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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2021-10-02 11:29 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.


I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.

II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

portalling: ᴍᴜʟᴛɪᴠᴇʀsᴇ ᴏf ᴍᴀᴅɴᴇss. (pic#15781024)

[personal profile] portalling 2022-09-16 06:51 pm (UTC)(link)
“It is exactly that,” Strange says; warming to the topic and oddly pleased at the sharp question, like he’s talking to a particularly quick novice at the Sanctum. When, by all accounts, Strange is in the student’s seat this time, mind like a sponge and desperately trying to soak up every bit of information about Thedas ever since he got here. But perhaps it’s just nice to talk about something he knows for once, rather than continually exposing all those glaring gaps in his knowledge.

While they talk, he rearranges the stack into two: books he’s finished with and which Mobius can safely integrate back into the shelves; the ones he’d like to return to and keep reading tomorrow.

“While my physical form got the basic rest it needed, my astral form was able to keep reading through the rest of the night, and still remember it all when I came back to my body in the morning. A bit as if you were reading a book in the Fade, perhaps.” (He’s heard a bit about those lucid dreams, and mages being able to walk that realm with more fine-tuned control. Is he dead-set on learning how to do it eventually? Yes. Probably oughtn’t mention that to any passing stranger, though, having heard the ostensible dangers of the Fade—)

“But you could use it for all sorts of things. Communicating with other people while on the astral plane, and fitting an entire conversation in the span of a couple seconds. Viewing faraway places. Temporarily incapacitating an enemy.” There’s a wistfulness in his voice, describing those old capabilities. He misses being able to hop through planes and dimensions like it was nothing.
favoriteanalyst: (and now I'm struggling to free myself)

[personal profile] favoriteanalyst 2022-09-19 12:00 pm (UTC)(link)
It sounds fascinating, of course. But also a little horrifying? Walking through dreams is extremely dangerous and frowned upon (at best), and the idea of taking your spiritual self, your Fade self in a way, and having it take a walkabout? It's hard to fit doing that casually into his worldview.

The books can all be ignored for the moment. "I have to imagine there are some inherent dangers to that. To your physical form and to your astral form, too. That's not something just anyone can learn, is it?" He doesn't know. Some Rifters come from weird and wild places.
portalling: ᴛʜᴏʀ: ʀᴀɢɴᴀʀᴏᴋ. (pic#15613379)

[personal profile] portalling 2022-09-19 09:48 pm (UTC)(link)
Technically, with enough years of study, anyone could learn,” Strange says, amiably. The egalitarian nature of the Masters of the Mystic Arts had been one of the most heartening things about the organisation: learning that magic was just like devoting a decade of your life to medicine. Practice and reading and memorisation and more practice. Strongarming your way into a skill.

“But for most people where I come from, learning magic takes a long time. And as with any learned skill, people will have aptitudes or dispositions towards it, or natural caps to how far they can go in the field. And, yes, it can be dangerous. Attract the wrong attention while on the astral dimension and you could be severed from your body.”

God, he can be so melodramatic. It comes with the territory. He’d grown too used to offering doom-and-gloom warnings about protecting entire dimensions.

“It’s highly unlikely that someone could stumble into the art, though,” he adds as an afterthought, trying to make it sound less terrifying, remembering how the locals here feel about magic. “One has to be trained, and trained well, to even access a basic spell.”
favoriteanalyst: (with the water pouring down)

[personal profile] favoriteanalyst 2022-09-26 10:42 am (UTC)(link)
A world where anyone could learn magic... Stark neglected to mention that part, man of science that he is.

But that has to beg the question, now. If this man comes from a place where magic is not an intrinsic ability, a quirk of heritage, but something that all could learn as any other discipline, then does that mean... "Can you do magic now? Here, as you are," made of Fade stuff, "in this world?"
portalling: ᴅᴏᴄᴛᴏʀ sᴛʀᴀɴɢᴇ. (Default)

[personal profile] portalling 2022-10-01 04:10 am (UTC)(link)