Fade Rift Mods (
faderifting) wrote in
allthisshitisweird2017-02-25 07:19 pm
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TEST DRIVE MEME!

I ROLL TO SEDUCE THE BEAR
Tucked between the massive Lake Calenhad and the icy Frostback Mountains in Ferelden’s chilly, hilly south, the Hinterlands are a region covered in patchy forests, small farms, and a bustling fishing village called Redcliffe. The region was recently the frontline of a war between mages and Templars, but the Inquisition’s military presence has restored order and is now focused on helping the locals and influx of refugees rebuild their lives. Whether you’re a recent recruit or a hardened veteran, a Fereldan local or someone who recently fell out of a rift from another world, you may be asked to go lend a hand.
I. FLOODS
A burst of unseasonably warm weather (in no way inspired by real life events) is initially greeted with relief, gloves discarded and scarves unwrapped—but followed within the week by severe flooding across the region. Maybe you’re sent out to help debris from a road or collect the bodies of those swept away. Or maybe you’re less lucky and instead there when the waters come, shepherding refugees to higher ground, or caught riding in the flow on a dislodged roof or log. Maybe there’s a bear on the roof with you.
II. TREASURE HUNTS
Given the lack of banks and lockboxes, when the people here have something they value, they often hide it—under the ground, in a tree, behind a waterfall. So here you are, with a sketch of some landmarks found on a body, trying to find… something. If you find it, it might be useful: weapons, runes, a stash of supplies. Or it might be someone’s box of racy letters and a request to deliver them to a now-married woman who will slap you on delivery.
III. BEARS
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
IV. CRYSTALS
Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.
Or to call for help because you've been treed by bears.
Either way.
V. MISCELLANEOUS
Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)—the Hinterlands are your Frostback Mountain oyster.
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He stops at a shelf and picks up a bottle and suddenly veers off, appearing alongside a couple huddled by a fireplace, setting the bottle down and reappearing next to Rhys.
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One of Rhys' secret fears about Cole was that someone would find a way to turn him into a weapon. He would never forgive himself if that happened. He smiled when he saw Cole deliver the bottle. He wondered if anyone did anything like that for Cole.
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"People know. Most forget. Some don't. Solas knew, but he went somewhere else. Something important, he wouldn't let me see what."
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There was no other way to put it. And that was far more important than the rest of what Cole had said.
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Even if it means binding him to Rhys, but he doesn't want that. He wants Cole to have his freedom.
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"You seem surprised that we'd want to protect you...."
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Cole coped in a single way; by focusing on someone else.
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He starts to walk again, following Cole.
"I never said anything about binding you. You deserve your freedom."
But if there's no other way, he won't rule it out.
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It could be a lot of things, but he was really asking why he deserved his freedom, why Rhys thought he deserved it. Because most people don't.
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"Because I believe everyone should have as much freedom as they can. That's why I voted that the mages should fight the Templars. It'd be a bit hypocritical if I said the mages deserve freedom and you don't."
But it was far more complex than that. Those words were just the easiest to voice.
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Blood magic. It imprisons everyone.
"As long as there are other options, the price is too high to pay."
But that also leaves the option open.
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He paused at a stairwell. "Up here. Stairs, hall, double doors, wood carved from ancient trees resting in place for centuries, war room up there."
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Not that he would blame the lad, but, well he doesn't want to leave Cole so soon.