Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2022-05-30 10:05 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
PARTY BANTER MEME


In the Dragon Age games, as you travel Thedas with your best pals, they have a lot of short conversations about politics, the weather, butts, etc. So this is the Fade Rift equivalent, in four easy steps!
1. Imagine your characters are on a very long walk somewhere, or on a very long walk back after kicking ass, or standing guard together, or gathering herbs, or working in the library late at night, or anything else sort of boring. You can provide context if you'd like, like "[ On the way back from Antiva: ]," but it isn't mandatory.
2. Post a few different remarks your character might make—similar to TFLN, except spoken out loud and less ridiculous, maybe, or maybe not, I don’t know your life—while passing the time.
3. Tag around to reply to those general remarks or to start new/wildcard conversations! Threads should be pretty short and involve minimal action; there’s no need to turn anything into a big production. Threadjacking to create multiperson conversations is encouraged (unless someone says not to). Multiple different conversations between the same characters occurring on different days are also encouraged.
4. Gather up all of your little conversation snippets like a bouquet and keep them forever, because they’re game canon.
drags you forcibly into time machine (3)
no subject
Maybe they'll have replaced us already.
no subject
If they've even noticed we're gone. Who do you think they'd choose?
trapping you in backtagland. yknow. the usual.
Rowntree for Forces if they're desperate. One of the Wardens if they're not.
no subject
Rowntree's more likely than Ellis. And they'll like the idea of a mage. We should go this way, if there are any more bandits lingering we'll see them from the hill.
no subject
How's your aim?
[His draw, at present, is shit even with the mechanical advantage of the crossbow's lever. But if they're going to make their way over a hill then they might benefit with reach as well as vantage.]
no subject
Not my strongest suit, but at this distance: fine. Better if we can set up in cover and pick them off.
no subject
[That said, the look he gives her with the crossbow and quiver rings of skepticism. That's not what they're going to do though, is it?]
no subject
And let them take revenge on the village?
[ Not a chance. She slings the quiver over a shoulder and takes the bow in both arms, heading up toward the ridge, path angled toward a bristle of shrubbery at its apex, remains of some long-abandoned border hedge. ]
no subject
Fair enough.]
no subject
There is a little cluster of remaining bandits behind a larger clump of hedge at the base of the hill. One sharpens a blade while another checks gathered arrows and returns them to a quiver. Another helps wrap a bandage around his fellow's head. Yseult loads a bolt and winds the mechanism taut before lining up a shot. ]
Ready?
no subject
Flint shifts his grip on the heavy sword's grip. He nods without looking at her, attention fixed on bandits. ]
Ready.
no subject
Yseult tips onto her side to crank the string back again. Her second bolt hits their archer in the hip, too late to stop him launching one of those scavenged arrows at their position. ]
cw: bloody action sequences can be banter if you squint
He makes directly for the wounded archer, half sliding down the muddy incline toward the man who apparently still has the wherewithal to recognize the disadvantage of his situation enough to go scrabbling through the mud toward another arrow. That there are more hands rapidly finding arms and their bearings is a problem for ten seconds from now. The arrow is nearer by half that.
With the alacrity afforded by adrenaline, Flint springs from the base of the incline, takes two long strides, and hacks directly through the archer's wrist.]
it sure can
Behind him, two of his colleagues have found their weapons, an axe and a sword, respectively. They're coming fast up the hill and Yseult's next bolt hisses harmlessly by them, the one after digging into the dirt just ahead. She waits until they near Flint and slow in the approach, winding up to strike him, before firing again, this time putting a bolt past Flint's ear and through the larger man's biceps. ]
no subject
In counterpoint, the last stragglers have armed themselves and come charging up the hill—making directly for Yseult's position rather than moving to aid either of the two men Flint is presently hacking a sword through.]
no subject
The first goes down after a half-dozen stab wounds, but the last she ends up grappling in the dirt, finally getting her knees around his head, a hand gripped in his hair as she fails to find the necessary leverage to snap his thick neck and instead hangs on as he struggles against a chokehold. ]
no subject
of his knuckles while his head and heels both thrash like that of a tangled animal struggling to right itself.
Flint's arrival is less pounding foot falls and more hardscrabble over the muddy, torn up turf. With similarly little fanfare, the man trapped in the vice of Yseult's knees doesn't scream when the knife punches up between his ribs. He just jerks in surprise, first under the abrupt planting of Flint's knee in his middle and then again for the pop of the knife. The sound he might make is squashed into a gurgling inhale.
And then, abruptly, they are the two people left at the top of a corpse strewn hillside.]
no subject
When it's done, and she's flopped her legs free of the corpse, she stays there for a moment, catching her breath, before rolling over and getting gingerly to her feet. ]
I think he broke a rib. [ Worth it? ]
no subject
Go sit down. [He nods toward the stump where one of their charges had earlier been having a bandage applied. Likely there are additional adhoc first aid supplies nearby.] I'll see to them then come bind it.
no subject
By the time Flint has finished searching the others, she has begun sorting potentially useful items into two of the bags to take away with them, including what's left of the bandit medical kit, which she holds up as the Commander approaches. ]
Some coin, a few more weapons in poor repair, a couple blankets I wouldn't touch in other circumstances. Some food they must've just stolen because it's not moldy yet and barely eaten. That sack [ she points at a large, lumpy one across the way ] is valuables, candlesticks and pewter jugs and such. We can give that back on our way out.
no subject
'Give that back' she says. He's already begun to rummage through the kit and has produced a spotty roll of bandages, but here the point of his attention swivels to the bag in question—]
Okay.
[He pivots back. Skepticism is written clearly there in the line of his brow. Unsatisfied with the roll of the bandage, he shakes it out—allowing the trailing end drop back into the relative security of the kit rather than onto the muddy ground, and then begins re-rolling it tighter across his thigh.]
We might be able to persuade someone to give us a lift in return.
[Unlikely. Never mind the state of the countryside, crawling with opportunistic soldiers and the carrion that trails naturally in their wake. It's summer. Who has a free horse and a hand drive it with in the summer?]