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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

quaestionespatris: (having gay feelings probably)

[personal profile] quaestionespatris 2024-03-25 10:28 pm (UTC)(link)
He startles at that unexpected display of strange magic, certainly unlike anything he has seen wielded by the mages of any Circle he's visited. A type of force magic, perhaps? Fascinated, Octavius leans in with wide, inquisitive eyes to examine the crystal where it hovers above Vlast's palm, only to jolt like a skittish foal and stumble backwards when that voice reverberates through the air around him.

"Kaffas--" he swears the oath under his breath unthinkingly, then looks back to Vlast in incredulous shock. It takes him a second or two to realize he's been asked a question, and he tries to get it together long enough to answer. "No one called you here. You came here through a rift in the Veil, and we found you. 'We' being Riftwatch--this organization. We... watch the rifts." A slight wince. Well, it's an apt name.
allthatgleamsisgold: (pout)

[personal profile] allthatgleamsisgold 2024-03-25 10:43 pm (UTC)(link)
...Just as Dragonswatch watches the dragons...

It's almost a mutter, tinged with an edge of bitterness. He knows what they do is necessary; that it is all apart of his mother's legacy.

It doesn't mean he has to like any of it.

So you are one of the forces of the Pact then? Where in Tyria am I? There is no such place as Kirkwall in Elona.

Even if there was, he's know he was not home. It's far too cold here, and you don't get this kind of stench until you reach the sulfuric wastes of the Desolation.
quaestionespatris: (what big eyes u have)

[personal profile] quaestionespatris 2024-03-25 10:50 pm (UTC)(link)
Yes, the smell of this whole city does leave something to be desired, doesn't it? Octavius has noticed an... odour... in his clothes that no amount of laundering seems able to dispel. Very unfortunate.

More unfortunate still, he is perhaps the least helpful person to be having this conversation with Vlast at present. At his next slate of questions, Octavius can only shake his head quizzically, brows bent into a furrow, and try for another smile that he hopes is placating. "No, you see, you've arrived in a totally different world from the one where--actually, maybe it would be easier if I just draw it for you."

He kneels down on the cell floor in front of Vlast, sparing him another nervous glance, before he starts to rummage about in his satchel, evidently searching for a clean sheaf of paper and a stick of charcoal.
allthatgleamsisgold: (bloodied)

[personal profile] allthatgleamsisgold 2024-03-25 11:06 pm (UTC)(link)
Vlast only bares his teeth at the smile.

(The Exalted were souls bound to armour - they didn't have facial expressions. While he could talk at length about the intricacies of his world's magics, he could not begin to discern what expressions humans made that were meant to be friendly or threatening.)

No need. My soul must have traveled too deep in the Mists if I wound up in an entirely other world.

He doesn't sound surprised by the possibility. Only annoyed, as if he had dinner plans that had gotten suddenly canceled.

If that is the case, why have I wound up in this small, feeble state? I look like some sort of tailless, hairless, flat-faced Charr. It's repulsive.