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allthisshitisweird2016-02-02 01:07 am
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TEST DRIVE MEME!
What if there is no tomorrow?

Only more Hinterlands
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, the first days of the new year find you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
STILL WITH ADDED SNOW AND NOW ALSO ADDED KINDNESS TO ANIMALS (MOSTLY).
1. IF I GET SCARED, YOU'RE ALWAYS AROUND
You have turned the wrong corner in the snow, forded the wrong stream in the snow, crested the wrong hill in the snow, entered the wrong cave in the snow. Maybe you are far from camp, in the snow. Maybe you are in camp, which is also snowy. Whatever has happened, wherever you are: you are being chased through the snow by bears. Did you throw a snowball at the bears? Are they huge and snow-dusted? Babies burrowing through the snow drifts and coming for your ankles? Fade-touched in addition to snow-touched? Controlled by cold mages who are hiding in the snow? Popping up out of the snow like a game of whack-a-mole? What are they chasing you away from in all of this snow? What are they chasing you into, other than more snow? What warm things do you plan to make out of their hide if you kill them in the snow? What do you think they'll craft out of your hide if they kill you in the snow? P.S. It's still snowy.
2. THEY SAY WE'RE YOUNG AND WE DON'T KNOW
The Inquisition has, possibly, been a little too good at dealing with the Hinterlands' bear problem, and a group of concerned citizens--including young burgeoning naturalists, farmers concerned about the effect an unchecked population of rams may have on their crops come spring, and at least one woman who claims to be directly descended from bears--has taken issue. Maybe they're blocking your character's attempt to enter a bear-infested area. Maybe they've doused your character in bear blood. Maybe the bears they have been working so hard to save have cornered them in the wilderness and they're changing their tunes.
3. WITH YOU I CAN'T GO WRONG
The Inquisition's (cough Leliana's) habit of communicating by raven works out fine, usually, but this particular raven has gone a little rogue. It's not the raven's fault! She's young, she's trying. But she has very important information tied to her leg, and instead of delivering it, she's joined a flock of identical wild ravens to hunt for food in the snow. Recover her, somehow, without hurting her and making any spymistresses angry.
4. BEFORE IT'S EARNED, OUR MONEY'S ALL BEEN SPENT
The tavern at Redcliffe remains as busy as ever, filled with locals, travelers, and Inquisition members. But this month in addition to the usual free-flowing ale and rowdy conversation there is also a contest going on. Bakers have come from across the Hinterlands bearing their very best in an effort to win a coveted ribbon and the title of Best Cake. They pack the tavern and spill out into the surrounding courtyard when the weather allows, cakes sold off tables, out of packs, small chunks given away to whoever is passing and not paying enough attention to refuse. The votes are carefully guarded by several serious looking fellows in the back corner of the tavern. In addition to traffic issues, the cake madness has also caused an infestation of large local rodents, who have appeared out of their holes to devour the many crumbs. Legend has it that if they can be humanely eradicated from the tavern before the final vote is cast, spring will come early. No one in living memory has succeeded, but you are strongly encouraged to try anyway.
5. AIN'T NO HILL OR MOUNTAIN WE CAN'T CLIMB
Hunt game so you can rescue it before other hunters get there, kill demons or maybe just try to hug it out?, dig under the snow for herbs or plant some of your own to replace what others have taken, track bandits through the snow and see if they need a hand, deal with someone charging extortionist coat prices now that it's snowing and convince them to do the right thing, fall off a deceptively tall rock into the snow and admit it was your own fault, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there in the snow so that you can give it a decent burial, climb trees or abandoned towers covered in snow and be careful not to knock them down, rummage around in empty homes to get out of the snow but leave a nice apology note, run from a dragon in the snow and promise not to trespass on its territory again, definitely don't kill any fennec foxes, set up camp and chat around the fire about your feelings because it's snowy and cold, give yourself a pat on the back (figuratively, or even literally if that's more your speed)-- the Hinterlands are your playground.
