Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2016-05-16 10:40 pm
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TEST DRIVE MEME!
Guess.

go on, guess.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
Lately the Hinterlands have also been full of mages and templars and rifts, all threatening to turn once-peaceful countryside into a dangerous warzone. The Inquisition has set up several camps and sent personnel to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
1. BEARIED ALIVE
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
2. NICE PLACE FOR A SPOT OF CAMPING
If there were an inn, which there's not, there wouldn't be room for you in it. Traveling with the Inquisition means carrying your own bedrolls, putting up your own tents, and sleeping alongside whoever you've been told to share with--no matter how much you hate them or how loud they snore. If you really can't stand it, the alternative is sleeping outside. On the ground. With the bears.
3. A BIG CRAZY LIGHT IN THE SKY
Not everyone thinks the Breach was a bad thing. In the southeastern mountains, a burgeoning cult has taken up residence in Winterwatch Tower to wait patiently for the Maker to reach through the tears in the veil and gather the faithful to his bosom. They're a little kooky, maybe, but harmless, and they're happy enough to share their wine and lager with travelers in the area. The demon-spewing rift behind the Tower, on the other hand... Too bad the Herald didn't close that thing before she bit it. Watch your step.
4. TROUBLE IN THE DEEP
The Carta is everywhere, but it's here in force, occupying dwarven ruins in a chasm behind a waterfall. Inquisition forces have already cleared most of the smugglers out of the hold, but there's still a vault to break into, bodies to loot, and old texts to search through for anything worth adding to the Inquisition's growing archives. Also: darkspawn. Sorry.
5. CHOOSE YOUR OWN ADVENTURE
Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are yourFrostback Mountainoyster.
no subject
It feels like time has frozen and driven cold claws into his chest and his throat. Breathing is hard, thinking is hard, talking near impossible. A list of cruelties rattled off, in the voice of someone he'd felt more for than he'd ever dared say. He'd left Karl for dead. Stabbed him and left, and if he hadn't killed him he'd doomed him to more Tranquility, and that hurts.
Several moments pass before the man with Karl's voice stops talking and Anders realizes he's done. His ears are deceiving him, he knows. It's just similarity. That doesn't make it hurt less.
"It's easier to blame one single person." His voice sounds strange to his own ears, and he can't take his eyes away from the covering over the man's head. He's wrong. He's very, very wrong but Maker what if he could hope one single time? Except hope what? Somehow Karl not just survived a mortal blow but then overcame Tranquility? Just how many impossibilities did he expect Karl to perform?
"Makes it, makes it mean you can, concrete." Apparently coherence is another impossibility. Anders takes a breath and tries again. "A concrete target means you can easily pin the blame and rouse anger in the direction you want. I'm convenient. If they focus the populace on one mage, they're not upsetting those very few who support mages in general, and they're still stirring against mages anyway. And I..." He trails off, unsure if he wants the answer to this question or not. There's a great mess of emotion in his voice when he continues talking. "You know my name. But I haven't heart yours."
no subject
He watches Anders carefully, worried that this might be too much for him. He knows there's a lot to explain, but for now they have to get this part over with. He has to finally face what happened to him a bit more, instead of letting himself hide in the dark.