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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2021-10-02 11:29 pm
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TEST DRIVE MEME!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.


I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.

II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

portalling: ᴍᴜʟᴛɪᴠᴇʀsᴇ ᴏf ᴍᴀᴅɴᴇss. (pic#15781129)

[personal profile] portalling 2022-09-19 11:50 pm (UTC)(link)
“They don’t?” Strange makes a noise, a kind of unimpressed and dismissive snort, huffing. “Well, then it’s their loss. I’d love to hear it. This sort of thing is fascinating. A lot of our own magic is rune-based as well: sigils and mandalas, concentric circles with geometric angles and shapes denoting different aspects and components to the spell.”

He’s slipping back into that old cadence to his voice, the eagerness to discuss magic, the enthusiasm with which he drinks up this particular subject.

“Although a lot of it is— distressingly theoretical, now.” He gestures a hand, helplessly. “The order of sorcerers I belong to, we draw our energy from the multiverse. Siphoning power from the cracks between the dimensions. Something’s different here and I can’t sense it any longer. My spells don’t behave the same way.”

He tamps it down relatively well, but the disappointment still reverberates through the man’s dry voice. Like someone mourning a lost limb.
overharrowed: (all of the outsiders)

[personal profile] overharrowed 2022-09-26 10:45 pm (UTC)(link)
Julius brightens, subtly but noticeably. Even among his fellow native mages, he doesn't get many opportunities to talk about theory. They're in a war and facing the prospect of a second; he can't blame them for focusing on practicalities and politics, but he does miss the chance for something more technical now and then.

"Circles, really. If you wouldn't mind showing me, I'd be very interested to compare. Years ago, when I had time for more academic pursuits, glyphs and runes were among my main areas of focus. Some involve circles, but not all of them." He gestures up the stairs, an invitation to walk with him toward his office.

"The multiverse ... many universes?" He's not heard the term before, but under the circumstances, it's not a hard leap.
portalling: ᴅᴏᴄᴛᴏʀ sᴛʀᴀɴɢᴇ. (Default)

[personal profile] portalling 2022-10-01 04:11 am (UTC)(link)