Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2022-05-30 10:05 am
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PARTY BANTER MEME


In the Dragon Age games, as you travel Thedas with your best pals, they have a lot of short conversations about politics, the weather, butts, etc. So this is the Fade Rift equivalent, in four easy steps!
1. Imagine your characters are on a very long walk somewhere, or on a very long walk back after kicking ass, or standing guard together, or gathering herbs, or working in the library late at night, or anything else sort of boring. You can provide context if you'd like, like "[ On the way back from Antiva: ]," but it isn't mandatory.
2. Post a few different remarks your character might make—similar to TFLN, except spoken out loud and less ridiculous, maybe, or maybe not, I don’t know your life—while passing the time.
3. Tag around to reply to those general remarks or to start new/wildcard conversations! Threads should be pretty short and involve minimal action; there’s no need to turn anything into a big production. Threadjacking to create multiperson conversations is encouraged (unless someone says not to). Multiple different conversations between the same characters occurring on different days are also encouraged.
4. Gather up all of your little conversation snippets like a bouquet and keep them forever, because they’re game canon.
no subject
[ Away to help people outside Kirkwall, rebuilding and protecting those who needed it. No wonder his face is unfamiliar; had he been here when she was sixteen, she would have followed him everywhere. ]
Riftwatch has helped me. People have been kind. [ Laura pauses - but Fenris has explained more of himself than might be expected. She can offer some explanation in turn. ] I came to Kirkwall - [ how long? ] - nearly three years ago. They did not have to take me in, or protect me, but they did. Even when Nevarra demanded my return for trial and execution, Riftwatch protected me.
[ Her expression changes minutely, a drawing-in of brows and pursing of lips. He will either hear the details from her, or he will hear them from someone else.
And she would prefer he didn't hear them from someone else. ]
When I was a child, I killed who I was told to kill. Weapons do not make choices - but the king did not see it that way.
no subject
Yes.
[It's less answer and more faint echo of what she says: weapons do not make choices, oh, yes, he knows that feeling very well. His eyes aren't soft, for pity is never his way, but . . . sympathetic, perhaps. Sympathetic and pained both, radiating out from him unintentionally.]
Which king do you refer to?