matthias is a helpful reminder for her to correct that lapse, among the other deficiencies she's devoted her attention to. ]

Why weren't you taught? [ she asked, though another question follows nearly on the heels of the first— ] Is that alright to ask?
molineux: 𝕓𝕒𝕟𝕘𝕡𝕒𝕣𝕥𝕪 (pic#14891124)

[personal profile] molineux 2021-05-27 06:19 pm (UTC)(link)
[ Margaery is quick to shake her head with a warm smile; diving too rashly into learning a new skill is something she'd like to avoid for now - there's still so much for her to read and experience. ]

I don't think that's such a bad thing. If you have the gift of magic, it's because it's meant to be used, is it not?

[ the question she receives in kind is easy enough to answer. ]

In my country, women are not allowed to pursue scholarly study in the Citadel. And it is there that men go to learn and complete their training. Once they're given the title of maester, they're assigned a castle or town, where they are bound to serve regardless of changes in lordship. They serve as advisors, teach the lord's children, and are the first line of defense when it comes to health-related concerns.

[ some hesitation, ]

As a highborn lady, it would have been especially strange for me to want to learn. I was taught many other things, [ her soft laugh here is almost rueful, ] which could easily be considered survival skills there.
tender: (18)

[personal profile] tender 2021-05-27 08:06 pm (UTC)(link)
[ There are people who say otherwise Derrica could tell her. She could tell Margaery too: There are very few people here who call it a gift.

But it's an unnecessarily weighted thing to put onto Margaery's shoulders. ]


They are probably survival skills here too, [ Derrica reassures. She presses her palms to her trousers, dusts away the lingering bits of dirt and clinging bits of grass before turning back to the patch of elfroot. ] I'm not highborn, but in many places here...

[ A little trailing pause, Derrica glancing back at her. ]

You won't be alone, is what I'm saying.
molineux: 𝕓𝕦𝕔𝕜𝕪𝕓𝕖𝕒𝕣 (pic#14891047)

[personal profile] molineux 2021-05-28 12:06 am (UTC)(link)
[ there's a part of her that feels skeptical about Derrica's reassurances. here, she seems more likely to fall prey to a monster in the wilds than having to worry about scheming bitches like Cersei Lannister who'll try to kill her spirit before killing the rest of her. but she'd like to think that she still retains her ability to tell when someone's speaking empty flattery, and Derrica has proven to be someone who doesn't. ]

That is a relief.

[ she says quietly, taking a moment to stand and stretch her back, her arms. ]

I never knew what a torture being alone, or even feeling alone, could be until recently.

[ her following exhale is soft and slow, considering. and when she crouches again, it's in front of Derrica, with an obvious thought forming behind her furrowed eyebrows. ]

I know I have no right to ask this of you, and please know it is not my intent to take an offensive stance or rude assumptions in any way. But if there are people like me, as you say, then I fear that I may feel alone... quite often.

[ even as she's doing herself no favors with the mask she feels most comfortable behind - ]

May I always depend on you to tell me the truth, as you see it? No matter how harmful or hurtful you think it may be?