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allthisshitisweird2016-01-01 03:35 pm
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Test Drive Meme!
New Year...

...Same Old Hinterlands
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, the first days of the new year find you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
STILL WITH ADDED SNOW.
1. SHOULD OLD ACQUAINTANCE BE FORGOT
You have turned the wrong corner in the snow, forded the wrong stream in the snow, crested the wrong hill in the snow, entered the wrong cave in the snow. Maybe you are far from camp, in the snow. Maybe you are in camp, which is also snowy. Whatever has happened, wherever you are: you are being chased through the snow by bears. Did you throw a snowball at the bears? Are they huge and snow-dusted? Babies burrowing through the snow drifts and coming for your ankles? Fade-touched in addition to snow-touched? Controlled by cold mages who are hiding in the snow? Popping up out of the snow like a game of whack-a-mole? What are they chasing you away from in all of this snow? What are they chasing you into, other than more snow? What warm things do you plan to make out of their hide if you kill them in the snow? What do you think they'll craft out of your hide if they kill you in the snow? P.S. It's still snowy.
2. WE TWO HAVE RUN ABOUT THE SLOPES
Farmers have been forced to abandon their homes after a series of vicious attacks by wolves. Packs of them are roaming the foothills and stalking paddocks and even roads seemingly without the usual wariness of humans. Inquisition agents and local volunteers guard travelers through the affected region, hunt the wolves through snowy woods, and track them back to their cavernous lair in the edge of a canyon. Only eliminating the demons that lurk there will free the wolves from their influence and allow the area to return to normal.
3. AND PICKED THE DAISIES FINE
Winter snows freeze and bury the ground, but the need for healing herbs is as great as ever. Stockpiles are thin after the chaos of the last year, and Corporal Vale is desperate enough to send people out to search caves and hollows and cliffsides and beneath overhangs for any plants still clinging to life. The weather is brutal, the search tedious, the footing often treacherous, but that last patch of Crystal Grace could be a key find. Getting it requires clambering up a slippery hillside and stretching up to a ledge and hoping whatever creature lives in that foxhole beside the plant isn't at home, but it's worth it, right?
4. WE TWO HAVE PADDLED IN THE STREAM
With many roads through the hills and ravines blocked by deep snow, some crazy, desperate few have begun traveling by river. The ice is thick and jagged along the shores but in the center the water rushes, just deep enough for a shallow draft boat lightly laden. Supplies are carried down from the passes toward Redcliffe this way, a white-knuckle process that you, for some reason, have become involved in. Maybe you were hired to help fend off the bandits that haunt the calm shallows and try to demand tolls for passage, maybe you're paying your way downstream by helping port both boat and cargo around the steep falls, the mist so thick and cold it coats whatever it touches in a thin sheen of ice. Maybe riding a glorified canoe through rocky rapids and narrow gorges just sounded like a good time. Don't rock the boat!
5. WE'LL TAKE A CUP OF KINDNESS YET
It is still snowing, and the tavern in Redcliffe is still the closest and warmest place to duck into to wait it out, and not only is it packed to the gills but it seems that the First Day celebrations have continued within long past the dawn of the second day. The Gull & Lantern is so packed with thawing visitors that it's hard to walk from one side to the other, the owner has given up on telling these Fereldans they can't bring their dogs inside, every few minutes the group in the corner breaks into a traditional First Day song that will be stuck in your head for weeks, and that lady in the corner is almost definitely someone you've tried to kill before, or vice versa. But there's a fire going, and the bartender seems to think that giving everyone half-price drinks might prevent a brawl instead of causing one, and there aren't any demons indoors, so it could be a lot worse.
6. WILDCARD
Hunt game in the snow, kill demons in the snow, dig under the snow for herbs, track bandits through the snow, deal with someone charging extortionist coat prices now that it's snowing, fall off a deceptively tall rock into the snow, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there in the snow, climb trees or abandoned towers covered in snow, rummage around in empty homes to get out of the snow, run from a dragon in the snow, cry over how cute that fennec fox you just shot in the snow was, set up camp and chat around the fire because it's snowy and cold, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are yourFrostback Mountainoyster, topped with snow.
Re: bears and pain and explosions
The wheel was clearly better.
In either case, he was already charging up over the hill, back towards his camp. Pleasantly surprised that his hood was staying in place. At her tart muttering - come on, he wasn't deaf, he glanced over his shoulder at her and answered dryly, "I never knew a mage that could run more than a country half-mile without dropping from exhaustion, so I'd be nicer to me. I'll probably end up carrying you."
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Her voice is muffled, as though spoken through a wall for all that she's standing next to him as they run- behind the Bear seems to have been slowed and the drifts of snow from the sky hover in the air, unmoving- or rather moving a fair deal slower than they ought.
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Then the whole world seems to slow, while they're running, and it's clear he's impressed when he says, "You know, you gotta give it to you mages. You know a parcel of neat tricks. Come on, my camp's not far."
Where he can set up more effective traps to keep the wildlife at bay. He takes off running, watching the world move so slowly around them it's like he's a blur.
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Adelaide keeps pace as best she can, cresting the hill an stumbling to a stop on the count of fifteen. Sixteen and the bear is at the base of the hill, the rogue nowhre to be seen. Seventeen and she's gathering her power for a sharp crack of ice- coiling through the snow and building a high, wide wall between them and the bear.
Eighteen through twenty five are spent reinforcing the wall and dissuading the bear.
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Then he's off and running back to the mage, and he is tossing out a handful of elemental mines to top off what she's already thrown at the bear, hoping to either scare the damned thing off or kill it.
