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allthisshitisweird2015-09-30 09:21 pm
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Test Drive Meme!
You'll Never Leave the Hinterlands Alive*

Welcome to Fade Rift's very first Test Drive Meme! Use one of the prompts below or make up your own, and tag around! Have fun, try out the setting, generate samples for your app, coerce your friends into joining you.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
1. In the Deep Dark Hills of Western Ferelden
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
2. There I Read on a Hillside Gravestone
The rebel mages and renegade templars have ravaged the Hinterlands, skirmishes breaking out all over. It looks like you've just missed one-- great spikes of ice melt slowly in the cool autumn sunlight and patches of grass and trees have been scorched away. Three bodies are scattered about, two templars and one mage judging by their clothing. You could bury them. Or search their pockets. Or track their friends. Or all of the above, if you're feeling industrious.
3. Won't You Walk With Me Out the Mouth of this Holler
Whatever task you were actually sent out here to do, you are going to be late. One-Eyed Jimmy asked so nicely for your help finding his prize ram, Lord Woolsley. It's been in the family for years, so smart for a ram, it's a good luck charm, their business has boomed with it around, and it's lived for so long, he just can't abide thinking of it getting eaten by some mangy apostate. And then he went and offered you money, too. How could you say no? Maybe you're still wandering, asking everyone you pass if they've seen a ram that looks like it's wearing an orangey-red sweater. Maybe you've found it and are chasing it around a lake or trying to lead it back to the village for your reward. Maybe you've gotten fed up and gotten out your sword to bring Jimmy a new sweater instead and discovered that lucky Lord Woolsley is a demon in sheep's clothing. Surprise!
4. Fill Your Cup With Whatever Bitter Brew You're Drinking
Just because the region's had a rough time lately doesn't mean the tavern at Redcliffe is any less crowded than usual. Bella behind the bar dishes out tankards to refugees and soldiers, scared villagers and angry farmers, merchants traveling through from Orzammar and Orlais and families fleeing the rifts in the foothills. It's packed, basically. The Inquisition has only recently extended its influence into the region, and while some have already seen the benefit-- demons killed, fighting broken up-- others are skeptical.
5. Spend Your Life Just Thinkin' of How to Get Away
Choose Your Own Adventure: hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are yourFrostback Mountainoyster.
*Yeah, I had this stuck in my head. It's a good song!!
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She takes a swallow of beer.
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She takes a huge swallow of her beer and shoots to her feet, reaching out to grab Zevran's wrist and drag him outside.
"I don't have any weapons, but that won't stop us from eating well. This is good land."
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"How fortunate it is that I have plenty. What do you require? A knife? A garrote?"
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It's a few minutes' march outside the city walls into the woods, where Pel finds a fallen log and rips a platter-sized chunk of bark off. She bangs it hard against the side of the log to free it of critters and hands it to Zevran.
"Go steal some fire. There's a nice big one in the tavern."
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It is a simple thing, after all. He pulls a length of oiled cloth from a pouch at his belt, binds it around one end of the bark and sparks it with flint and steel. Soon enough they've a torch all their own. Traveling in the deep roads this is common enough practice with the Dwarves, and though it has been years? Some habits are best to keep. "Behold. Fire."
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"Are you going to just hold it there while I dig the fire pit myself? Will your little rag last that long?"
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"Mythal'enaste," she says, as if surrendering. "Could you keep a lookout? Make sure nobody's watching."
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"All right, I'm done. Start building the fire while I get our supper."
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Curious. And cautious. He can appreciate that.
"As my lady Pel wills." There are stones to circle the pit and kindling enough to build a fire- he gets to it.
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When it's all done, she digs up the tubers and takes the squirrels off the fire.
"And there you have it. Free of charge."
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He shakes off the fugue easily enough, pulling a small flask from his belt. "Dinner and brandy, what more could I desire?"
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Pel sits beside him, looking curious as she sets the platter in front of them both and grabs a tuber to pop into her mouth.
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"I'll take your word on it being good brandy," she aspirates. "The aftertaste is nice," she adds.
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Well.
Second favored.
"Perhaps we should find a bottle of Antivan wine instead."
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"The food will get cold," she points out lamely.
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"I guess I'm not used to cities yet. Or just...civilization, as it were. I don't know where to get anything, or how to act, or how to look or dress. I know this, though. I'm glad it's...something, to you."
Obsolete, maybe. All the things she strove for in life made irrelevant by joining up with the "right" people.
"Quaint, I suppose."
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He gestures to the pit, their meal. "Is not without value. Take civilization out of the city? And it rapidly falls apart."
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She doesn't know that the threat he probably speaks of isn't templars.
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Plenty of Dalish are like that, even though their lore teaches them that they are merely elves who have forgotten they are elves. Part of the purpose of keeping the lost lore is to teach it to the other elves when they have a homeland again at last. As far as Pel can tell, city elves must be as pureblooded as Dalish, but that's not necessarily the prevailing attitude. Some even consider flat-eared elves to be race traitors.
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