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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

overharrowed: (endlessly kneeling)

[personal profile] overharrowed 2023-11-06 11:56 pm (UTC)(link)
When the Ferelden-accented voice says "...Madame d'Asgard?" it's mostly surprise, but not unpleasant. Enchanter Julius, whose eyes she meets, looks very much the same; he's not wearing robes, but the staff on his back means he's hardly trying not to look like a mage, and he's as neatly put together as he always was. (If she looks close, maybe his sandy hair is tending a little more gray at the temples; maybe he looks worn in a way he didn't when she was here last.)

"I'm sure we can get you over, I'm heading back that way." Even if they'd never been close, she'd worked on his project and he'd always liked her, and he has no need to feign being quietly glad to see her. More than that, considering the past few months, someone's face unexpectedly reappearing is a welcome change.
coquettish_trees: (hat happy)

[personal profile] coquettish_trees 2023-11-07 01:13 am (UTC)(link)
"Enchanter!" It's an exclamation of polite delight, all the irritation of moments ago sliding from her like so much water off a swan's back. If Alexandrie's year has given her any gray hairs anywhere— which by rights it ought have— they have been fastidiously plucked, dyed, or hidden. She looks much the same, if a bit ill-treated by the road.

"How fortunate for me that you have had a late night." And then, her delight coloured with concern, "I hope not unfortunate for you?"
overharrowed: (marble statutes and glass dividers)

[personal profile] overharrowed 2023-11-07 02:07 am (UTC)(link)
He smiles properly when it's clear she's pleased to see him. "Not at all. A diplomacy assignment that ran a bit late. I thought I might have to stay in Kirkwall overnight, but I slipped out in time, and I'd generally rather sleep in my own bed if I can."

He offers her a hand, friendly, with a brief glance at the ferryman that clearly expects him to correct his attitude now that a known member of Riftwatch is present to confirm everything is as it should be.

"But it is good to see you. Are you here for a visit or a more extended return, or do you know yet?"
coquettish_trees: (mischief)

[personal profile] coquettish_trees 2023-11-07 03:31 am (UTC)(link)
"A visit," is the easy reply as she takes the offered hand with a flashed smile in appreciation for Julius's politesse and a little dart of a glance towards the ferryman in reprimand for the latter's lack thereof, "until the trade contracts I hope to make here are completed to my satisfaction. I have little enough idea when that will be, I suppose it depends upon how readily I can convince a cadre of merchants that truly beautiful cabinetry is still worth trading even during an increasingly threatening land invasion." A soft chuckle, a theatrical sigh.

"I am very charming, especially on the behalf of the prosperity of the people of Val Fontaine, but considering the circumstances I may have to be both very charming and very diligent. And even then I may have to instead write a letter home asking our artisans to consider making beautiful well-fitted siege weaponry instead."
overharrowed: (all of the outsiders)

ah, just like old "I thought I'd tagged this" times

[personal profile] overharrowed 2023-11-18 04:40 pm (UTC)(link)
"I understand completely. Well, I'm sure we'll be happy to host you for however long your business keeps you here. As always, we've had personnel in and out, but there are certainly faces you'll know."

As they get underway, the ferryman keeping his reaction to himself, Julius adds, "It's been a strange time for trade, I can say even as an outsider. I'm in contact with a few merchants as part of my work, and it seems that things blow hot and cold, depending on where one is and where the front is." The shift from Orlais to the Marches had certainly affected Riftwatch's supply lines as it had everyone else's.