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The bear stumbles through the snow and around the walls- tripping into the first mine. By the third it seems more than ready to turn about and resume whatever it had been up to before. Much as she doesn't understand them, such contraptions do have a valuable purpose. "...I suppose that will be adequate."
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Then he turns to the mage, pushing his hood back, "Careful, sister, I might think that's a compliment or something ... "
He trails off, staring at the woman in front of him, because he's got to be high on adrenaline or something. "I - Addy?"
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"...Tonton?" He'd been missing- or so the rumor went. Letters had gone unanswered for too long even for his forgetful self.
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"You are Alive! I am so Maker be Damned Happy! I can't believe you're here and you made it and ... You two." He put her down, to glower at the two Scouts who were running up with swords, and bottle of wine, in hand. He reached over and grabbed his wine away from the scout. "You did not save me from a bear. You do not get wine."
He then handed the bottle over to Adele. "She's amazing. She gets wine."
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Knowing Anthony is much like knowing a hurricane. You often end up dizzy.
"Yes, I survived the spire- but where have you been?" She combs her hair out of her eyes, blinking at him and the scouts and at him and he's here and there's something-
Off. Something off she can't place. He'd been missing, he had to have been missing. "If that is Ferelden I am dissolving the betrothal."
That wasn't so much as a betrothal any longer but a joke; any formal attempts at a union had ceased when her magic manifested. But details like that are for other people, not for Anthony.
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Yeah, Tony's just that guy who can yell at people and they do things without thinking. It's a gift.
Mostly because it gives him a few minutes with one of his oldest friends, and he's ... got to be easy about this or she was going to freak out. "...Okay, Addy, I need you to stay calm, all right? It's a long story, and I'll tell you all of it. Remember my last letter? I was heading off to Kirkwall, to talk to that Bianca? Best smith of her dwarven generation, blah blah? Well ... I was kidnapped on my way there. By Gaspard and his goons."
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It arrived shortly before the first body was found. It'd been-
Well. Something.
"...For the civil war." Anyone with Stark Armaments would turn the tide.
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He wouldn't go into how the weapon wasn't ready - she knew he never presented anything until it met his high level of mechanical standards. That he was going to Kirkwall to go over his plans with another expert should have been proof enough that he knew the design wasn't quite perfect yet.
"That didn't matter to Gaspard, and he ... made my life a living hell for the six months he had me under his 'kind hospitality'. I would have died, if not for another mage. He saved my life, kept me ... sane. He helped me build a suit of armor that I jerry-rigged with runes -- you know that idea I had with powering armor with augments, after hearing about that golem that used to tramp around with the Hero of Fereldan? Well ... I did it. Sort of. It worked. Kind of."
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Well it's normal. A year ago? It wouldn't be an issue.
Now? Now the tense set of her frame winds tighter and tighter and this is- he is distressed. He has been through quite a bit. She is trying, desperately, to fight down every last instinct that bids her to bat his hands away. When lightening strikes Stark- she is his grounding rod. She cannot flinch away. But she cannot remain either. The hand not in a white knuckled grip on her staff reaches up to tug at his wrist. "How 'kind of' are we talking?"
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Of course, there were some things that were not Adelaide. Like slowly becoming stiff under his hands. She hadn't done that since - well. Since they were little kids.
He took his hands off of her, frowning, before he waved his hand, "Forget that for now -- what's wrong with you?"
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And it's Tony.
She knows him. She trusts him. He has never hurt her intentionally (accidents in the lab don't count), and she's still-
Teeth grit and an abundance of anger turned inward- not entirely unlike how she would snap at herself for being so foolish to miss something she thought ought to be obvious to her or for failing, she grinds out: "Trauma. I survived the Spire. I did not leave unscathed."
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He gave her a long, hard look, and his voice is oh-so-cold. "Did they touch you? Who was it?" Because it doesn't matter who the hell the templar bastard was - Tony was going to use his considerable resources and genius to make that man's life a living hell. The Black City would be nothing to what he was going to do that asshole.
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Knight Unger, the templar that'd been minding her since she arrived at the tower. That she brought tea. That brought her through her harrowing. That took the late shift with the Mages every First Night to make certain nothing went sideways and no one went careening off the top of the Spire. Someone she thought she ought to trust and one order. One night; and they're enemies.
"Don't- Tony don't. He's already dead. Roul...Roul killed him to save me." And that's blood on her hands she won't be able to wash off anytime soon.
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"... Roul did that?" Good kid, Roul. Probably torn up, taking a life. Tony swallowed, guilt kicking him in the gut, "... I should have been there, Addy. I should have been there to pull you out, pull all you out." He had enough clout. He could have shut this down with money and influence alone. Maker's be Damned.
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With distance she can think back and know the spell was executed perfectly. But then the memory slips in of the smell- the sound of Unger's eyes popping, the choked noises from his throat- Eyes squeezed shut she takes a few deep breaths- something to center herself without the full focus of a meditation. It takes longer than it should but- she's here again. Now. "This was a long time brewing, Tony. There isn't enough coin in Thedas to prevent it. Don't lay this at your own feet; borrowing guilt doesn't suit you."
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He muttered, as he looked down at his hands. He shook his own head, muttering quietly to himself. "Borrowing guilt I don't need. Got enough of my own." Buckets and buckets of it - and all thanks to his former partner's greed.
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He shook his head, "My hands are bloody from sheer stupidity."
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He shook his head, "I'm one of the smartest men in all of Thedas, Addy. I should have known.. I should have asked. Never, not one damned time ... " A sharp breath, "Well, that's over now. All of it. I'm not making weapons of mass destruction anymore."
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