Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2021-10-02 11:29 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME!
TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.
II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.
II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.
no subject
"From what I've heard and read since arriving, there is necromancy here, so I'm sure they'd put you back together in no time to get you fighting the good fight." A fight that she'll eventually be a part of whenever she's finished with her quarantine. It leaves her wondering how she'll fit in here, what division she'll be assigned, and how much of an asset she'll be since she can already tell her powers are different here.
"How long have you been here anyway?" Curiosity gets the better of her, and the question slips out before she can stop it, feeling that it might be better to leave sooner rather than later. With how tense and taught he is — like a spring-loaded and ready, she suspects he'd prefer to return to his reading in peace, without her lingering about.
She doesn't blame him if he feels that way; she has her own uneasy tenseness building within her, but him being here is something familiar, something to cling to. With how uncertain she is — or rather was and really still is — about what to do with her life ( and even herself ) after everything, she knows that the comfort of his familiarity isn't something she deserves.
no subject
but then, too, that same face had hunted and haunted him across universes, and now she’s here. If Stephen closes his eyes, he can still see that streak of blood across Wanda’s face, that fiery red glow in her eyes, burning in her fingertips, reaching out to stop his heart. It had been like having a feral animal on his heels, a fairytale monster (a witch) clawing its way out of the mirror prison he’d tried to shove her into.
Sometimes Stephen still had nightmares about it.
“A couple months,” he answers. Enough time to be out of his quarantine, to go on a couple out-of-town trips for official Riftwatch business, to start finding his place in the organisation and realms of expertise where he can be of use.
But not long enough for it to be a home.
And he’s still looking at her, as if he’s still afraid to take his eyes off her for a second. They all knew what she’d been able to do with an unattended second. And— fuck it, but he’s tired, and he doesn’t have the patience for this part of it, dancing polite circles around each other.
“Are we going to be a problem, Wanda?” Stephen asks bluntly. “You and I.”
no subject
Wanda doesn't pretend to be a saint or sweep what happened between them and the horrible things she has done under the rug like it never happened. On the contrary, she knows she's a monster — she's everything she hated seeing in the world and fought to stop alongside their comrades.
There's no changing any of that, but she can try to move on and grasp onto the tiny bit of hope that landing here has given her. To atone for what she did and try to become the person she was before desperation, loneliness, and the Darkhold sunk their claws into her.
"If you're worried, you can always tell them about me. About what happened," she leans closer. "Tell them I'm a monster and can't be trusted. Maybe they'll lock me away with some nullification piece of jewelry wrapped around my neck like they did on the Raft. You won't have to worry about me being a problem then."
Maybe they can even perform the Rite of Tranquility on her if they think she's enough of a threat — severing her connection to the Fade so that she can no longer use what powers she has retained. She shivers at the thought of being severed and emotionally stunted, which is why she doesn't even utter the idea for fear of it happening.
no subject
And she doesn’t even have to utter that last possibility aloud, because he’s already thinking it. (Despite everything, they do think very alike, and he’s quick on the ball; that had been the whole trouble, as that apple-orchard dissolved around them into hellish red flame.)
So Stephen’s mulling over that possibility, meeting her eye, and he says: “Did you know, they have these things here called mage circles. Towers of magic-users guarded by templars, their swords and shields ready to put down an unruly mage like a rabid dog, because they know the threat they pose. They can cut them off from magic entirely. It’s a kind of lobotomy, as I understand it. An atrocity and a crime and an abuse of power, in my opinion, but that doesn’t change the fact it must get the job done.”
Flat voice, steady. Silken-soft and very nearly almost a threat.
But he doesn’t have much interest in continuing to rattle their sabers at each other, and he fucking hates the Rite of Tranquility; doesn’t actually want to invoke it and call down that particular hammer onto his once-friend, no matter what she’s done. So he hesitates. Sitting on the precipice of a decision — a very important one, all truth told, since Tony Stark is just a few storeys away, and he’d once put this very woman under house arrest, too.
“So. It all depends. Are you a threat to this world or the people in it? Are you going to be trying to find a way to tear open another rift, to jump back across universes and get back to your children?”
no subject
She knows.
When she was able, Wanda began researching how this world deals with magic and those who use it. It didn't take her long to understand that the people of this world see magic as a threat and those who possess the ability to wield it.
The almost threat she can handle, ready to toss her own at him, but when he mentions her children and her tearing open another rift to get to them, she begins to crumble. Whatever posturing she had before dissipates as she pulls the inside of her bottom lip between her teeth, gnawing on it to the point she begins stating the metallic tinge of blood.
