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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

iamfree: (But we gonna raise hell anyway)

[personal profile] iamfree 2024-05-25 02:20 am (UTC)(link)
The market in general, I guess? But maybe also this stall?

[There is no way to make any of this any less awkward, so he might as well lean into the awkwardness, and maybe he'll stumble into being charming somewhere along the way. He can hope, at least.

When she asks if he needs help picking something out, Buck shakes his head.]


Ah, no. I'm just...kind of browsing? Or window shopping, technically since I don't have any money. I'm trying to learn the lay of the land, you know?
sprent: (you that I might)

[personal profile] sprent 2024-05-28 12:10 am (UTC)(link)
(Gela raises an eyebrow.)

'Window shopping'?

(She glances at the stall, which clearly sells knives. She looks at him again. When Gela first arrived in Kirkwall to knock on Riftwatch's door she often heard people say that there's something to Rifters, that you can always tell them. There's some kind of shine about them, they always stick out in a crowd... at the time she hadn't understood that (even ignored it because it felt like assuming) but it's moments like these that really cement that line of thinking. Sometimes you really can tell.

Plus it helps when they tell you they are learning the 'lay of the land'.)


First time in Kirkwall?
iamfree: (And you're trying to lift off the ground)

[personal profile] iamfree 2024-06-07 09:26 pm (UTC)(link)
[He sees her glancing back to the stall, following her gaze. Oh right. That stall. The stall full of knives. And daggers. And weapons of various importance. Exactly the kind of the place your average person window shops.

He rubs his hand on the back of his head, as if the physical act could magically gift him with the perfect response.]


Er. Well, I'm mostly just looking without buying anything which...I can't say the vendors are thrilled with. And I can't blame them. But I really am just trying to get a better understanding of this place and how the city runs and all of that.
sprent: (tell me to stay)

[personal profile] sprent 2024-06-13 11:05 pm (UTC)(link)
No, vendors don't like it when you do that. That's why you have to lie to them and say things such as, (here she puts on another tone, one that is firm and confident,) ‘Allow me to compare prices’ or, ‘Will you have a bigger selection next week?’ so that they think that you will buy, but eventually.

Do you see?
iamfree: (This is our sanctuary)

[personal profile] iamfree 2024-06-15 01:16 am (UTC)(link)
[Oh, he thinks. Yeah, that's...that's a lot better. And easy enough to implement as a conversation.] Yeah, wow. I'm going to use that next time. Probably with different vendors. I doubt these guys will even let me look next time.

Thank you.

[He says with a small bow of his head. For all of the skill with which he eases into social situations, Buck still doesn't always know exactly what to say in any given situation; he's just as likely to cause a mess as he is to clean one up. So he is grateful for her advice.]