faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2017-02-25 07:19 pm
Entry tags:

TEST DRIVE MEME!

I ROLL TO SEDUCE THE BEAR

Tucked between the massive Lake Calenhad and the icy Frostback Mountains in Ferelden’s chilly, hilly south, the Hinterlands are a region covered in patchy forests, small farms, and a bustling fishing village called Redcliffe. The region was recently the frontline of a war between mages and Templars, but the Inquisition’s military presence has restored order and is now focused on helping the locals and influx of refugees rebuild their lives. Whether you’re a recent recruit or a hardened veteran, a Fereldan local or someone who recently fell out of a rift from another world, you may be asked to go lend a hand.

I. FLOODS

A burst of unseasonably warm weather (in no way inspired by real life events) is initially greeted with relief, gloves discarded and scarves unwrapped—but followed within the week by severe flooding across the region. Maybe you’re sent out to help debris from a road or collect the bodies of those swept away. Or maybe you’re less lucky and instead there when the waters come, shepherding refugees to higher ground, or caught riding in the flow on a dislodged roof or log. Maybe there’s a bear on the roof with you.

II. TREASURE HUNTS

Given the lack of banks and lockboxes, when the people here have something they value, they often hide it—under the ground, in a tree, behind a waterfall. So here you are, with a sketch of some landmarks found on a body, trying to find… something. If you find it, it might be useful: weapons, runes, a stash of supplies. Or it might be someone’s box of racy letters and a request to deliver them to a now-married woman who will slap you on delivery.

III. BEARS

You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?

IV. CRYSTALS

Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.

Or to call for help because you've been treed by bears.

Either way.

V. MISCELLANEOUS

Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)—the Hinterlands are your Frostback Mountain oyster.
intruthandlove: (Peace talks with assholes.)

[personal profile] intruthandlove 2017-04-02 02:32 pm (UTC)(link)
[ Diana's smile warms at the small respectful gesture. She nods to the man to go ahead. ]

My thanks, Healer. [ She has lived in Man's World long enough to become accustomed to the ways of men. She is not a dainty woman and built for a life of hard fighting, with the inborn gravitas of a seasoned diplomat. There is nothing in Diana that would allow even a passing glance to write her off as small. And yet it is always a comfort to meet a man like this. The horror stories of her youth, the cautionary tales of Hercules and indeed even Zeus, linger. Humans are rarely as casually callous as the gods, but Hera knows she's run into her share. Especially in her role as Wonder Woman.

She has met many a good man too, and there is something in her that can do nothing but warm to the genuine care and consciousness from anyone. Diana is not very good at being a patient, but she's good at bearing up under pain. She lets him work, a slow exhale the only indication of her pain.
]
dissono: (015)

[personal profile] dissono 2017-04-17 07:16 am (UTC)(link)
( with her permission he goes about the dull, painful business of tending her wounds; methodically cleaning out each abrasion, easing her pain with cool, gentle magic that encourages the healing process, applying salve and new, clean bandages. she won't walk out of here perfectly hale and hearty; her wounds are, despite their plentiful nature and her weariness, minor enough not to merit a great expenditure of magical energy. sometimes it's well enough to let the body do its business, and only make it easier to do so.

and better for people not to grow too accustomed to healers working miracles, besides. )


Rest, ( is the advice he gives her, fastening soft cloth in place.
)
Rest, ah, and, rest and a - a good meal.

Will s-s- will serve you.

If, if, ah, if, that is, if it does - not. Return.

( in short: soup and a nap should do for her, but in the event she's still feeling woozy when she oughtn't, let's revisit that assessment. )
intruthandlove: (cause for concern)

[personal profile] intruthandlove 2017-04-18 05:07 am (UTC)(link)
[ It's rare that Diana ever leaves a doctor hale and hearty. Even the Purple Healing Ray has it's limitations and Diana is certainly one to push those. She thinks nothing of the pain, only that it is lessened.

She does however pause.
]

There's still a lot of work to be done after the flooding... [ Does sleeping on the wagon ride back count as rest is maybe what she's asking. Probably. ]