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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

brennvin: (pic#16621923)

juggles some shared npc custody

[personal profile] brennvin 2023-09-25 04:49 am (UTC)(link)
Now loosed and clutching his prize-slash-minor-bribe, the boy rubs the back of his neck reproachfully at that warning. Then he tries one more attempt at shooting an entreating look in Astrid’s direction — she’d been a potential sympathetic ally at the start, hadn’t she? — but then the woman just shrugs a shoulder at him in return, a sort of what can ya do. Fuck Off has also become young mister Fuck Around And Find Out.

And with Amanza Desidério Amanza having dispensed with one of those elegant cigarillos, she finds herself looking at it with interest. It’s not at all like the sad, crumpled, hand-rolled things she smokes herself.

“You got another spare?” she asks, impulsively. Then common sense kicks in and reminds her, trade and barter, very important, can’t neglect that part: “Could swap you some dried elfroot. It’s still good. Probably.”

Half on his way to skulking off, the kid gets an even more hopeful gleaming look in his eye (if we’re giving out free shit then, well—), but she makes a shooing motion. The grownups are talking.
bribon: (Default)

yes good

[personal profile] bribon 2023-09-28 06:40 am (UTC)(link)
This in combination with the sharp look Desi shoots the boy is sufficient to squash any hopes of additional semi-fairly gotten gains Fuck Off might have been entertaining. With a sniff and a wrinkle of his small nose—he really is quite young, possessing that paper bird in a sack look of children who have spent slightly too many of their youngest years being slightly too hungry and subsequently will never be quite as tall as they should—, the bot disappears the cigarillo somewhere into his person and then skedaddles into the crowd. In an instant, he has disappeared entirely. Presumably, he'll find other less well defended pockets on the way out of the huddle of rubber neckers.

Meanwhile, back at the ranch scaffolding and occupied window ledge—

"'Probably,'" Desi repeats back, extracting a second cigarillo and snapping the silver plated case shut. It's a very nice case. There's loopy scrollwork and a bouquet of flowers engraved on it. "Is not very encouraging, you must admit."
brennvin: (pic#16584508)

[personal profile] brennvin 2023-09-30 10:47 pm (UTC)(link)
All her equipment is hide and leather, not nicely-made silver and metal. She says, casually foul-mouthed but with no particular spite in it, “You try keeping a sachet safe and dry when crossing the mountains in winter, and through the roads into fucking Ferelden, and then across the Waking Sea when it’s pissing rain. I’ll need to stock up.”

Astrid stretches, legs extending and toes curling in her well-worn boots, getting as comfortable on the edge of the scaffolding as she can. It’s an alright place to sit and have a smoke. She’s been trying to place the man’s name and accent as he speaks, but she doesn’t have much experience yet with foreigners. So maybe her assumption’s wrong and maybe it’s unfair for her conclusion to simply land on well that’s a fancy man, but stereotypes are stereotypes and —

“You’re from, what, Antiva? You’ve all got more fields than the Frostbacks. Easier to grow shit.”
bribon: ([097])

[personal profile] bribon 2023-10-01 06:33 am (UTC)(link)
A tilt of the head and a certain working of the level of his brow suggests that yes, as it happens, he is in fact from Antiva. And that moreover he doesn't find this a particularly convincing argument, all things considered. It's not as if she only just stepped directly off the Waking Sea packet onto the docks. If she had time to make her way to the Gallows, then she had time to find her way to an herbalist. But things being what they are—

Tap tap, goes the end of the cigarillo against the face of the silver plated case.

"I'll make you a deal," is a terrible thing to hear Desidério Amanza say. But they are not in Seleny, and she's Fereldan besides, and likely there is no one within four hundred miles who understands exactly how terrible it is. "Trade me a favor instead of your soggy elfroot, and you've a deal."
brennvin: (pic#16621925)

[personal profile] brennvin 2023-10-01 11:04 pm (UTC)(link)
Astrid considers it.

Weighs the offer from all angles, mentally scrutinising it like she’s looking for a trap underfoot, barbed teeth and hidden pits and rope to yank you off-balance. Perhaps someone more canny and political might have blanched at the open-endedness of it and seen the catch. But Astrid is perpetually so fixed on practical things she can see and touch: can you eat or drink it, does it taste good, can you smoke it, will it keep you warm on a cold night. A bird in the hand, etc etc.

And these mountain barbarians value their deals — their word is their bond — so it isn’t in her nature to weasel her way out of an agreement and dishonour a favour owed, either. So.

She makes a decision. Spits in her palm, holds it out for a shake. “Deal,” she says.
bribon: ([001])

[personal profile] bribon 2023-10-02 04:17 am (UTC)(link)
There are some Antivan men with a fondness for fine boots and silver plated cigarette cases and expensive dueling sabers who would recoil at this. Desidério Amanza spits in his own bare right palm to match before clasping hands. It's a firm handshake.

"Done."

A last tap of the cigarillo against the case, and then the roll of leaf and paper is surrendered into Astrid's possession. Easy enough.