*sighs* <3
And of course she'd ask about how many rats are in his bag. At that Garris' lips thin out and he gives Jane a look, knowing exactly why she asks, his competitive nature suddenly kicking in. "Four..." he mutters reluctantly.
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"Four's pretty impressive, but Mr. Cute was my fifth..." she trails off as if she was thinking that over when really she's watching him to see the way that he reacts.
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A pause then a raised brow. "Did you just name it Mr. Cute?"
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She focuses instead on finding more of the rats. They're big, but they still manage to hide now that they know they're being hunted.
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It's not too long that Garris catches another, pointedly making a show of putting it in the bag and giving Jane a smug grin. "That's five, Shepard."
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She isn't really trying to win but that doesn't mean she gives up completely. It's not as fun if he thinks he's already won.
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Garris jumps when the side of his bag bumps into his leg with a squeak, and quickly steps away from it while still holding it shut. It was enough to snap him out of starting to stare at Jane, clearly having been taken in by the sing-song way she was flaunting her lead at him.
Clearing his throat he turns back to his bait, foot quickly moving out to step on a tail of one rat before it could run off when it notices him looking at it. Well that was six. "How do you move that fast anyways?"
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She doesn't want to frustrate him too much so instead of trying to find any more rats she just sort of slides up next to him to answer the question. "Maybe I'm slinky?" she suggests, but given the thick build of her body it's not as if that's entirely accurate.
Almost to prove it that' not the case, she tries for another rat but it gets away and ends up running straight towards Garris. "Drat!" She might have done that on purpose, or she might have gotten honestly distracted by him. Either way, it's an easy way for him to get one up on her.
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Even if it isn't accurate, the word and the way she says it has Garris' eyes widening a bit, his gaze focusing on her as she comes close then moves away. Enough so that when she shouts it surprises him and he completely misses the rat coming his way.
At realizing that he swears slightly before giving a sigh. She was very distracting. "Next time. No rats."
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She is honestly surprised he didn't get that one looks up at him. After a moment, she grins a bit. The expression is really directed at this entire situation than anything he's done. "Sounds good to me,' she agrees. Then she straightens up a bit. "Why don't we call it a tie and take these ones out to a field somewhere? We caught a nice amount and scared the rest away. I'm sure the bakers can deal with the left overs."
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"Well since you started all this I'm going to let you lead the way." He gives a small bow at that, gesturing comically with his arm for Jane to lead on.
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Shepard is from Redcliffe. She was 22 when the Fifth Blight started and Redcliffe became victim to a child's possession. Garris is probably one of the few people who actually know that about her. She tends to keep things vague when she talks about where she's from, not wanting to answer any questions about the Arl, Connor, or the Hero of Ferelden. With Garris, though, she can have a moment of nostalgia without fear that that person will use it against her.
"There's a field a bit up the hill where we used to pick flowers. I don't think they've built anything over there and if I remember correctly there were some rocks to help the rats hide from predators." After all, she's not about to release the creatures without giving them a fair chance, no matter how gross they are. "It's far enough that getting back down here would be a chore. Let's start there."
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There's been plenty of shit in his life that he isn't going to judge her for what she does and doesn't tell him about her personal life. He was more vocal about his, and she wasn't. That was fine.
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She chuckles a bit at that. "Oh, I did that too," she readily admitted. "But my mom liked to pretend I'd eventually settle down and marry a farmboy." It was strange to talk about her family, but with Garris it was safe. He was safe.
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It's the most obvious she's been with her flirting, but then she tries to pretend she's not by adding, "That or I'd rather be with a woman."
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Giving a sigh, Garris hefts up his bag and starts marching again, one side of his nose wrinkled up as he tries to wrap his head around things. As soon as he thinks he's got her figured, Shepard always went another direction.
"Just... a woman? No specifics?"
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"Well, have you seen women?" Jane suggested, raising her brow a bit. "We're pretty wonderful."
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