She can feel herself coming apart. The careful walls she built up crash down as the tears begin welling in her eyes. Try as she might to hold back the tears; they eventually spill. One large droplet slides down her cheek, followed by another and another when they start to fall. Straightening, Wanda brushes away a few tears and swallows hard, trying to push down the lump in her throat.
"No," her voice cracks, raw and pained, as she doesn't try to hide her anguish. "Despite how things felt — how I felt and still feel — they weren't real. None of it was real. As desperate as I want to be with them again. To feel their love, hear their voices, and feel their arms around me, none of them are mine. They are loved and belong to another version of me."
It is unbearable to have that life and finally have happiness, only to be taken away. In her anguish, she did things she never thought possible. Became a monster. Murderer. Even tried to kill someone she once considered a friend. All so she could steal another woman's children to fill the aching void left within her when she realized her life was a lie. An unhealthy coping mechanism caused her powers to go out of control and created an alternate reality, so she didn't have to heal with the pain of losing Vision, Tony, Steve, and Nat.
no subject
It still feels like they’re standing on a precipice. There are so many things caught on the tip of his tongue, but he’s always been terrible at comfort, at reassurance, at finding the right words, and so what he says now might cause irreparable damage if he doesn’t choose carefully, in the wake of Wanda scrubbing away those tears.
Good —
I would have come to help, if I had known —
I’m glad that you’ve come to your senses —
He needs to watch his words more carefully than he usually does. Some of his first instincts are hopelessly condescending, potentially disastrous, and he’s too-aware that his last attempt at negotiating with the Scarlet Witch hadn’t gone well; had led to her attacking, apprentice sorcerers dying, the fall of Kamar-Taj. So he sits there in the awkward silence for a moment, both of them marinating in it. It’s ugly. It doesn’t feel good. Finally, Stephen clears his throat.
“I’m truly sorry about it, Wanda. If there had been a way—”
But there wasn’t.
“They don’t take kindly to messing with rifts here. You can’t just jump through one to go home again. So for better or worse, we’re stuck here together. I’m willing to bury the hatchet, if you are. Riftwatch could use someone of your talents, and there’s already enough going on with this war without worrying that we might blow up the Gallows on each other. I don’t want to waste time and energy watching my back in our own headquarters.”
And then, warily, he reaches out one of those scarred hands to her. Truce. A ceasefire.
no subject
The last thing she wants is his pity or his words. Even if he means it, they feel hollow and do nothing to fill the void that threatens to tear her apart. If he were truly sorry, he would have helped her instead of letting her loneliness and desolation fester to the point she became the monster everyone thought she was.
No — it isn't his fault, and she shouldn't direct her unfettered emotions at him. After all, she is the one who decided to seclude herself away and isolate herself from the few remaining friends she had. If only she had reached out to let them know she was struggling, maybe — maybe all of this could have been prevented. But it's too late now, and she has to live with the consequences of her actions.
Scrubbing away her tears again, Wanda focuses on him. Green eyes rimmed with red, nose red, and lips swollen from the rush of blood to her face. Her gaze shifts away from his face, lingering on the scarred hand outstretched towards her. Truce. A ceasefire. Maybe even a friend again with time.
She reaches out, hesitating as she grabs his hand and curls her fingers around it. The pad of her thumb smooths over the back of his hand.
"I know," she says finally, "and I don't want to spend my time worrying and looking around every corner either."
no subject
It would be an easier thing, a pat and simple thing, if they could simply patch over this grievance and instantly go back to how things were. But they can’t; not when he still feels that jolt of fear as Wanda’s palm touches his, not when her eyes are still red-rimmed with grief, not when that trust between them is cracked and eroded and lying in ruins.
(Can she still dig her fingers into his mind, considering how their abilities change going through that rift? Can she still splinter his psyche and make him see what she wants? He’s read that blood magic can control the minds of others, see into their dreams, summon demons. It might be possible.)
Once upon a time, he would have tried to comfort her. Extended that hand out of friendship, rather than chilly professional practicality. But it’s that brute pragmatism at work when Stephen says crisply, “We have bigger problems at hand. They’ve told you about Corypheus?”
If hundreds of heroes on Earth could set aside their grievances and all haul in the same direction to take down Thanos, then as far as he’s concerned, they’re just going to have to do the same for Corypheus.