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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

favoriteanalyst: (make a mercy out of me)

[personal profile] favoriteanalyst 2023-05-03 02:05 am (UTC)(link)
[Wow, okay, this guy's got moves. Really impressive moves. The kind of moves that make an old man used to wearing heftier armor feel old. Is Mobius just old now? All these kids coming out of rifts.

He takes another swing and does some damage, enough to get the damned demon to back off even if it doesn't succumb to its wounds right away.]
Yeah! With that! It's the same kind of energy! [Hooray for being marked by the Fade in such a way that it kind of sort of slowly kills you don't worry about it nobody's worried about it-]
heartstumbles: (Broadway is dark tonight)

[personal profile] heartstumbles 2023-05-03 02:26 am (UTC)(link)
[Peter nods and tries to keep his sense of excitement contained. Alas, his nerdiness seeps through any and all attempts at Trying To Be Cool.]

The same kind of energy? What kind of energy? Radiant? Nuclear?

[Peter manages to not ask every immediate question that comes to mind as he aims the piece of rift in his hand at the rift itself.]

Dude, is that a sword and shield?! That's awesome! Also, what are these things that breathe ice?
favoriteanalyst: (when this house don't feel like home)

[personal profile] favoriteanalyst 2023-05-05 02:30 pm (UTC)(link)
[Some of those are words! They are definitely words.] Fade energy. [Far as he understands it. Whether that means anything to the newcomer doesn't matter so much immediately.]

Do people not usually use swords and-or shields where you're from? Pretty standard equipment. And that is a demon of despair. Keep your wits up, [said, turning in a smooth circle to block some more ice] they can shoot it from a distance, too!
heartstumbles: (Everything has changed)

[personal profile] heartstumbles 2023-05-05 07:44 pm (UTC)(link)
[Peter tilts his head.] Fade energy? Huh. That's a new one for me.

[Peter's Spider-Sense, luckily, seems to be intact, and that gives him a head's up when another of the despair demons starts breathing ice in his direction. He jumps and rolls out of the way, just barely avoiding the ice as it grazes the back of his head.]

Well, yes and no? It kind of depends. Mostly people use guns, but I knew a guy who was really good with a shield.

[Peter twists to avoid another blast of ice his way.] Do these despair demons have any weaknesses?
favoriteanalyst: (and tuck your demons into bed)

[personal profile] favoriteanalyst 2023-05-07 08:54 am (UTC)(link)
Killing them? I find that works pretty well. [The one thing he hates about these rifts and trying to wrangle newcomers. It's being dropped in the middle of a fight they have no reason to be prepared for. Fight first, play catchup later.] You got any fire on you somewhere? Works wonders.
heartstumbles: (Before the dreams I wanted)

[personal profile] heartstumbles 2023-05-07 03:25 pm (UTC)(link)
Fair enough. [Peter nods as he maneuvers around another attack. If nothing else, this kind of fighting keeps him on his toes, and it's helping him with his reflexes.]

No fire, unfortunately. [He glances at the bright green light glowing out of his hand for a moment.] Hey, does this shard thing do any kind of damage to these demons?

[If not, he thinks, he has something of a back-up plan. If he can find a couple of sticks on the ground, he'll be able to make use of friction to make fire.]